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Federation is here!

Hello everybody!

We’re thrilled to announce our Federation update, available now. This is our biggest update ever, bringing a new progression system, player profiles, skins, as well as the all new Federation Forces and Spec Ops contracts.

This is part of a double whammy of updates: expect a second update in a week or so where we will upgrade our networking to support jump-in (being able to join an ongoing game) and stay together (keeping the squad together after contract so you can keep playing).

We’d love to thank all our Beta guys for tirelessly reporting bugs,as well as to all of you fans for your patience and support. Expect a lot of news in these days. Giveaways. Merchandise. Sales. Great things are coming. And a special surprise for Halloween. Things are gonna get… spooky.

Let me also announce that, after Halloween, we will celebrate our second Gathering of Bounty Hunters. Because this is a game about you, and about what you want us to do. But, before that, enjoy Federation. We leave you guys with the full patch notes here, so you get 100% clarity on how we’re spending all the funding we’re receiving through Early Access:

Release notes - Federation


Spec Ops League

Unlocked the Special Operations Rank, the hardest challenges available only for the most experienced players.

· It unlocks when players have reached Vector 95 with any Character.
· Contains an exclusive contract: Trouble in Paradise (Vector 125).
· In future Updates we will expand the Spec Ops with new contracts.

Federation Forces

BioSystems Labs is having a tiny problem with The Federation. As always, they want to ensure that everything is only under their control. So now they are entrenched in Wasteland 7A, and have this huge camp, trying to play the tough guy. Your part on this? BioSystems Labs wants you to find the operation Commandeer, and kill him. Don't underestimate him though, he is infamous for his deadly "shield-trap", but some rumors say that it is possible to escape...

· Expanded the Federation Unit, with new troops, barricades and even deadly traps!

· Added a new Squad from the Federation:

- The Commander
- The Rookie Artillery
- The Rookie Grenadier
- The Rookie Melee
- The Turret Gunner.
- Automatic Turret.

Traps

- Added Laser-sensored Electric panels.
- Added Weight-sensored Floor Spikes.
· These deadly traps can be activated by entering in contact with its sensors. It can hurt enemies too!

Progression System

- New Profile Screen:

Now you can inspect players to see its statistics and progression.

· Added the average rank progression number of each hero in the player's portrait.
· Added Profile inspection: By hovering the mouse at your profile picture, you can see the Rank of the current hero, the equipped Badges and its faction.
· Added Detailed inspection: By Clicking at the new Profile button or by left-clicking the mouse at your profile picture, you can reveal more information:

- General Statistics: Played matches, Victory ratio, Enemy deaths, MVP, Most played character, Earned credits.
- Statistics on current selected hero: Played matches, Victory ratio, Enemy deaths, MVP.
- Hero rewards: Skins and portraits.
- Hero current Vector and Rank.
- Factions.
- Portraits.
- Badges.

· You can inspect other players too, but you won't be able to see its unlockables.

Hero Career path

· Added a new progression system on each Hero. At the end of every contract, you gain EXP depending of your performance. By leveling up its ranks you can earn unlockables, from new portraits to new skins.

Factions

Players can now choose in which Faction they want to be. By equipping one, it changes their profile color and grands you extra EXP if you complete objectives related to each Faction.
It can be accessed by clicking at the bottom left-corner of the Profile Screen.

· Added 4 Factions that can be leveled up to unlock rewards and bonuses:

The Unseen: By Completing Colosseum Contracts/Portals.
Rebel: By Killing Federation Units.
Consortium: By spending currency in the Shop.
Sentinel: By destroying anything related to the Plague, such as Crystal Fragments or the Nightbringer.

· Leveling up Faction levels grands you with Titles that can be displayed under your nickname.
· Equipped Factions will be displayed next to the player's nickname.
· Each Factions have unlockable bonuses related to their theme. Such as earning the possibility of gaining a 25% discount on every item bought from the Biosystem Labs or being able to buy higher vectored Unseen Equipment.
· In future updates we will unlock the rest of the Factions.

Portraits

· Added unlockable Portraits: Now you can buy and equip portraits once you unlock them by achieving its requisites.

Badges

· Added Badges: By completing its achievements you can unlock badges, to later equip it up to 3 of them in your profile.
· Tier system: Each badge has three tiers, leveling up your badges evolves its appearance.


Squad/Statistics

Expanded the Statistics screen at the end of the match. Now the MVP isn't always the players who top scores in damage.

· Added MVP to highlight the player who contributed the most on a victorious contract.
· Added yellow dots that appear in each category (Damage, Healing, Damage Taken, Deaths, Resurrections, Kills) to highlight the player who top scored.
· Added Match Time at the top of the right-corner, the duration of that session.
· Added the Hero level progression bar and the Faction progression at the end of the statistics screen.



General

· Increased Cass' health with an extra 500hp.
· Updated the Federation encounters. Added two barricades and the new units can appear in the Federation Squad.
· Revision on the UI to improve the feedback and readability of some elements.
· Revision on Tooltips to make it compacter in order to reduce overlapping elements and make it more comfortable to read.
· Made the Colosseum EXP available to see all times in the lobby menu instead of briefly seeing them at the end of the challenge, it is now located in The Unseen Faction.
· Added a couple of new environment maps in the "Wasteland 7A" location.
· Added a check mark on the player's name when they are ready to play.
· Added particle effects on Helldörren's stomp attack.
· Added a fire texture in Helldörren when he changes of phase.
· Added particles in Cass' Dimensional Tear and added particles to differentiate between the default and the upgraded skill.
· Added particle effects in some elements from the Palace of Pain.
· Added particle effects on Cass' Teleport Skill and some decal effects.
· Added particle effects on Cass' Teleport Skill to differentiate between the default and the Upgraded version.
· Added particle effects in intractable elements on each Planet.
· Added particle effects when Chests are going to appear.
· Added particle effects on every chest.
· Added particle effects when the players are affected by an slowdown debuff.
· Added particle effects and decals on Helldorren's cone-ranged attacks.
· Added decals on Enraged Myr's explosion.
· Added particle effects on Troy's Gravity Shot skill.
· Added particle effects on Troy's Execution Shot skill.
· Added particles on Troy's Strong Shot Upgrade skill, Detonable Shot.
· Added particle effects on Kosmos' Abyssal Destruction weapon.
· Added audio in Kemmekh's elevators when they are activated.
· Added audio in the weapon's Ice effect.
· Added audio in Zero's Stinger weapon effect, when it heals teammate's shield.
· Added audio in Cass' The Reaper weapon effect.
· Added audio in Kosmo's Chupacabras weapon effect.
· Added audio in Zero's Counterclaim weapon effect.
· Added audio in players when they get hit.
· Upgraded the particles of Kosmos' Berserk Burning Aura circle.
· Updated the particle effect of Zero's Event Horizon Ultimate Skill.
· Updated the particle effects of the Federation Forces spawning.
· Updated the particles of Cass' Phase Shift Upgrade skill, Decay.
· Updated particle effects on Cass' Shuriken skill and its impact.
· Fixed the issue where the size of Troy's Solar Void passive didn't match the effect.
· Fixed the particle effect's position of Zero's Laser Trap skill and Kosmos' Staff of Fthu'gonn's particles.
· Fixed the issue where Troy's Pisci'uum and Zero's Wave Trap particle effect duration didn't match with the weapon's effect.
· Fixed the bug in multiplayer where the sound looped infinitely when a Client died while resurrecting a teammate.


What are we doing right now:

· We are working on the ability of being able to join during on-going contracts, we are working on the ability to stay together with the Squad when the session is over. This had the knock-on effect that we had to delay the release of the new Hero. Thank you everyone for your feedback!
· If your game crashes, please send us your saved folder (C:\Users%USERNAME%\AppData\Local\Killsquad\Saved) here at [email protected]

Want to help? Here's how:

Twitter: https://twitter.com/killsquadgame
Instagram: https://www.instagram.com/novarama_official/
Facebook: https://www.facebook.com/pg/Killsquad-2214554828614147
Youtube: https://www.youtube.com/channel/UCg8XEl5FRxRzJPPL_kb4HFA
Discord: https://discord.gg/wbHeS54

Please say hi on social networks, tell your friends about Killsquad and, if you have 5 minutes, post a review. All these things are free, and add tremendous value!

Best regards,

Novarama