0.6.5 is out, including our second Summer Event exclusive skin for Zero!
Hello all! We hope you're having a great August, and that Killsquad helps make it even better. This is a minor update focusing mostly in our Summer Event, but we're happy we found time to fix some community requests as well, so we hope you like it. Here are our notes:
Last, but not least, big shout-out to the Beta guys (we shall summon you soon to test Unseen), and everyone sending bugs and words of encouragement.
General
- Added a new unlockable skin for Zero as part of our Summer Event. If you already bought Cass' skin, now you can invest tokens on this one. If you haven't found Cass, well, now you can choose between two exclusive Early Access only skins! Play hard, play fast, as next week, there's another one coming!
- Contracts with events to gain Tokens now appear in blue in the menu. This is an answer to a community request to make finding the tokens more straightforward.
- Fixed a couple of assets blocking the view of players in The Palace of Pain, which was reported by the community as making the gameplay uncomfortable there.
- There's been strong debate wtith the community about rebalancing Kosmo. We will do several changes, but on today's build we're starting with his over-shield. From now on, Kosmo's over-shield will only recharge with its own abilities (before you could use items, gears, etc.).
- Changed the location of Tokens, so our summer event is different from last week.
- Another community request is, we wanted to increase the rate of tokens so the contest is easier and y'all have an easier time getting those skins. Now there is a chance to get one Token in hidden chests scattered around in every contract you play.
Bug fixing
- Fixed crash when using Cass shuriken with the upgrade "In and Out" (Thanks a lot Manuel).
- Fixed crash when using Cosmo's ultimate when fighting Queen Moggoth (Thanks Zack!).
What are we doing right now
- We are working on our first major update, Unseen. All we can say is, we're making progress as intended, it's looking good.
- We have people working on studying Steam Cloud's issue and people losing their saved files when playing across more than 1 computer. We are extremely sorry this is happening, and we hope to have a fix soon.
- Fixing some visual issues and collisions on The Palace of Pain, similar to the ones fixed this week.
- Part of our team is on Summer vacations, so we will be more active again on the next month!
- Last, but not least, we're preparing for the Summer events. Killsquad will be at Gamescom, and at PAX West. We're super happy as PAX was just confirmed yesterday and we can't wait to meet you guys in person, for those who are in Germany or around the Seattle area. We'll be posting booth numbers and activities on a separate post soon.
What you can do
- Go play! It's a sunny day outside in Kemmekh. The bugs are out. Who's gonna crush them?
- We're doing or best to communicate more and more on Steam's discussion forums. Of course, we have less time that we'd like, as we need to work on the game. But do come, speak to us, give us feedback and request features. As the list above proves, we are listening and we're here to make the best possible game.
- Write a review! Write a tweet! Do a youtube clip! Large publishers have armies of marketers and budgets to fill entire city blocks. We have you guys.
Last, but not least, big shout-out to the Beta guys (we shall summon you soon to test Unseen), and everyone sending bugs and words of encouragement.
See you in the Outer Reach