Update: The Unseen
Welcome to Killsquad update v0.7.0 / Unseen!
[previewyoutube][/previewyoutube]
We have added a new reputation system, which is a glimpse of things that will come in our next Update, Federation. Expect many more progression systems, but we wanted to give you this one right away:
We have added a new vendor inside veteran contracts, the Wanderer. The Wanderer will sometimes appear near the end of the mission, and he will offer you weapons and gears which go well with the player's current Vector. These items are more expensive, but you can see which upgrades they will unlock right away.
We want to make it easier to build squads, and we will be rolling out a host of features in that direction. As of today, we are bringing you Recruit/Veteran Quickplay: Players who join Quickplay, will be able to connect with other players who are inside the Quickplay contract. Players with higher vectors will earn weapons/gears based on its current vector, even if they are paired with someone with less vectors.
And remember: the Quickplay contracts always give more credits, so you have an incentive to use them and socialize!
We have added 21:9 UltraWide Screen support, which was heavily requested by the community. Please report any issues on the forums or on Discord!
Being our first major update, a good amount of time has gone into general bug fixing. Here's the complete list of issues solved:
We met with Valve at PAX to discuss our issues with cyber cafés and lost progress. As a result, we are working on a new implementation of the services to work consistently, even with players who are playing from internet cafes. This is on public beta now, will be published to the community at large hopefully next week.
We are fixing gears and upgrades that don't work as intended if you are not the host of the server.
We are working on a blacklist for players and discussing on more options to combat griefers.
We will publish on Monday the second part of Unseen, which is the Federation Forces reveal. These will be part of our next update, but we wanted to show you how things are shaping up.
Last, but not least, we will publish during next week an update to our roadmap. We're adding many things. Moving others. We have more details on things we announced. And we want to share it all with you.
We hope you have fun with Killsquad, and we hope you see our game grow. We met many of you at PAX last week and, as we said then, we're not gonna stop until this game is perfect.
Still, of course, this is an Early Access, so much as we'd love the game to be finished, this is a product in development. Which means we need a bit of your patience, and which means there may be bugs. If you encounter one of these, please report it on [email protected] or on the Forums or Discord channel.
If your game crashes, please send us your saved folder (C:\Users%USERNAME%\AppData\Local\Killsquad\Saved) here at [email protected]
If you like Killsquad, please say it, it feels great to hear your support. Last, but not least, thank you for all the beta testers that helped us in this update!
See you on Killsquad!
[previewyoutube][/previewyoutube]
The Colosseum of the Unseen
- During veteran contracts, a portal can appear to challenge players. That is the gateway to the Colosseum of the Unseen, a mythical race of warriors. This is the ultimate training, but you can't enter if there are any Nightbringers and The Federation around.
- These Colosseums that appear inside contracts will award you with Unseen Trinkets, extra loot and EXP... if you survive!
- The Colosseum is also available in two new end-game Colosseum contracts at Vector 110. They can award you with items up to vector 110.
- Colosseum Contracts award you with Unseen Trinkets, extra loot and even more EXP for your reputation.
- Remember the Unseen want to test your skill, so this is our most challenging area.
- Also, remember the rule of the Unseen: if one squad member enters the portal, all the squad enters the portal. So make sure you discuss what to you want to do if challenged.
- Remember: every time you beat the Colosseum, you get EXP... if you survive!
Wait, Experience points?
We have added a new reputation system, which is a glimpse of things that will come in our next Update, Federation. Expect many more progression systems, but we wanted to give you this one right away:
- Each time you complete a Colosseum challenge, you gain experience. Level up to earn ranks that can be displayed under your nickname.
- This is a sneak peak of what we are working right now for future updates, where players can earn more titles after they hit a set of varied milestones.
The Wanderer
We have added a new vendor inside veteran contracts, the Wanderer. The Wanderer will sometimes appear near the end of the mission, and he will offer you weapons and gears which go well with the player's current Vector. These items are more expensive, but you can see which upgrades they will unlock right away.
Quickplay
We want to make it easier to build squads, and we will be rolling out a host of features in that direction. As of today, we are bringing you Recruit/Veteran Quickplay: Players who join Quickplay, will be able to connect with other players who are inside the Quickplay contract. Players with higher vectors will earn weapons/gears based on its current vector, even if they are paired with someone with less vectors.
And remember: the Quickplay contracts always give more credits, so you have an incentive to use them and socialize!
Ultrawide support
We have added 21:9 UltraWide Screen support, which was heavily requested by the community. Please report any issues on the forums or on Discord!
Bug fixing
Being our first major update, a good amount of time has gone into general bug fixing. Here's the complete list of issues solved:
- Added new enemy buffs.
- Added the descriptions of Upgrades that aren't unlocked yet in the inventory menu.
- Buffed the stats of OHGUR's Weapons.
- Balanced the speed of the black spheres that some enemies can throw to players.
- Balanced the health increase of enemies in multiplayer with 2P, 3P and 4P.
- Fixed the players being able to receive duplicated upgrades on their gears (Extra Loot Chance From Rank S Enemies).
- Fixed the bug where the Upgrades: Damage Dimensional, Damage Phase Thrust, Damage Stop and Extra Damage Against Armor didn't work.
- Fixed the bug where players in multiplayer could receive rewards from other planets.
- Fixed some Zero's projectiles being heard in multiplayer even when the player is far away.
- Fixed the bug of the Vector numbers not being updated in their Hero icons.
- Fixed the bug where players in multiplayer couldn't see the charge trail of fire of Blood Arisera.
- Fixed the bug where clients couldn't distinct in multiplayer the Abomination's green spiders.
- Fixed the issue where the GAME OVER screen appeared even if the last remaining player successfully revived a teammate before dying.
- Fixed Zero's skill, Big Heal pack not disappearing after a while and players being able to stack a pile.
Audio bugs
- Added sounds in Blood Arisera when they are preparing to charge towards a player.
- Added sounds in the walking animations of Jotun and Thunder Jotun.
- Added sounds in the enemy Gorus during their stunned animation.
- Added sounds on Zero's walking/running/strafing animation.
- Added sounds on Queen Moggoth's WingedEarthRay attack.
- Added sounds on the Turret shooting projectiles.
- Added sounds on Cass's Shuriken
- Added sounds on the Palace of Pain's alarms.
- Added sounds on enemies's explosions when they die.
- Added sounds on Nightbringer's Shadow ball attacks.
- Updated the sounds of Cass's dash attack animation.
Next steps
We met with Valve at PAX to discuss our issues with cyber cafés and lost progress. As a result, we are working on a new implementation of the services to work consistently, even with players who are playing from internet cafes. This is on public beta now, will be published to the community at large hopefully next week.
We are fixing gears and upgrades that don't work as intended if you are not the host of the server.
We are working on a blacklist for players and discussing on more options to combat griefers.
We will publish on Monday the second part of Unseen, which is the Federation Forces reveal. These will be part of our next update, but we wanted to show you how things are shaping up.
Last, but not least, we will publish during next week an update to our roadmap. We're adding many things. Moving others. We have more details on things we announced. And we want to share it all with you.
Wrapping up
We hope you have fun with Killsquad, and we hope you see our game grow. We met many of you at PAX last week and, as we said then, we're not gonna stop until this game is perfect.
Still, of course, this is an Early Access, so much as we'd love the game to be finished, this is a product in development. Which means we need a bit of your patience, and which means there may be bugs. If you encounter one of these, please report it on [email protected] or on the Forums or Discord channel.
If your game crashes, please send us your saved folder (C:\Users%USERNAME%\AppData\Local\Killsquad\Saved) here at [email protected]
If you like Killsquad, please say it, it feels great to hear your support. Last, but not least, thank you for all the beta testers that helped us in this update!
See you on Killsquad!