New version roadmap update
Hello there!
We're deep in the trenches working on three updates simultaneously, so we wanted to share with you guys how things are looking in a general update. This supersedes our previous roadmap. And adds a few hints of cool things to come. As usual, we have good news, less good news, and cool things on the horizon:
1) Today, as planned and discussed, we drop 0.7.3, which includes the new contract browser. This won't cure cancer in itself, but as you'll see shortly, it's part of a larger strategy we're rolling out during the next few weeks. For the time being, you can now find all contracts and resources in a more useful display.
2) Oct 11th we will drop FEDERATION, our next large content update. This includes:
3) Oct 18th we plan to drop our 2nd Community Update, as discused with you guys. We could be wrong, but we feel this one includes THE cure to (we hope) our core problems:
4) A separate team is working on PLAGUE, our Halloween themed update: new contract types, curses and damnations. This is the update where we will delay Eekar the Engineer, our fifth character, as we agreed to give priority to the Community Update. Sorry about that guys
5) And Christmas should see our REFUGEE update, which:
As a small thank-you gift for reading this far, we got a lot of requests at Trade Shows for Killsquad merchandise. We are very much working on this, talking with several candidate partners who wanna make you guys look cool. Expect news soon, very exciting times ahead.
BTW, we're trying to publicise our Twitter account as we see a lot of people here on Steam are not even aware we DO have Twitter. So, go follow @killsquadgame if you can. Very appreciated!
And as usual, report bugs on [email protected], and drop a review if you can. It helps keep the team motivated!
Best,
Novarama
We're deep in the trenches working on three updates simultaneously, so we wanted to share with you guys how things are looking in a general update. This supersedes our previous roadmap. And adds a few hints of cool things to come. As usual, we have good news, less good news, and cool things on the horizon:
1) Today, as planned and discussed, we drop 0.7.3, which includes the new contract browser. This won't cure cancer in itself, but as you'll see shortly, it's part of a larger strategy we're rolling out during the next few weeks. For the time being, you can now find all contracts and resources in a more useful display.
2) Oct 11th we will drop FEDERATION, our next large content update. This includes:
- All Fed units seen in our Gathering: commanders, artillery, turrets, barricades
- A Fed-themed Special Ops contract, vector 150. Wanna suffer? We know suffering!
- New Fed ambushes across veteran with using all these units, which should enrich the Fed / Veteran experience
- The new profile screen & career path for your heroes, which includes portraits, badges, skins, whatnot. This is a big system that should provide many hours of fun.
- The new Hero Rank metric as described in the Gathering
3) Oct 18th we plan to drop our 2nd Community Update, as discused with you guys. We could be wrong, but we feel this one includes THE cure to (we hope) our core problems:
- On the new contract screen, we add the abiity to "jump in" an ongoing public contract, so gone is the time when you had to wait alone in the lobby. All ongoing games become candidate sessions for you to join. This is taking a long time to implement, but we hope to attack the core of our community problem with this
- Also, allow teams to stay together after a contract, so the squad is not disbanded. Again, trying to make it easier to build squads and keep them having fun.
- We will drop this update or parts of it via a Beta if available earlier, so stay tuned.
4) A separate team is working on PLAGUE, our Halloween themed update: new contract types, curses and damnations. This is the update where we will delay Eekar the Engineer, our fifth character, as we agreed to give priority to the Community Update. Sorry about that guys
5) And Christmas should see our REFUGEE update, which:
- Upgrades our weapon systems as described in the Gathering
- Adds quest systems to support the new weapons
- Adds Eekar the engineer
- Adds new semiboss creatures as shown on the Gathering. These are of a similar statute as the Nightbringers, so with this our Veteran level should feel quite rich compared to Recruit, with Nightbringers, Feds and 3 special semibosses there.
- If time allows, add a lobby chat to reinforce even more the achievements of the Community update. If you're LFG, say so in the chat!
As a small thank-you gift for reading this far, we got a lot of requests at Trade Shows for Killsquad merchandise. We are very much working on this, talking with several candidate partners who wanna make you guys look cool. Expect news soon, very exciting times ahead.
BTW, we're trying to publicise our Twitter account as we see a lot of people here on Steam are not even aware we DO have Twitter. So, go follow @killsquadgame if you can. Very appreciated!
And as usual, report bugs on [email protected], and drop a review if you can. It helps keep the team motivated!
Best,
Novarama