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Dev diary 5: Price announcement

Hello all!

We said we'd announce our pricing on July 4th. Here we are with the price one day late: it's great news, but this requires an apology, and an explanation.

The good


First, the good news: we're pleased to announce Killsquad is coming out July 16th as planned, on Steam Early Access, at 19.99€, 16.99 GBP, 19.99 USD, and equivalent conversions into all other supported currencies. Pricing should appear on the Steam page on the next page refresh cycle by Valve.

We said early on in our Discord channel that we wanted to work on the price with the community to be fair and accessible. We spoke with you guys at E3 and discussed options as part of our commitment. We decided then that we preferred an attractive price so we could build up a larger community. We're happy to confirm we're sticking to our philosophy with the price.

This price gives all the Killsquad experience as described on our previous Dev Diary post, and as shown on all the videos we're sharing with you guys on Youtube.

As we said, Killsquad comes with no loot boxes, no microtransactions. You buy the game, and you have fun. Easy as that.

A second piece of good news is that the game comes with a content roadmap which we will announce next week. You're gonna get new enemies soon. New heroes. New missions. All as free updates in the next few months.


The apology


Second, an apology. We said Thursday. It's Friday. So we missed the date by one day. Sorry about that. We communicated yesterday on Discord that we needed one more day to do the math on the prices, but clearly people on Steam didn't see our post and thought we didn't show up. Which was wrong on our side. So again, apologies for the inconvenience.


The explanation


Last, the explanation. Committing to announcing prices this Thursday was, in hindsight, a terrible idea, as we didn't realize Thursday was Independence Day (congratulations to our USA fans). Which means when we had some issues with the currency tools at Steam, we couldn't contact our friends at Valve to get help as we would have done on a regular working day, as they were on a National Holiday, understandibly.

We hope this clears all this issue once and for all. If not, feel free to post questions on the comments below and we'll respond right away.

Have a great weekend everyone! And keep an eye on our Twitter. We're gonna be posting some cool stuff for you all.