Christmas Event & beyond
As we enter Chrismas season, I wanted to pause for a moment and share with you guys, our fans, a lot of cool Killsquad news.
First of all, as many of you have found out, our Christmas in-game event is live. So go play Killsquad now. If you enjoyed our Halloween bash, this is much more bizarre, silly and fun! Embark on a quest to find goodies hidden across our contracts, and decorate the game lobby with seasons' items. Earn exclusive rewards and discover a more festive side of Bounty Hunting.

This update also brings two very important items. First of all, a list of bug fixes like never before. We told you guys we were focusing on stability, and boy we did. Here is a full article with the bug fixes, all +100 of them, that Erich has published:
https://steamcommunity.com/app/910490/discussions/0/1735506744735593253/
Additionally, the Christmas event will be used to test drive our super duper Quest engine, with which the Event has been produced. So yes, those cool missions are a sneak peek of what's to come. But more about this in a bit.
Also, you'll notice we're part of Steam's Winter sale, so if you still have to grab your copy, better do it now. You'll get what we feel is a great game for a really nice price.
Now, let's talk 2020. I'm gonna tell you all about our next two updates, coming Jan and Feb.
January, we will deliver the rest of this update, which means, the 2 new semibosses that have appeared in our Gathering video, and the full Quest system. We had to separate this from the Christmas update to reduce risk of something basically breaking down. So expect new monsters for you to kill, and Quests for you to enjoy with your friends.
Come February, we are going to focus exclusively on gameplay variety, and you guys are gonna get our first contract pack. Remember what we added with Spec ops, with traps and all that? Expect much more along that line, so gameplay is richer and more varied: more content and assets, new gameplay mechanics, which combined with the Quest engine should make a huge impact.
Last, but not least, just an update to tell you guys Killsquad is already running on PS4 at the office. There's still a TON of work to do, as we don't even have network code just yet. But we're aiming at Summer release, and we wanted you guys to hear it from us first. No news about Xbox just yet, sorry, but we hope to update you guys on that front soon.
2019 has been an amazing year for us at Novarama. We released our first self-published game ever, met a lot of interesting people, and learned a ton of stuff that's making Killsquad better every day. We high expectations for 2020, make sure you are there!
We wish you all a Merry Christmas, and a fantastic 2020. Please be aware that community support will wind down during the Christmas break, as we all spend a bit of quality time with friends and family. But do not worry, we'll be back after the new year, recharged and ready for more.

Take care guys!
First of all, as many of you have found out, our Christmas in-game event is live. So go play Killsquad now. If you enjoyed our Halloween bash, this is much more bizarre, silly and fun! Embark on a quest to find goodies hidden across our contracts, and decorate the game lobby with seasons' items. Earn exclusive rewards and discover a more festive side of Bounty Hunting.

This update also brings two very important items. First of all, a list of bug fixes like never before. We told you guys we were focusing on stability, and boy we did. Here is a full article with the bug fixes, all +100 of them, that Erich has published:
https://steamcommunity.com/app/910490/discussions/0/1735506744735593253/
Additionally, the Christmas event will be used to test drive our super duper Quest engine, with which the Event has been produced. So yes, those cool missions are a sneak peek of what's to come. But more about this in a bit.
Also, you'll notice we're part of Steam's Winter sale, so if you still have to grab your copy, better do it now. You'll get what we feel is a great game for a really nice price.
Now, let's talk 2020. I'm gonna tell you all about our next two updates, coming Jan and Feb.
January, we will deliver the rest of this update, which means, the 2 new semibosses that have appeared in our Gathering video, and the full Quest system. We had to separate this from the Christmas update to reduce risk of something basically breaking down. So expect new monsters for you to kill, and Quests for you to enjoy with your friends.
Come February, we are going to focus exclusively on gameplay variety, and you guys are gonna get our first contract pack. Remember what we added with Spec ops, with traps and all that? Expect much more along that line, so gameplay is richer and more varied: more content and assets, new gameplay mechanics, which combined with the Quest engine should make a huge impact.
Last, but not least, just an update to tell you guys Killsquad is already running on PS4 at the office. There's still a TON of work to do, as we don't even have network code just yet. But we're aiming at Summer release, and we wanted you guys to hear it from us first. No news about Xbox just yet, sorry, but we hope to update you guys on that front soon.
2019 has been an amazing year for us at Novarama. We released our first self-published game ever, met a lot of interesting people, and learned a ton of stuff that's making Killsquad better every day. We high expectations for 2020, make sure you are there!
We wish you all a Merry Christmas, and a fantastic 2020. Please be aware that community support will wind down during the Christmas break, as we all spend a bit of quality time with friends and family. But do not worry, we'll be back after the new year, recharged and ready for more.

Take care guys!