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Dev Update Closed Beta program

Hello all,

We've been silent for a few days, for reasons that will become apparent shortly.

Basically, we're attacking the core of a few nasty bugs that have been reported by the community. That includes:

- Corrupted save game
- Zero Frames Per Second bug that happens when certain monsters appear
- Anti cheating measures

To make a long story short, we are reviewing all our infrastructure to accomodate the more than 65.000 players of Killsquad.

The problem is, these are quite fundamental changes and take a lot of testing to make sure all cases are covered. Some of you may be aware, some not, but we had to roll-back a build last Friday as a bug slipped through. And we DO have testers in house, but it's impossible to test all conditions on a live, online centric game: there's just too many combinations that can happen on a live session.

Which brings us to the second part of the update: we are thinking about doing a Private Beta system to speed testing and ensure bugs are eliminated. Here's how the system will work:

- We will allow people to sign up for Betas. Read and, if you think this is for you, contact us.
- These must be people who do play the game a lot, so they can be good candidates to spot issues quickly.
- They must be able to write in English.
- Private Beta users must be aware they will get builds that may have bugs in them. Nothing major: we won't set your house on fire. But assume you could experience crashes, corrupted save games, and general bugs.
- Then, whenever we have a build that has gone through our internal QA, we'll ship it to the Private Beta group for a few days.
- We'll set up a communication system to receive bugs from these Private Beta users, so testing is faster as there's more eyes on the game
- Then, once the Beta clears, we push it to the public right away.

So, do you love Killsquad? Would you like to see the latest, assuming it can be untested? If so, can you send us an email to [email protected] right away? Please put "Beta" as the subject. All we need to know is your territory, as we'd like to have people from different languages/time zones to maximize the opportunity. We may also ask you for hardware details as we have issues that affect specific types of machines (ultrawide monitors come to mind for example)

Thanks guys!