Dev Diary - Beta Date Announcement
Welcome to our Dev diary!
Today is a fantastic day. The Jotun on Kemmekh are working out. Helldörren the Cruel is cleaning up his Palace of Pain with a Roomba. Vasperiaths are sharpening their claws. They are waiting for their prey:
YOU
And you all know why. The Beta is coming. Yes. All the hard work of these last months is coming to an end. Very soon.
I am very happy to announce all the features are in place, and team is just doing final QA and balancing.
If all goes well, the Beta of the new Killsquad update will be live...
[h3]Friday, October 9th[/h3]
Yes. We are seven days away.
Remember this update restructures the full game, and is the result of six months of work. Here is a high-level feature list:
[h3]Update Features[/h3]
- Rework the vector system, which affects all weapons, enemies and contracts
- New enemies for veteran, which we have been showcasing these last few weeks
- New enemy generations / new behaviours for existing enemies
- New item system: consummable power-ups to use mid-battle
- Elemental damage and resistance on all enemies, weapons
- Dual weapons, so you can carry a mob clearing weapon and a boss weapon
- New in game shops for weapons, gears, items
- New campaign map
- Tutorial system for new players
- New weapon + gear skins for collectability: 3 skins per weapon
- New lighting engine
- Save Checkpoint system, so no more dying on a Boss Battle.
This update fixes many game systems we discussed with the community. We honestly hope you like it.
Here is a short FAQ, more cool stuff below:
[h3]Frequently Asked Questions[/h3]
How do I join the Beta?
If you already are a Killsquad Beta member, you should get the build right away. If you are not, please send us an email to [email protected] with "Beta Signup" as the subject line.
How does this affect my savegame?
It doesn't, with some caveats.
1) As we announced, gears now belong to the hero, and cannot be shared anymore. This has to do with the Vector rework. What we have done to keep everyone happy is to give existing players a copy of each gear for each hero, so you don't miss anything with the update. Just be aware that, in the future, each gear you buy is unique to that hero. Once the build drops, you won't be able to move gears to a new hero anymore.
2) The new build fixes things throughout the whole game. This means that be heaviest impact will be felt if you start from scratch. We won't wipe savegames, as we don't need to. But we will provide instructions on how to delete your save game and start over if you want to start from scratch.
3) The Beta uses a copy of your save game. So, if you were vector 70 prior to the Beta, and you enter the Beta, you will be vector 70. Now, once the final build drops, all progress done during Beta will be lost, so if you managed to go to vector 75 during Beta, and the master build drops, you will revert to your vector 70 save game and carry on from there. We do this to prevent a Beta save game from contaminating your progress.
4) As usual with Betas, please back-up your save game prior to downloading the Beta, just in case. We will give instructions next Friday on how to do this.
When will the final version go live?
If all goes well, 1-3 weeks after Beta, with 2 being the most likely number.
Remember a Beta is a version designed for testing and tweaking. We share it to get feedback and polish. Things can be broken, bugs can exist.
[h3]Roadmap update[/h3]
Now, more cool stuff: next week, along with the Beta, you will get a Roadmap update for the next 9 months. We get asked all the time "what comes next?". Ok, worry no more. We are gonna give you an open, clear vision of how do our next 3 updates look like.
We have said many times: we will never stop working until the game is top-notch. I think this next update is yet another proof of that. It's our 14th update since launch July last year. Want commitment? We have commitment. So yes, every time someone buys a copy of Killsquad during Early Access they are helping us fund development, showing support for indie game development, and helping us make the game better.
We can't wait to share with you what comes next. We'll talk about cosmetics. New planets. Talismans. You name it. Be here next week.
This completes our Dev Diary for today. See you next week. And yes, at last, see you in the Outer Reach.
Today is a fantastic day. The Jotun on Kemmekh are working out. Helldörren the Cruel is cleaning up his Palace of Pain with a Roomba. Vasperiaths are sharpening their claws. They are waiting for their prey:
YOU
And you all know why. The Beta is coming. Yes. All the hard work of these last months is coming to an end. Very soon.
I am very happy to announce all the features are in place, and team is just doing final QA and balancing.
If all goes well, the Beta of the new Killsquad update will be live...
[h3]Friday, October 9th[/h3]
Yes. We are seven days away.
Remember this update restructures the full game, and is the result of six months of work. Here is a high-level feature list:
[h3]Update Features[/h3]
- Rework the vector system, which affects all weapons, enemies and contracts
- New enemies for veteran, which we have been showcasing these last few weeks
- New enemy generations / new behaviours for existing enemies
- New item system: consummable power-ups to use mid-battle
- Elemental damage and resistance on all enemies, weapons
- Dual weapons, so you can carry a mob clearing weapon and a boss weapon
- New in game shops for weapons, gears, items
- New campaign map
- Tutorial system for new players
- New weapon + gear skins for collectability: 3 skins per weapon
- New lighting engine
- Save Checkpoint system, so no more dying on a Boss Battle.
This update fixes many game systems we discussed with the community. We honestly hope you like it.
Here is a short FAQ, more cool stuff below:
[h3]Frequently Asked Questions[/h3]
How do I join the Beta?
If you already are a Killsquad Beta member, you should get the build right away. If you are not, please send us an email to [email protected] with "Beta Signup" as the subject line.
How does this affect my savegame?
It doesn't, with some caveats.
1) As we announced, gears now belong to the hero, and cannot be shared anymore. This has to do with the Vector rework. What we have done to keep everyone happy is to give existing players a copy of each gear for each hero, so you don't miss anything with the update. Just be aware that, in the future, each gear you buy is unique to that hero. Once the build drops, you won't be able to move gears to a new hero anymore.
2) The new build fixes things throughout the whole game. This means that be heaviest impact will be felt if you start from scratch. We won't wipe savegames, as we don't need to. But we will provide instructions on how to delete your save game and start over if you want to start from scratch.
3) The Beta uses a copy of your save game. So, if you were vector 70 prior to the Beta, and you enter the Beta, you will be vector 70. Now, once the final build drops, all progress done during Beta will be lost, so if you managed to go to vector 75 during Beta, and the master build drops, you will revert to your vector 70 save game and carry on from there. We do this to prevent a Beta save game from contaminating your progress.
4) As usual with Betas, please back-up your save game prior to downloading the Beta, just in case. We will give instructions next Friday on how to do this.
When will the final version go live?
If all goes well, 1-3 weeks after Beta, with 2 being the most likely number.
Remember a Beta is a version designed for testing and tweaking. We share it to get feedback and polish. Things can be broken, bugs can exist.
[h3]Roadmap update[/h3]
Now, more cool stuff: next week, along with the Beta, you will get a Roadmap update for the next 9 months. We get asked all the time "what comes next?". Ok, worry no more. We are gonna give you an open, clear vision of how do our next 3 updates look like.
We have said many times: we will never stop working until the game is top-notch. I think this next update is yet another proof of that. It's our 14th update since launch July last year. Want commitment? We have commitment. So yes, every time someone buys a copy of Killsquad during Early Access they are helping us fund development, showing support for indie game development, and helping us make the game better.
We can't wait to share with you what comes next. We'll talk about cosmetics. New planets. Talismans. You name it. Be here next week.
This completes our Dev Diary for today. See you next week. And yes, at last, see you in the Outer Reach.