Dev Diary Update
Oh boy. So many videos to show you in this dev diary update, as the team dives deep into enemy behaviours, old a new. So let's get cracking!
We're working on new behaviours for existing enemies: we want you to encounter generations which behave differently, and pose different challenge levels. Today, I bring a few of those, in no particular order. We're working on about 14-16 new behaviours, so expect the game to get much richer and varied soon!
Here's the 2nd Gen Jotun, that rises exploding pillars of ice:
[previewyoutube][/previewyoutube]
Here's an invisibility-cloak variation of our lovely Kemmekh wormies:
[previewyoutube][/previewyoutube]
Here's a shield-enabled variation of the Executioner from Helldörren's Palace, so he's not only deadly, but also hard to kill and generates smaller windows of opportunity:
[previewyoutube][/previewyoutube]
And many more yet to come. But of course we're also hard at work on the new enemies. Two of them are rigged and being programmed as we speak, rest enter the process next week. So here's a sneak peek at the Spider-like cannon-like creature that will soon be joining Helldörren's army. We like the fact that he sends a huge but slow fireball, so you need to manoeuvre carefully to stay out of reach. Here is it, in action:
[previewyoutube][/previewyoutube]
If you guys want a close up, here's the attack sequence:
[previewyoutube][/previewyoutube]
We'll have many more next week as the coders begin delivering their behaviours for the different enemies. As we announced last week, we expect to be in Beta late Sept/very Early Oct, and then release the full update Oct. So that's literally less than a month away for you Beta supporters.
We know it's still weeks away. But we'll try to keep you guys entertained with these weekly upates. Rest assured, it's the largest update ever, for a good reason. And we want to give you guys the absolute best.
See you in the Outer Reach!
We're working on new behaviours for existing enemies: we want you to encounter generations which behave differently, and pose different challenge levels. Today, I bring a few of those, in no particular order. We're working on about 14-16 new behaviours, so expect the game to get much richer and varied soon!
Here's the 2nd Gen Jotun, that rises exploding pillars of ice:
[previewyoutube][/previewyoutube]
Here's an invisibility-cloak variation of our lovely Kemmekh wormies:
[previewyoutube][/previewyoutube]
Here's a shield-enabled variation of the Executioner from Helldörren's Palace, so he's not only deadly, but also hard to kill and generates smaller windows of opportunity:
[previewyoutube][/previewyoutube]
And many more yet to come. But of course we're also hard at work on the new enemies. Two of them are rigged and being programmed as we speak, rest enter the process next week. So here's a sneak peek at the Spider-like cannon-like creature that will soon be joining Helldörren's army. We like the fact that he sends a huge but slow fireball, so you need to manoeuvre carefully to stay out of reach. Here is it, in action:
[previewyoutube][/previewyoutube]
If you guys want a close up, here's the attack sequence:
[previewyoutube][/previewyoutube]
We'll have many more next week as the coders begin delivering their behaviours for the different enemies. As we announced last week, we expect to be in Beta late Sept/very Early Oct, and then release the full update Oct. So that's literally less than a month away for you Beta supporters.
We know it's still weeks away. But we'll try to keep you guys entertained with these weekly upates. Rest assured, it's the largest update ever, for a good reason. And we want to give you guys the absolute best.
See you in the Outer Reach!