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Dev Diary Update

Today's dev diary is pretty much self-explanatory: a video. We bring you 10 minutes of raw gameplay of the new update, where you can see a lot of the systems in place. Here's the clip, and we've put notes right below explaining several interesting bits and bobs:

[previewyoutube][/previewyoutube]


0 : 18 here you can see the first new enemy, currently called SkullGun. He's tiny, but packs quite a punch: he can shoot massive fireballs that slowly cross the terrain, forcing heroes to avoid them

0 : 21 right of the screen you can see our 2nd guest today, CrocoHand. He throws bouncing projectiles that then explode in a lot of different sub-munitions

You can see the new power-up widget (bottom, left of the main widget). You can carry up to 6 power-ups to your contract, which you can buy in a specific store.

More stuff: right of your life bar, you see an element. That's your currently equipped weapon's elements. You need to adapt your weapons to each planet and creature to maximize your chances of success. Also, see bottom-right of the main widget your twin weapons that you can swap anytime. Use twin weapons to balance the elements, so for example a mob-clearing and a boss weapon.

1 : 10 : here's a BatPotato. BatPotatoes have mental powers, so their area attack jams our heroes' brains. in a nutshell, your controls are reversed while you are under the influence of a BatPotato. Sounds evil, but it's helluva lot of fun.

1 : 34 onwards: large battle involving many monsters. Here you can see different generations of enemies, which are coded by color and each has unique behaviours for you to learn. Each enemy on Recruit typically has 3-4 generations, plus 2 more for the Veteran enemies, so there's much more depth. In this battle, near the end, you can see a weapon swap, pay attention to the different sound FX, when Troy tries to kill the final Vasperiath with an ice weapon.

2 : 00 : freeze power-up

2 : 46 new level up widget, so you never miss that again

5 : 20 : video section using Kosmo, so you notice the different playstyle between a Melee and a Ranged hero.

5 : 40 to 6 : 30 : watch the top of the screen, the CrocoHand messing up with his projectiles and freezing the terrain

And all along the video, notice the beautiful night lighting, which is part of our new light system.

I hope you guys like it. We think we have 1 more week for features, then QA. See you next week!