Dev Diary Update + Hotfix patch notes
Hello guys!
Today's dev diary is rather short, as we are working on a number of things that will surface in the next few weeks. Let's go!
Public vs. Private
As you will have noticed, private contracts are back, as we promised, just download the last update (from today) and you're good to go. We needed 2 weeks to do some R+D, that's done, so thank you for your patience. We'll be rolling out some changes based on this R+D, such as...
Ping!
We are working on a Hotfix, which will drop next week, which adds ping counters to all contracts. Here's an image of how this will look like:

Here's a zoom, so you can see it better:

So, before entering a contract, you'll know the quality of service you can expect, and only join if ping seems reasonable to you. These will be color coded (green/yellow/red) for easy scanning.
Talisman work
Last, but not least, our Xmas update is coming up nicely. Here's some work on Talismans, first, the Talisman Chest, where you'll find Talisman fragments:

And here are different UI elements of the Talismans, straight from the developer's hands:

So again, a small update as a lot of work this week goes into internal systems. Next week we kick off our marketing campaign, so we will be way more active on social media. We hope to see you there!
As today we are also dropping a Hotfix with the Public vs. Private, please read below the full patch notes:
[h3]Killsquad Hotfix update 0.14.13.7[/h3]
This Hotfix update includes the return of the Host: Private option, more to come in the upcoming updates. We've gathered enough feedback and we want to thank you for your support.
General:
· Added back the ability of hosting private servers. Thank you for your feedback.
· Reworked the finding sessions to display more consistently players hosting public games.
· Reworked the ping displayed in-game to be more accurate with the ping between players and the Host of the game.
· Removed the loud sparks sounds in the Lobby menu.
What are we doing right now:
· Adding a Ping displayer in the Contract Selection Screen.
· Updating the texts of all the available languages (Thank you for your Portuguese reports Mazter!).
· Revisiting Cass' Shuriken bug.
· December's Update.
· If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at [email protected], with your "Saved" folder (C:\\Users\\%USERNAME%\\AppData\\Local\\Killsquad) attached.
Today's dev diary is rather short, as we are working on a number of things that will surface in the next few weeks. Let's go!
Public vs. Private
As you will have noticed, private contracts are back, as we promised, just download the last update (from today) and you're good to go. We needed 2 weeks to do some R+D, that's done, so thank you for your patience. We'll be rolling out some changes based on this R+D, such as...
Ping!
We are working on a Hotfix, which will drop next week, which adds ping counters to all contracts. Here's an image of how this will look like:

Here's a zoom, so you can see it better:

So, before entering a contract, you'll know the quality of service you can expect, and only join if ping seems reasonable to you. These will be color coded (green/yellow/red) for easy scanning.
Talisman work
Last, but not least, our Xmas update is coming up nicely. Here's some work on Talismans, first, the Talisman Chest, where you'll find Talisman fragments:

And here are different UI elements of the Talismans, straight from the developer's hands:

So again, a small update as a lot of work this week goes into internal systems. Next week we kick off our marketing campaign, so we will be way more active on social media. We hope to see you there!
As today we are also dropping a Hotfix with the Public vs. Private, please read below the full patch notes:
[h3]Killsquad Hotfix update 0.14.13.7[/h3]
This Hotfix update includes the return of the Host: Private option, more to come in the upcoming updates. We've gathered enough feedback and we want to thank you for your support.
General:
· Added back the ability of hosting private servers. Thank you for your feedback.
· Reworked the finding sessions to display more consistently players hosting public games.
· Reworked the ping displayed in-game to be more accurate with the ping between players and the Host of the game.
· Removed the loud sparks sounds in the Lobby menu.
What are we doing right now:
· Adding a Ping displayer in the Contract Selection Screen.
· Updating the texts of all the available languages (Thank you for your Portuguese reports Mazter!).
· Revisiting Cass' Shuriken bug.
· December's Update.
· If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at [email protected], with your "Saved" folder (C:\\Users\\%USERNAME%\\AppData\\Local\\Killsquad) attached.