Killsquad Hotfix 0.14.11.1
Hello all!
We have just dropped a small update to address a few pressing issues reported by the Community. This is update 1 of 2 happening this week. The 2nd one (coming Friday if all goes well) will give you guys language packs.
Here are today's patch notes:
[h3]General[/h3]
· All contracts are now Public. You can still create a game by inviting friends, but we have disabled the Private button. We noticed a low number of Public contracts (compared with the overall population of the game). We suspected we may have a bug. To better study this, we turned all contracts Public for a period of time so we can make sure all is working fine. This is a temporary measure, thank you for your patience.
· Updated player's maximum damage output to deal x2 damage, instead of x4, when playing with a much higher Vector than the Contract one. We want to keep the feeling of "power" but at the same time provide a reasonable cap.
· Fixed the bug where users couldn't bind most of the numeric keys in Input settings (Thank you Harr0w).
· Fixed the bug where players couldn't use some abilities with Cass after receiving a knockback while carrying an object.
· Fixed the bug where players could pick up Wasteland 7A resources in Kemmekh's Contract, "Popular Request" (Thank you regiss).
[h3]What are we doing right now[/h3]
· Translating the game in the rest of supported languages. Coming soon.
· Revisiting Cass' Shuriken bug.
· December's Update.
· If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at [email protected], with your "Saved" folder (C:\\Users%USERNAME%\\AppData\\Local\\Killsquad) attached.
Thank you for supporting Killsquad!!!
We have just dropped a small update to address a few pressing issues reported by the Community. This is update 1 of 2 happening this week. The 2nd one (coming Friday if all goes well) will give you guys language packs.
Here are today's patch notes:
[h3]General[/h3]
· All contracts are now Public. You can still create a game by inviting friends, but we have disabled the Private button. We noticed a low number of Public contracts (compared with the overall population of the game). We suspected we may have a bug. To better study this, we turned all contracts Public for a period of time so we can make sure all is working fine. This is a temporary measure, thank you for your patience.
· Updated player's maximum damage output to deal x2 damage, instead of x4, when playing with a much higher Vector than the Contract one. We want to keep the feeling of "power" but at the same time provide a reasonable cap.
· Fixed the bug where users couldn't bind most of the numeric keys in Input settings (Thank you Harr0w).
· Fixed the bug where players couldn't use some abilities with Cass after receiving a knockback while carrying an object.
· Fixed the bug where players could pick up Wasteland 7A resources in Kemmekh's Contract, "Popular Request" (Thank you regiss).
[h3]What are we doing right now[/h3]
· Translating the game in the rest of supported languages. Coming soon.
· Revisiting Cass' Shuriken bug.
· December's Update.
· If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at [email protected], with your "Saved" folder (C:\\Users%USERNAME%\\AppData\\Local\\Killsquad) attached.
Thank you for supporting Killsquad!!!