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Dev Diary Update

Hello all, another week, another dev diary! As you will see, we are making progress on all the items discussed in our last Gathering video. If you missed it, it's here:

https://www.youtube.com/watch?v=aB3GlYDpsyU


1) We are working full steam on the new enemies. You saw one last week, and we bring 4 more today. Here they come!

We begin with a ranged enemy, for Wasteland07



This is a ranged enemy, for Kemmekh



This is a ranged enemy, for Palace of Pain



And here is a melee enemy for the Palace of Pain.



Expect these to drop on our updates 2nd half of 2020, to breathe new variety into the game. We're still discussing their behaviours, names, backstories. So, if you want to get involved, go crazy! Remember these are basic enemics, not bosses, so you are going to encounter them in relatively large mobs.

2) We have been working on the new shop, which you can see here. Worth noting is:
- The 2 weapon slots on the right hand side, with the elemental damage of each weapon. Remember you can now swap between your two weapons mid-combat
- The 6 item slots at the bottom, in this case, unoccupied
- On Troy's body, you can see his gears. We think they are a bit too small, what do you guys think?



3) More about the shop, here you can see the new Gear section, where you can check out all the features of each gear before buying it.



4) Talking about internals, we have completed our migration to Unreal 4.25. So expect images soon of beautiful sunsets, nights and more from the Killsquad universe.

5) And another internal item, the implementation of checkpoints is now complete across Recruit and Veteran, so gone is the frustration of being killed at the very last moment: you can now go back to the checkpoint, and take it from there.

We hope you like the progress of this week. We're deep into contract rework, balancing, and testing. If you want to know more, stay tuned next week!