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Take part in Killsquad’s BETA test and grab a free cosmetics pack!

Welcome Bounty Hunters,


Our next Killsquad BETA test is on, and we need Bounty Hunters just like yourself to test our latest content.

As a reward for your service, you will receive a unique skin pack that’s available to BETA testers only! So join the BETA and show off your loyalty to the WAHLA Corp cause in style.

Skins for BETA testers.

How to join the BETA:

Go to your Steam Library and right-click on Killsquad. From there, follow the next steps:

Click on Properties > Betas > Enter the next code m9XVbZvCRv3bwxeF > Check Code

Now you will have the option to select the "beta - Beta Channel" on the beta programs! (if for any reason you can't find the beta program, try restarting Steam).

How to make a report:

Even though it is not necessary to follow all the guidelines, this format would help us to grasp all the necessary information in the shortest amount of time. A summary of the error is a must.

Please, use the Discord channel beta-bug-report to report your bugs. For crashes and fatal errors, send an email here at [email protected].

An example of a report:

Summary: I can't buy any item with any vendor while playing on any contract. Can you reproduce it?: Yes
Description: When I play on any contract and I try to buy anything on a Vendor, the "Buy" button appears glitched and I can't buy anything! This happened right after the update. Steps to reproduce: Go to any contract and find a vendor. There, try to buy anything.
Files: Screenshot.jpg

An example of a shorter report (still valid):

Summary: Multiplayer of 2, playing as a client
Description: The game crashes when I'm fighting Helldorren (Veteran) and I use the shuriken when he is doing the spinning attack.
Files: Crash_Helldorren.zip

If the game crashes, please send us the crash folder at [email protected].

You can copy and paste the folder location at your explorer: C:\Users\%USERNAME%\AppData\Local\Killsquad\Saved

If the game crashes "randomly", please include all the details of what you were doing until that moment. Every bit of information helps us tremendously to be more efficient with our schedule.

Please remember that the progress you make in the beta won't be transferred/synced with the public, final version.


Thank you for your dedication Bounty Hunters. Good luck up there, and enjoy the new cosmetics!


Speak to you soon,

Novarama Team

[h2]Killsquad pre release BETA Update v.0.20.2_beta.16[/h2]

PSA: Please remember that the progress you make in the beta, won't be shared with the public version. The public version will be available in a couple of days.

To learn more about betas, please check the following FAQ:

https://steamcommunity.com/app/910490/discussions/0/3093383255707217200/

[hr][/hr]

The Killsquad 1.0 update is here! On this last step on our journey through the Early Access, we've focused on polish and a few on demand mechanics:

"Recovery" has been added to the game by popular demand, "Recovery" is a new mechanic where after being knocked back you can get up into the fight again faster, so you can avoid those nasty moments of knockback after knockback, a short opportunity to get back up by reacting at the right moment and to keep the frenzy of the battle!

The economy of the game has been tweaked, balancing a bit the importance of the shop leaning more towards contract rewards with the new "ambush chest" where you can earn rare loot and balancing the rewards for some contracts to smooth the progression through all difficulties!

Single player balance! All contracts from recruit, Veteran and Plague contracts received a balance on time and difficulties, now the progression curve should be smoother. But don't worry, there is still some more harsh contracts for those seeking greater challenges!

WASTELAND 7A received its last flavor asset pack, the laboratory theme is added to the world, giving its unique identity to the world as a post nuclear planet!

And many more such as polishing, more balance and bug fixing, a lot of bug fixing!

RECOVERY

By popular demand, we've added a Recovery mechanic to the game. You have a small window of opportunity to get up back into the fight!

General

· Added the new Recovery mechanic. to use it, press the "Dash" key/button (Space bar by default with a keyboard), as soon as your character touches the floor when receiving a knockback. Your character will recover and it won't consume any Dash charge.

When the character is knocked back has a chance to get back up quickly:



Keep in mind that the window of opportunity is small (as shown with a different color in the next image), less than a second, so you will need to time it well and get skilled to be able to perform the Recovery.



· Added a Recovery animation for Troy.
· Added a Recovery animation for Kosmo.
· Added a Recovery animation for Cass.
· Added a Recovery animation for Zero.
· Added a Recovery animation for Ekaar.

ECONOMY TWEAKS

The economy of the game has been tweaked, with intentions of leaning more towards contract rewards than a shop buy item rush, specially players without too many resources, with the new "ambush chest" where you can earn rare loot and balancing the rewards for some contracts to smooth the progression through all difficulties to avoid needing grinding in certain parts of the contract progression.

General

· Added the new "Ambush Chest" mechanic. You can find special chests inside a contract, when opened you will face an ambush but not without reward: a rare piece of equipment!
· Modified all recruit rewards, now the contracts rewards the player with two pieces of equipment at the end of it.
· Modified the rewards at the loot chests from Veteran Contracts, now they can drop gadgets as well.

SINGLE PLAYER BALANCE

The map received a rework to give a more organic aesthetics to the planet, giving the map a more unique identity with a new biome. The intention is to make the player feel that he's walking over a living creature.

Recruit

· Knockin' On Heavens Door: Reduced the quantity of Medium enemies and increased the lifedrop drop chance.
· Doors Wide Shut: Augmented the percentage of enemies at the beginning of the contract by 20%
· Overprotection: Reduced the damage for the Enraged Myr. Only for this contract.
· The Dirty Work: The shield of the vehicle is augmented from 20000 to 25000.
· Hunted Hunter: Added a widget to the traps to better help players escape it.
· Crazy About Jade: The duration of the first Jade extraction reduced by 25 seconds. Now a vendor will always spawn between the first and second Jade Extraction.
· Pest Control: You win more XP during the contrat to reach faster the 10th level.
· A Hard Nut To Crack: Reduced the quantity of enemies at the firsts possible paths and augmented the XP gain.
· Hail To The Queen: Now you always will find 2 elite enemies, one at the begining and one at the end.
· Codename Guerrilla: Augmented the lifedrop drop chance.
· Augmented the lifedrop chance when you are at 10% and 20% of you HP to all recruit contracts.

Veteran

· Arachnophilia?: Is now a vector 90 contract and the rewards are from vector 100.
· Cleaning is my thing: Is now a vector 90 contract and the rewards are from vector 100.
· My humble abode: Is now a vector 90 contract and the rewards are from vector 100.
· The profane: Is now a vector 100 contract and the rewards are from vector 110.

Plague

· Plague Doors Wide Shut: Is now a vector 80 contract and the rewards are from vector 90.
· Plague A Hard Nut To Crack: Is now a vector 80 contract and the rewards are from vector 90.
· Plague Crazy About Jade: Is now a vector 80 contract and the rewards are from vector 90.
· Plague Hunted Hunter: Is now a vector 90 contract and the rewards are from vector 100.
· Plague Codename Guerrilla:Is now a vector 90 contract and the rewards are from vector 100.

General

· Added particles to different mechanics such as the Vampiric Link to further increase the feedback to the player.
· Added a 3D UI to the trap at "HUNTED HUNTER" to further increase the feedback to the player.
· Added a warning to the infinite wave at "POPULAR REQUEST" contract to further increase the feedback to the player.
· Added more minor changes and tweaks to balance some segments of contracts.
· Now you can have only 2 lifedrops at the floor at the same time, a third will not spawn until you use the others.

WASTELAND 7A FLAVOR PACK 2

The map recieved it's last flavor asset pack, the laboratory theme is added to the world with a total of a new 125 assets contributing to the feeling of a desolate planet.

General

· Added 14 floor assets.
· Added 3 new shadebars assets.
· Added 5 new watchtowers assets.
· Added 1 new Light prop assets.
· Added 1 new Alien structure assets.
· Added 1 new SM box assets.
· Added 6 new prison tubes assets.
· Added 21 new scaffolding assets.
· Added 53 new generic assets (trashbags, papers, lab equipment etc..).
· Added 2 new barrels assets to the "LAST BASTION" theme.
· Added 7 new cables assets to the "LAST BASTION" theme.
· Added 1 new concrete assets to the "LAST BASTION" theme.
· Added 6 new fences assets to the "LAST BASTION" theme.
· Added 5 new metal plates assets to the "LAST BASTION" theme.
· Added 5 new silos assets to the "LAST BASTION" theme.
· Added 5 new materials to different assets.


AUDIO

· Added new attack voice lines to all characters.
· Added a voice line to all characters when they are ready at the lobby.
· Added all the new voice actor to Cass and Kosmo. Now all the characters have all the voice lines from the voice actor.
· Added a new ducking/sidechain system allowing all voice lines of characters, NPC's and contracts to be priority over combat sounds allowing the player to hear even in the most intense fights.
· Added a new ducking/sidechain system, giving priority to the character sounds and voices over the enemy.
· Added a new sound for the Ambush chest.
· Added a new sound for the Leave/Disband party.
· Added a new sound for the secondary gear "Kormos4994".
· Modified and improved some attack and weapon sounds.
· Balanced all the attack, movement and voice sounds of all character.
· Improved the randomization of the attack voices.

LIGHTNING

· Modified all the main menu lightning to change the mood and character visualization.
· Improved render target on the profile menu.

GENERAL

· Added destructible assets to all planets. Now all the maps of Killsquad should have destructible assets.
· Added a shrinking animation to the DNA drops when they are about to disappear.
· Added the possible rewards that can be earned in a contract at the contract card, so players can check and decide before going into a contract.
· Added the maximum vector item that the player can be rewarded in a contract at the contract card, so players can check and decide before going into a contract.
· Added more keyboard bindings to allow players without a QWERTY keyboard to play normally.
· Modified to upper case, the "press any button to continue" for clarity.
· Modified cursor speed while using a controller.
· Modified the life ability feedback from the "ALPHA DOLEM" to give consistent feedback to the player.

BUG FIXING

Crashes:

· Fixed a crash that might occur when picking the green explosive balls at "CODENAME GUERRILLA".
· Fixed a crash that might occur when doing a hold area mission.
· Fixed a crash that might occur in the coliseum.

Major Issues

· Fixed a major bug where the navigation between menus are blocked if you equip a gadget or a talisman.
· Fixed a major bug where the ranged characters could get blocked if you swapped guns while shooting.
· Fixed a major bug where the loot chest rewards were wrong when opening automatically as a client.
· Fixed a major bug where the loot chest rewards could give the same gear or a lower vector gear.
· Fixed a major bug where the traps at the "PALACE OF PAIN" were not rendering for clients.
· Fixed a major bug where the player could not see other players when teleported to the boss area.
· Fixed a major bug where the second part of the "THE PLAGUE IS HERE" quest was not completed at plague contracts.
· Fixed a major bug where the pills from the Zero Skill "SELF MEDICATION" went through walls.
· Fixed a major bug where the "EXTRA SPEED AFTER DODGING" did not work with the "EXTRA SPEED AFTER DODGE" from "CELERITASMOD" gear.
· Fixed a major bug where the HP bars and quest widget are not visible at the "DOUBLE TROUBLE" contract.
· Fixed a major bug where the "HIGER VECTOR LEVEL CONTRACT" curse reduced the damage of your equipped weapon.
· Fixed a major bug where the inputs to increase gadget quantities at the shop are the same for changing character.
· Fixed a major bug where the bosses "CLYDE" and "BONNIE" did not render some decals marking where they were about to attack.
· Fixed a major bug where the music at "TROUBLE IN PARADISE" was getting stuck in a loop.
· Fixed a major bug where the reward was a weapon from V105 at the first contract.
· Fixed a major bug where the lights at the world "PALACE OF PAIN" in plague version where too bright.
· Fixed a major bug where the description of "SHOWS SECRET CHESTS" didn't explain the intended effect of the perk.
· Fixed a major bug where the player could brake the "CRAZY ABOUT JADE" contract mechanic by walking back to the beginning of the contract.
· Fixed a major bug where the player could skip the tenth round of the coliseum.
· Fixed a major bug where the basic attack and the skills from Kosmo where blocked if you got knock backed while using "STAMPEDE" with the upgrade "CHARGE".
· Fixed a major bug where the player could not get a contract completed after finishing one if he joined mid-contract.
· Fixed a major bug where the quest "HELLDORREN THE EVEN CRUELER" was not completed after finishing "MY HUMBLE ABODE" contract.
· Fixed a major bug where the players in a coop game could not see if another player changed his weapon.
· Fixed a major bug where the UI showed you had your second weapon equipped when you had the first one.
· Fixed a major bug where a player joining as reinforcement to "CODENAME GUERILLA" during the ultimate of the boss fight could not see any HP bar.
· Fixed a major bug where a player could have a different skill/upgrade loadout or no loadout at all if he joined a game when all players were ready.
· Fixed a major bug where the mines of "HELLDORREN" boss did lower damage than intended.
· Fixed a major bug where basic enemies appear at any contract after a restart.
· Fixed a major bug where Kosmo could have both ultimate equipped.
· Fixed a major bug where some assets where loading physics when they didn't need to.
· Fixed a major bug at the "PEST CONTROL" boss fight where veteran "BREEDER WYPRAS" could spawn.
· Fixed a major bug at the "PEST CONTROL" boss fight where the player resuscitate inside the venom area instead of a safe place.
· Fixed a major bug at the "KEMMEKH" maps where after using a vendor the textures resolution were downgraded.
· Fixed a major input bug where the player while shooting or activating some skills opens the ESC menu. Blocking the player from attacking automatically again.
· Fixed some hard to reproduce memory corruption issues.
· Fixed a controller input bug where the player could not click on the pop-up buttons.
· Fixed a controller input bug where the player could not equip or upgrade gear.
· Fixed a controller input bug where the player could not do basic attacks.

Fixes:

· Fixed a bug where the invisibility icon at the minimap from cass shill "PHASE SHIFT" was not shown.
· Fixed a bug where the MVP cinematic from all contracts of "THE PALACE OF PAIN" where from the coliseum.
· Fixed a bug where the UI Armor display shows a wrong value when you equip and unequip the "ARMORER'S SAFEGUARD" talisman.
· Fixed a bug where the sound for the skill "GAMMA SWIRL" was not reproduced to client players.
· Fixed a bug where the armor and shield buffs given by a talisman are removed from the UI statistics when the player returns to the lobby after a contract or exits the game once.
· Fixed a bug where the weapons "ACE OF SPADES" from Cass, "STINGER" from Zero and "COGNITA FINEM" from troy did not do extra damage.
· Fixed a bug where the white line that unlocks contracts did not work properly at some occasions.
· Fixed a bug where the description of the skill "INSULATING SHIELD" from Ekaar was not shown.
· Fixed a bug where the player can't open the chat with the mouse when a contract is selected.
· Fixed a bug where the damage for "RANGED EXPLOSION PROBABILITY" was not 150.
· Fixed a bug where the equipped skills where shown greyed if the player skipped any tutorial.
· Fixed a bug where the "new weapon" marker was not shown when buying a weapon from the shop.
· Fixed a bug where the upgrade "BETA SHIELD COST REDUCTION (EKKAR)" was showing a wrong percentage.
· Fixed a bug where if a player sends you an invite just before joining a game, the invitation will stay in the screen during the contract.
· Fixed a bug where not all upgrades were being shown for an item at the detail of the shop.
· Fixed a bug where an empty slot was selected when there is no cosmetic at the shop.
· Fixed a bug where confirmation pop up of the settings was not being shown after a change.
· Fixed a bug where target description was not being shown at "DOORS WIDE SHUT"
· Fixed a bug where particles of the "EXTRA SPEED AFTER DODGE" were misplaced.
· Fixed a bug where trail of the drones were not being rendered at the MVP animations.
· Fixed a bug where a vendor was not reachable at "POPULAR REQUEST" contract.
· Fixed a bug when you have all factions at max level. Sometimes they show as level 0.
· Fixed a bug when reaching the level 45 of a Faction. The pop-up informing the player of the cosmetic gained was shown 5 times.
· Fixed a bug at the contract "POPULAR REQUEST" where the distance to the objective was not shown correctly.
· Fixed a bug that opens the "ESC" menu if the player clicked in the top left corner of the screen.
· Fixed a lot of holes, blocks and collisions from all the maps.
· Fixed a lot of junction errors between parts of some maps.
· Fixed a lot of navigation meshes bugs, making some enemies to get stuck.
· Fixed a lot of collisions at WASTELAND 7A maps.
· Fixed the location of some unreachable pickups.
· Fixed some bugs from Ekaar drone animations.
· Fixed localization bugs in English.
· Fixed localization bugs in German.
· Fixed localization bugs in French.
· Fixed localization bugs in Italian.
· Fixed localization bugs in Spanish.
· Fixed localization bugs in Portuguese.
· Fixed localization bugs in Russian.
· Fixed localization bugs in Chinese.
· Fixed localization bugs in Japanese.
· Fixed localization bugs in Korean.


What are we doing right now:

· Bug fixing and factions rework.
· If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at [email protected], with your "Saved" folder (C:\Users%USERNAME%\AppData\Local\Killsquad) attached.