Killsquad Ekaar Beta Out Now!
[h3]Killsquad Beta Ekaar Update v0.18.3_beta.5[/h3]
PSA: Please remember that the progress you make in the beta, won't be shared with the public version. The public version will be available in a few days, once testing is complete.
To learn more about betas, please check the following FAQ:
https://steamcommunity.com/app/910490/discussions/0/3093383255707217200/
[hr][/hr]
The Ekaar Update is here! A new Hero is joining Killsquad: Ekaar! Ekkar is coming to the battlefield with his combat drones, each with a special ability such as shields, slowdowns and targeted damage. Combined, they give you a more tactic control of the fight to finish his enemies with a hell blast of his shotgun.
SPEC OPS contracts have received a revision, reorganized sets of enemies, better encounter placements and a general rebalancing giving you the feel of an elite mercenary, as it should be!
And the opportunity to be that elite mercenary is here, Momma has been kidnapped, save her from a new boss with challenging and new exciting gameplay at the new SKUA contract of SPEC OPS Difficulty.
WASTELAND 7A received a new aesthetic pack adding variety to his asset pack for two contracts, giving the map a more unique identity.
NEW HERO: EKAAR
A new hero! Ekaar is joining the Killsquad. A close range tactician with drones to control the incoming enemies using a directional shield, slows, targeted damage and of course a shotgun to deliver hell in synchrony with his abilities!
General
· Added five Emotes for Ekaar.
· Added ten Weapons for Ekaar.
· Added six skins cosmetics for Ekaar. (The Halloween skin will be unlockable at the Halloween event)
· Added four head cosmetics for Ekaar.
· Added two torso cosmetics for Ekaar.
· Added two arms cosmetics for Ekaar.
· Added two legs cosmetics for Ekaar.
Skills
· Basic Attack: I wonder how my shotgun would affect your molecular structure... let's try it out.
· Lunge: Ekaar can dodge once. One dodge is recharged every 2 seconds.
· Superior Being: Ekaar's Skills have no cooldown, instead needing to use Photons Ekaar refills his Photonic bar over time. Killing enemies also has a chance of dropping Photons.
· Alpha Strike: Ekaar commands his drone, Alpha, to fire a shot to the nearest enemy, dealing 375 damage in a small area. Enemies with reduced movement speed receive an additional 35% damage.
· Beta Shield: Ekaar commands his drone, Beta, to place a shield in front of him, blocking any small proyectile it comes into contact with. The shield uses Photons as long as it remains active. Basic Attacks that shoot through the shield, knockback enemies and have their damage increased by 25%.
· Gamma Swirl: Ekaar commands his drone, Gamma, to spin around him, dealing 50 damage any time it hits an enemy and marking it. Marked enemies will drop Photons after receiving damage from a Basic Attack.
· DISINTEGRATE!: Ekaar commands his drones into position, filling his Photonic bar and unleashing a devastating death ray in a fixed direction, dealing 500 damage per second. While the death ray is active, Ekaar cannot use his other Skills. This Skill can be ended prematurely by reactivating it or when the Photonic bar reaches 0.
· Gemini Effect: Ekaar creates a temporal disturbance, filling his Photonic bar and duplicating all his drones for 15 seconds. Any Skill or effect a drone has is effectively doubled.
Upgrades
· ABM Lunge: If you hit any small projectile while performing a Lunge you absorb it, converting each proyectile into 50 Photons.
· Gamma's Helper: Generates a small Gamma drone. When Gamma Swirl is activated, the drone performs that Skill with an increased diameter.
· Marking Strike: While Beta Shield is up, anytime you would use Alpha Strike the shot will move in the direction of the shield. Once it goes through the shield, the shot will become empowered, increasing the area of the explosion and marking enemies. Marked enemies will drop Photons after receiving damage from a Basic Attack.
· Decelerating Swirl: Marked enemies have their movement speed reduced by 50%.
· Overchargeble Shield: When 2 Basic Attacks go through Beta Shield, the shield gets overcharged. Upon deactivation, the shield releases an energy wave dealing 300 area damage. Enemies hit by Shield Overflow have a chance to drop Photons.
· Alpha's Helper: Generates a small Alpha drone. When Alpha Strike is activated, the drone shoots a small plasma sphere that deals 50 damage per second to any enemy it impacts with. If it gets hit by a Basic Attack that has passed through Beta Shield the sphere explodes, dealing 550 area damage.
· Insulating Shield: While Beta Shield is active, if Ekaar receives a hit that deals more than 800 damage, the shield turns into a sphere, granting Ekaar invulnerability for 3.5 seconds. At the end of the invulnerability, Ekaar will heal for 50% of the damage received over 10 seconds. Receiving damage will cancel this heal. Insulating Shield can activate once every 10 seconds.
· Gamma Radiation: When 3 unmarked enemies are hit by Gamma Swirl, a radiation wave is released, dealing 900 area damage around Ekaar.
· Phantom Strike: Alpha Strike fires an additional shot, but they both deal 20% less damage.
· CEASE TO EXIST!: While DISINTEGRATE! is active, if Ekaar shoots in the direction of the death ray, it increases briefly in length and width and deals a burst of 600 damage.
· Siamese Method: Gemini Effect's cooldown is lowered to 80 seconds and the duplicated drones duration is increased to 20 seconds. While the duplicated drones are out, your Skills cost 35% less.
· Prototype Sigma: Generates a small red drone. Every time Ekaar uses Photons to use his Skills, the drone charges. When 200 Photons are used, the next time Photons are used, the drone will start to autodestruct. After a short delay, the drone explodes, dealing 1211 damage to Ekaar, enemies or allies in the area.
· Beta v2.0: The activation cost of Beta Shield is removed and the Photon usage over time is reduced while active.
Weapons
· Epiphany: Basic Attacks have 10% chance of freezing enemies in an area for 1.7 seconds.
· Reactor Chamber: After hitting enemies with 3 consecutive Basic Attacks (without using Skills or dodging in between attacks), the next consecutive Basic Attack creates a large area for 4.0 seconds. Enemies that come into contact with the area will be poisoned for 4.0 seconds, receiving 20.0 damage every 0.5 seconds, and will have their movement speed reduced 50% for 4.0 seconds.
· Payday: After 3.0 seconds without performing a Basic Attack, you get an attack charge. The next time you perform a Basic Attack, you can do a second one without needing to wait for the recharge time.
· Echoing Supernova: Basic Attacks that are shot through Beta Shield become empowered, dealing 230.0, and have a 100% chance to burn enemies for 5.0, receiving 10.0 damage every 0.5 seconds.
· Awakening the Nightmare: You will lose -200.0 life every 1 seconds up to 30% of your max life. +50% lifesteal.
· Ohgur's Roar: After killing an enemy there is a 40% chance to spawn spikes on the floor that stun enemies.
· Last Frontier: Basic Attack's are narrower, but have their range increased. Damage is increased 60% against faraway enemies.
· Maelstrom: 25% chance to spawn 3 missiles on hit.
· Foundations of Rebellion: Basic Attacks have a 100% chance of exploding when an enemy is hit, dealing 50.0 area damage. Enemies hit by the explosion have a 35% chance of exploding again. The chance of exploding again is reduced by 15% for each consecutive detonation.
· Funeral Bells: 30% increased damage against nearby enemies. 65% decreased damage against faraway enemies.
SPEC OPS REFACTOR
Both Spec ops contracts received a revision, modified the sets of enemies, encounters and better placements of waves alongside a general rebalance to match the scaling difficulties of recruit and veteran! But that is not all... Momma has been kidnapped! Rescue her at the new Spec Ops contract. Prepare yourself to fight a challenging new boss with new mechanics and a lot of bullets to spare!
General
· Added a new SKUA map at the SPEC OPS Difficulty.
· Added a new boss fight with new mechanics.
· Rebalanced both "TROUBLE IN PARADISE" and "CLEAN THE MESS"
NOTE: This section is still in progress, it might change in the public release.
WASTELAND 7A AESTHETICS REWORK
The map received a rework to give a more organic aesthetics to the planet, giving the map a more unique identity with a new biome. The intention is to make the player feel that he's walking over a living creature.
General
· Added more than 30 new materials.
· Added three new environmental Assets.
· Added one animated environmental Asset.
· Modified 2 contracts to add this new aesthetics.
AUDIO
· Added SFX to all emotes of the game.
· Added voice lines to all characters when inside a contract, now they will talk while fighting.
· Added new SFX when hitting enemies.
· Added SFX for all weapons, animations, basic atacks and footsteps of Ekaar.
GENERAL
· Added one new badge.
· Added three new Portraits.
· Added video tutorials for all Ekaar skills.
· Added four new Quests.
· Added Lore descriptions to all the factions.
· Added a functionality to check the recent Steam players.
· Added a functionality to join a game of a friend using the STEAM friend list without having the game opened.
· Modified the mouse movement at the contract view. Now it should be smoother and less frustrating.
· Modified how the "target" message works at vehicle protection contract. Now if the vehicle needs to recharge the target of the contract will change accordingly.
· Modified some titles from the unseen and the sentinels.
· Removed some legacy tips at the loading screens.
BUG FIXING
Crashes:
· Fixed a crash that might occur when equipping an emote.
· Fixed a crash that might occur when acquiring resources.
Major Issues
· Fixed a major bug at "PEST CONTROL" contract where the player could get stuck inside a rock, forcing the player to restart the contract.
· Fixed a major bug that prevented the player to earn the "PANDORA'S BOX" portrait because the chest opened were not being tracked correctly.
· Fixed a major bug where the player is in a knockback state and uses a consumable. It would be spent without doing any effect.
· Fixed a major bug where you could equip weapons from other mercenaries.
· Fixed a major bug where you could create an infinite "exit animation loop" if the ESC button was spammed at the contract selection view.
· Fixed a major bug where the "GLADIOMOD" from Kosmo did not work when joining a game.
Fixes:
· Fixed a bug at the recruit Coliseum where the environmental lasers did not do damage.
· Fixed a bug where the second curse taken was not shown until the gate was crossed.
· Fixed a bug where the "TURBO WHIRLWIND" skill from Kosmo did not follow the cursor position.
· Fixed a bug at "CLEAN THE MESS" contract where the player HP bar desynchronize with the hp reduction curse.
· Fixed a bug involving a flashing texture of the plague contracts. Now the texture will be rendered as intended.
· Fixed a bug where the "MYR" and "ENRAGE MYR" attacks would ignore the shields created by cars or towers in contracts where you have to protect something.
· Fixed a bug where the Hidden TEC's icons on the minimap where shown as chests instead of the TEC Icon.
· Fixed a bug of the Zero gun "ASTRALVERKUR". The shooting SFX was reproduced with a notorious delay between the shoot action and the shot.
· Fixed a bug allowing the player to buy weapons and gear under Vector 5.
· Fixed the descriptions of the "IDOL OF FUTURE CONQUERORS" and "TOTEMS OF PAST LEGENDS" Talismans.
· Fixed some Spanish localizations bugs.
· Fixed some English localizations bugs.
· Fixed some Chinese localizations bugs.
· Fixed some Russian localizations bugs.
What are we doing right now:
· Bug fixing and factions rework.
· If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at [email protected], with your "Saved" folder (C:\Users%USERNAME%\AppData\Local\Killsquad) attached.
PSA: Please remember that the progress you make in the beta, won't be shared with the public version. The public version will be available in a few days, once testing is complete.
To learn more about betas, please check the following FAQ:
https://steamcommunity.com/app/910490/discussions/0/3093383255707217200/
[hr][/hr]
The Ekaar Update is here! A new Hero is joining Killsquad: Ekaar! Ekkar is coming to the battlefield with his combat drones, each with a special ability such as shields, slowdowns and targeted damage. Combined, they give you a more tactic control of the fight to finish his enemies with a hell blast of his shotgun.
SPEC OPS contracts have received a revision, reorganized sets of enemies, better encounter placements and a general rebalancing giving you the feel of an elite mercenary, as it should be!
And the opportunity to be that elite mercenary is here, Momma has been kidnapped, save her from a new boss with challenging and new exciting gameplay at the new SKUA contract of SPEC OPS Difficulty.
WASTELAND 7A received a new aesthetic pack adding variety to his asset pack for two contracts, giving the map a more unique identity.
NEW HERO: EKAAR
A new hero! Ekaar is joining the Killsquad. A close range tactician with drones to control the incoming enemies using a directional shield, slows, targeted damage and of course a shotgun to deliver hell in synchrony with his abilities!
General
· Added five Emotes for Ekaar.
· Added ten Weapons for Ekaar.
· Added six skins cosmetics for Ekaar. (The Halloween skin will be unlockable at the Halloween event)
· Added four head cosmetics for Ekaar.
· Added two torso cosmetics for Ekaar.
· Added two arms cosmetics for Ekaar.
· Added two legs cosmetics for Ekaar.
Skills
· Basic Attack: I wonder how my shotgun would affect your molecular structure... let's try it out.
· Lunge: Ekaar can dodge once. One dodge is recharged every 2 seconds.
· Superior Being: Ekaar's Skills have no cooldown, instead needing to use Photons Ekaar refills his Photonic bar over time. Killing enemies also has a chance of dropping Photons.
· Alpha Strike: Ekaar commands his drone, Alpha, to fire a shot to the nearest enemy, dealing 375 damage in a small area. Enemies with reduced movement speed receive an additional 35% damage.
· Beta Shield: Ekaar commands his drone, Beta, to place a shield in front of him, blocking any small proyectile it comes into contact with. The shield uses Photons as long as it remains active. Basic Attacks that shoot through the shield, knockback enemies and have their damage increased by 25%.
· Gamma Swirl: Ekaar commands his drone, Gamma, to spin around him, dealing 50 damage any time it hits an enemy and marking it. Marked enemies will drop Photons after receiving damage from a Basic Attack.
· DISINTEGRATE!: Ekaar commands his drones into position, filling his Photonic bar and unleashing a devastating death ray in a fixed direction, dealing 500 damage per second. While the death ray is active, Ekaar cannot use his other Skills. This Skill can be ended prematurely by reactivating it or when the Photonic bar reaches 0.
· Gemini Effect: Ekaar creates a temporal disturbance, filling his Photonic bar and duplicating all his drones for 15 seconds. Any Skill or effect a drone has is effectively doubled.
Upgrades
· ABM Lunge: If you hit any small projectile while performing a Lunge you absorb it, converting each proyectile into 50 Photons.
· Gamma's Helper: Generates a small Gamma drone. When Gamma Swirl is activated, the drone performs that Skill with an increased diameter.
· Marking Strike: While Beta Shield is up, anytime you would use Alpha Strike the shot will move in the direction of the shield. Once it goes through the shield, the shot will become empowered, increasing the area of the explosion and marking enemies. Marked enemies will drop Photons after receiving damage from a Basic Attack.
· Decelerating Swirl: Marked enemies have their movement speed reduced by 50%.
· Overchargeble Shield: When 2 Basic Attacks go through Beta Shield, the shield gets overcharged. Upon deactivation, the shield releases an energy wave dealing 300 area damage. Enemies hit by Shield Overflow have a chance to drop Photons.
· Alpha's Helper: Generates a small Alpha drone. When Alpha Strike is activated, the drone shoots a small plasma sphere that deals 50 damage per second to any enemy it impacts with. If it gets hit by a Basic Attack that has passed through Beta Shield the sphere explodes, dealing 550 area damage.
· Insulating Shield: While Beta Shield is active, if Ekaar receives a hit that deals more than 800 damage, the shield turns into a sphere, granting Ekaar invulnerability for 3.5 seconds. At the end of the invulnerability, Ekaar will heal for 50% of the damage received over 10 seconds. Receiving damage will cancel this heal. Insulating Shield can activate once every 10 seconds.
· Gamma Radiation: When 3 unmarked enemies are hit by Gamma Swirl, a radiation wave is released, dealing 900 area damage around Ekaar.
· Phantom Strike: Alpha Strike fires an additional shot, but they both deal 20% less damage.
· CEASE TO EXIST!: While DISINTEGRATE! is active, if Ekaar shoots in the direction of the death ray, it increases briefly in length and width and deals a burst of 600 damage.
· Siamese Method: Gemini Effect's cooldown is lowered to 80 seconds and the duplicated drones duration is increased to 20 seconds. While the duplicated drones are out, your Skills cost 35% less.
· Prototype Sigma: Generates a small red drone. Every time Ekaar uses Photons to use his Skills, the drone charges. When 200 Photons are used, the next time Photons are used, the drone will start to autodestruct. After a short delay, the drone explodes, dealing 1211 damage to Ekaar, enemies or allies in the area.
· Beta v2.0: The activation cost of Beta Shield is removed and the Photon usage over time is reduced while active.
Weapons
· Epiphany: Basic Attacks have 10% chance of freezing enemies in an area for 1.7 seconds.
· Reactor Chamber: After hitting enemies with 3 consecutive Basic Attacks (without using Skills or dodging in between attacks), the next consecutive Basic Attack creates a large area for 4.0 seconds. Enemies that come into contact with the area will be poisoned for 4.0 seconds, receiving 20.0 damage every 0.5 seconds, and will have their movement speed reduced 50% for 4.0 seconds.
· Payday: After 3.0 seconds without performing a Basic Attack, you get an attack charge. The next time you perform a Basic Attack, you can do a second one without needing to wait for the recharge time.
· Echoing Supernova: Basic Attacks that are shot through Beta Shield become empowered, dealing 230.0, and have a 100% chance to burn enemies for 5.0, receiving 10.0 damage every 0.5 seconds.
· Awakening the Nightmare: You will lose -200.0 life every 1 seconds up to 30% of your max life. +50% lifesteal.
· Ohgur's Roar: After killing an enemy there is a 40% chance to spawn spikes on the floor that stun enemies.
· Last Frontier: Basic Attack's are narrower, but have their range increased. Damage is increased 60% against faraway enemies.
· Maelstrom: 25% chance to spawn 3 missiles on hit.
· Foundations of Rebellion: Basic Attacks have a 100% chance of exploding when an enemy is hit, dealing 50.0 area damage. Enemies hit by the explosion have a 35% chance of exploding again. The chance of exploding again is reduced by 15% for each consecutive detonation.
· Funeral Bells: 30% increased damage against nearby enemies. 65% decreased damage against faraway enemies.
SPEC OPS REFACTOR
Both Spec ops contracts received a revision, modified the sets of enemies, encounters and better placements of waves alongside a general rebalance to match the scaling difficulties of recruit and veteran! But that is not all... Momma has been kidnapped! Rescue her at the new Spec Ops contract. Prepare yourself to fight a challenging new boss with new mechanics and a lot of bullets to spare!
General
· Added a new SKUA map at the SPEC OPS Difficulty.
· Added a new boss fight with new mechanics.
· Rebalanced both "TROUBLE IN PARADISE" and "CLEAN THE MESS"
NOTE: This section is still in progress, it might change in the public release.
WASTELAND 7A AESTHETICS REWORK
The map received a rework to give a more organic aesthetics to the planet, giving the map a more unique identity with a new biome. The intention is to make the player feel that he's walking over a living creature.
General
· Added more than 30 new materials.
· Added three new environmental Assets.
· Added one animated environmental Asset.
· Modified 2 contracts to add this new aesthetics.
AUDIO
· Added SFX to all emotes of the game.
· Added voice lines to all characters when inside a contract, now they will talk while fighting.
· Added new SFX when hitting enemies.
· Added SFX for all weapons, animations, basic atacks and footsteps of Ekaar.
GENERAL
· Added one new badge.
· Added three new Portraits.
· Added video tutorials for all Ekaar skills.
· Added four new Quests.
· Added Lore descriptions to all the factions.
· Added a functionality to check the recent Steam players.
· Added a functionality to join a game of a friend using the STEAM friend list without having the game opened.
· Modified the mouse movement at the contract view. Now it should be smoother and less frustrating.
· Modified how the "target" message works at vehicle protection contract. Now if the vehicle needs to recharge the target of the contract will change accordingly.
· Modified some titles from the unseen and the sentinels.
· Removed some legacy tips at the loading screens.
BUG FIXING
Crashes:
· Fixed a crash that might occur when equipping an emote.
· Fixed a crash that might occur when acquiring resources.
Major Issues
· Fixed a major bug at "PEST CONTROL" contract where the player could get stuck inside a rock, forcing the player to restart the contract.
· Fixed a major bug that prevented the player to earn the "PANDORA'S BOX" portrait because the chest opened were not being tracked correctly.
· Fixed a major bug where the player is in a knockback state and uses a consumable. It would be spent without doing any effect.
· Fixed a major bug where you could equip weapons from other mercenaries.
· Fixed a major bug where you could create an infinite "exit animation loop" if the ESC button was spammed at the contract selection view.
· Fixed a major bug where the "GLADIOMOD" from Kosmo did not work when joining a game.
Fixes:
· Fixed a bug at the recruit Coliseum where the environmental lasers did not do damage.
· Fixed a bug where the second curse taken was not shown until the gate was crossed.
· Fixed a bug where the "TURBO WHIRLWIND" skill from Kosmo did not follow the cursor position.
· Fixed a bug at "CLEAN THE MESS" contract where the player HP bar desynchronize with the hp reduction curse.
· Fixed a bug involving a flashing texture of the plague contracts. Now the texture will be rendered as intended.
· Fixed a bug where the "MYR" and "ENRAGE MYR" attacks would ignore the shields created by cars or towers in contracts where you have to protect something.
· Fixed a bug where the Hidden TEC's icons on the minimap where shown as chests instead of the TEC Icon.
· Fixed a bug of the Zero gun "ASTRALVERKUR". The shooting SFX was reproduced with a notorious delay between the shoot action and the shot.
· Fixed a bug allowing the player to buy weapons and gear under Vector 5.
· Fixed the descriptions of the "IDOL OF FUTURE CONQUERORS" and "TOTEMS OF PAST LEGENDS" Talismans.
· Fixed some Spanish localizations bugs.
· Fixed some English localizations bugs.
· Fixed some Chinese localizations bugs.
· Fixed some Russian localizations bugs.
What are we doing right now:
· Bug fixing and factions rework.
· If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at [email protected], with your "Saved" folder (C:\Users%USERNAME%\AppData\Local\Killsquad) attached.