1. Killsquad
  2. News
  3. Dev Diary: Happy New Year!

Dev Diary: Happy New Year!

We hope you guys had a blast these holidays, and got to spend some time with friends and family. We are happy to see many of you chose Killsquad as your end-of-Year companion! We saw a nice boost in sales, so THANK YOU. Because of you, Killsquad is now on the verge of crossing the 100.000 copies sold mark, not bad at all considering we're still in Early Access. We're happy. And, if we made your holidays more enjoyable, what else could we expect?

Now, back to work! As you know, being in Early Access, and work never stops. Every Friday, around 6 PM CET, we will bring you our Developer Diary, with fresh news straight from the dev team.

This week I am going to share some sneak peek, early clips of Skua, our next world. Skua is an orbital space station, where the Federation does robot R+D. Not that the Federation cares about killing human soldiers. You've met (and killed them) already. Skua was all about a Federation-wide effort to cut costs. Why send the children of the Federation to fight against the Killsquad, when you can mass-produce an army of robotic soldiers?

So, expect to enter a giant space factory / warehouse / robotic R+D facility. And expect to explore new locations, meet new foes, semibosses, contracts... Skua will drop in our next major update, due in Spring. But for now, here's a first look at the environment. It's still unlit, but it's slowly building up inside Unreal Engine:

[previewyoutube][/previewyoutube]

Skua comes with its own set of enemies and tactics. So for example, check out this healing robot. Whenever a team-mate falls, he'll scramble to the rescue with electro-shock. So, make sure you take these guys down first, or they will regen fallen team mates to cause endless trouble:

[previewyoutube][/previewyoutube]

Skua also is all about ambush and surprise. We're working on some cool new ways to make enemies appear. Here's a very early clip of what we are working on, we hope you like it:

[previewyoutube][/previewyoutube]

Last, but not least, we'd like to confirm we are working on a Hotfix, due shortly. To everyone posting bugs on Steam/Discord/reviews: we are listening, and working on them. In the short, short term, you should receive:

- A fix to the "game is too dark" issue
- A fix to the "Zero's traps kill FPS", especifically the Trap Implosion & Wave Trap.
- Some bugs on some Quests that don't fulfill when they should.

The next months are going to see us devoting a LOT of time to bug fixing, as we want to slowly stabilize the game to give you the best experience.

So there is a ton of work ahead, but we're back. Expect news every Friday, as our next update takes shape. Meanwhile, remember you can always reach us on Steam discussion forums or, if you prefer that, in our official Discord Server

See you guys! Thank you for playing Killsquad!