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Dev Diary Update

Hello all, here's what we have been working on this week. As you will see, we are making progress on all the items discussed in our last Gathering video. If you missed it, it's here:

https://www.youtube.com/watch?v=aB3GlYDpsyU


1) We have added weaknesses, strengths and attack types to all enemies. These can now be consulted on the Codex, and of course are applied in battle:




2) On a non-visible update, but crucially important, the team has completed work on Checkpoints for all Bosses/final battles on the Veteran section. So, when you die in a boss fight, you get a second chance without having to cross the whole level again. Next week we will carry that onto the Recruit section. With that, the full game will have the announced checkpoint system we described at the Gathering.


3) Work has begun on the new enemies, here is one of them in 3D, more coming soon, there's 6 of them in production as we speak:




4) The biggest change announced at the Gathering was the revamp of the levelling/contract/vector/enemy system. We are now implementing all of this. It's already working across Wasteland07 and Kemmekh, next week we will implement the new vectoring / enemy system on The Palace of Pain, our 3rd world, and begin balancing it.


5) The new shop is also making good progress. All inventories are loaded, weapons have their own elemental strengths. We are now working on effects & bits and bobs of the new shop. In this case, all the notifications for new products:



You can now preview skins on your heroes, with the new shop style:




6) Also as part of the new shop, we can now confirm all gears will be visible on your hero. So, as you equip a gear, that gear will be worn on the shoulderpads or your bounty hunter. As examples, here are two such gears, in 3D:






7) We are migrating to Unreal 4.25. Which brings lots of bug fixes, but also enables the amazing Atmosphere system. So you can expect day-night cycles, better nights, evenings, dawns and dusks, across the Killsquad universe. Nothing to show just yet, but check out this video, it's really cool:

[previewyoutube][/previewyoutube]

So that is it for this first week of Dev Diaries. We will be back next week with more goodies. We hope to show you the whole progression UI (contracts, shop, inventory) plus much more enemy work! We still have one more week of pure dev work then the effort will shift to balancing, playtesting and debugging all the new systems.

Take care!