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Dev Diary Update

Hello all!

Welcome to another dev diary. This week we are bringing you two playtest videos, so you can see some of the systems we are working on in action. These are raw clips taken from gameplay sessions, so they are quite long, but full of interesting stuff.

On the first clip, you're going to see all the new UI systems: shop, contract map, equipment screens, gear on your heroes, etc. From there you'll see the squad embark in 2 contracts in a row. There, you're going to see checkpoints in action (in both instances the team gets killed by the boss and needs a second attempt to beat it). You'll also see the new reward screen at the end of the contract. During the battle, you'll see dual weapons and elemental damage. We're working to make these way more obvious visually, please keep in mind these videos are work in progress! Last, but not least, you'll see the new difficulty setting: the game is now way more challenging, as you have checkpoints and power-ups to counter the enemy strength:

[previewyoutube][/previewyoutube]

The second clip is taken from a Kemmekh mission. On this one, we're showcasing the new lighting engine, with a beatiful night scene thanks to Unreal 4.25. Secondly, you are going to see a lot of power-up work, as Kosmo unleashes his power-ups on the enemies. Some of these are working as intended (Poison Area is a good example), while others are still WIP, but we hope you guys will get the idea behind this: to give players many more options to build up their hero for each contract.

[previewyoutube][/previewyoutube]

That is it for today. We really hope you see we're making solid progress, and you like the new systems. Work now focuses on VFX/SFX, balancing and bug fixing. Stay tuned for more cool stuff next week!

See y'all in the Outer Reach!!!