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Dev Diary Update: Emotion everywhere

Hello guys!

We at team Killsquad know you are sensitive people: always showing off your inner, soft core. Like when you smash the skull of an enemy. Or when you run towards victory totally ignoring our team mates, seeking MVP status. Killsquad is definitely a game for sensitive players!

That's why on our Christmas update we're focusing on giving you more ways to express yourselves.

Enter the new emote / animation system, dropping next month. Here's a quick internal video: you'll be able to press a button/key, and then select animations to show your state to your crew, or to celebrate. Check it out:

[previewyoutube][/previewyoutube]

We are going to do functional animations (hello, come here, etc.) and also celebratory ones, so you can show off at mission end. Expect more of these soon, as the system is completed! Here's a pretty cool taunt animation for Kosmo. Romantic, isn't it?

[previewyoutube][/previewyoutube]

But we are working on other ways for you guys to feel powerful emotions. I want to highlight two. The first is the new weather patterns. Look at this beautiful rain: doesn't it make you want to hold hands, while we all walk towards sure destruction in the hands of the Abomination?

[previewyoutube][/previewyoutube]

And last, but not least, we have an announcement to make. If the animation system and the new weather effects didn't really touch your soul, this will: we are revamping the whole Killsquad soundtrack. Yep. All of it. We are now selecting pieces, but expect a much more varied soundtrack as you cross the Outer Reach. If you play the videos above, you may catch glimpses of it here and there.

So, are you in a state of deep emotion? We thought so. And, if you're not, remember Killsquad is 30% off this weekend. So go grab a friend, and go crush some alien bones.

Because destruction is so emotional.

Killsquad Hotfix Update. 0.14.12.1

Here are today's patch notes:

Localization

  • Added up to date Chinese translations.
  • Added up to date Korean translations.
  • Added up to date Japanese translations.
  • Added up to date Italian translations.
  • Added up to date Russian translations.
  • Added up to date Portuguese translations.
  • Added up to date French translations.
  • Added up to date German translations.
  • Updated localization files.
  • Fixed some text elements in English.


The upcoming update (next week) will include more text fixes and revisions. If you find a mistake in your language and you want to reach out us, please join our Discord server and go to the #bug-localization channel.

Here you can access all the supported languages in Killsquad:

Master Localization File

What are we doing right now:

  • Updating the texts of all the updated translations.
  • Revisiting Cass' Shuriken bug.
  • December's Update.

If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at
[email protected], with your "Saved" folder (C:\\Users\\%USERNAME%\\AppData\\Local\\Killsquad) attached.

Dev Diary Update

Hello guys! What a recent two weeks we have had! Reviews are rising, sales are rising, we couldn’t be happier. So, first of all, THANK YOU guys for appreciating the effort we put in CORE. But we’re not here to talk about us: ego is the path to the dark side as the Master would say. Let’s talk about what comes next in Killsquad. Being an Early Access means you guys get an open window into our development process, so expect a design-heavy Dev Diary today. So, come on, grab your thinking hats! Here we go!

[h3]Public vs Private[/h3]
We have realized we have two communities in the game. Some of you want to meet new people to play with. Others prefer Solo/Private play. So, sometimes the game is actually very active, but there seems to be no-one to play with, as everyone is doing Private contracts. Both sides are right, and we’re trying to please both with a game that caters to both audiences. To better understand the issue, we put all contracts Public for a few days to understand what is going on under the hood.

As a result of our analysis, we are beginning to take action. First, we are working on a fix that will lower the overall lag in the game. It will also tell you from the contract map what the ping time will be on each contract, to ensure the best online experience. Giving you guys a good online experience is key to us, so we expect us to roll this out soon. But rest assured: private contracts will return. We appreciate your patience while we fix this.

[h3]Talismans[/h3]

One question we are asked a lot is: how will the new Talisman system work? What are passives gonna be like? Ok, here’s a deep-dive, thanks to Miki, the game’s Lead Designer:
  • We want to give you better control on your hero’s build
  • So, we want to give you items you can equip, that create passive mods that boost your hero in some way. Some may be stat boosts, some may be more creative stuff you will need to discover.
  • These are the Talismans
  • Talismans are ancient artifacts of power, owned by The Unseen.
  • These Talismans have been shattered, and are now broken in pieces
  • Talisman pieces can be found in some contracts, and also as a reward for beating the Colosseum: some Talismans on the recruit Colosseum, some on the Veteran
  • So, to activate a Talisman, first you need to assemble it from its pieces
  • Once the Talisman is assembled, you unlock its passive ability. This is vector-less, so Talismans don’t become old as you Vector up. So for example a Talisman can give you increased Dodge regen time regardless of what your Vector is
  • On top of that, Talismans become better with use: the more you use them, the stronger they become, up to a cap in their power
  • And you can equip two of them any given time, so better choose well which are your weaknesses to assess what do you need to boost.


As you can see, Talismans are a veteran / end game feature. They will begin appearing in late recruit, but we feel these are for pro players who really want to max out their heroes. Here's a first look at the Talisman UI:



Talismans will be deployed this Christmas, but will play a bigger role in our future updates, where we will unlock our endgame section (Inferno and Spec Ops where they will be much needed).

[h3]Cosmetics! Animations!
[/h3]
As you saw with Core, we are making sure we give you as many opportunities to customize your hero as we possibly can, within our design of “customize by equipment”: it’s the equipment what makes your hero different, not stats.

Part of that is cosmetics, which we had way too little of: we had some skins, and that was about it. On the next update, this is going to change. You are going to get funky hats. Boots. Cool animations to celebrate victory (or defeat!). Today, we bring you a quick sampler of these. First, some cosmetic pieces of equipment:



And here is a cool Cass animation for you to trigger in game:

[previewyoutube][/previewyoutube]


[h3]Bienvenue a Killsquad! 我们很高兴您喜欢 Killsquad![/h3]

Yes, translations are here. If you download today’s build, there is support for:
  • Simplified Chinese
  • Korean
  • French
  • German
  • Portuguese
  • Russian
  • Italian
  • Spanish
  • Japanese
  • English

These are all human-made translations. But we know how this is a very sensible matter. So, as we did last time, we are publishing our localization file.

If you find a mistake in your language and you want to reach out us, please join our Discord server and go to the #bug-localization channel. We are aware of some issues, which we will fix next week with a Hotfix.

So that's it for today! What are you doing here still? Come on, go play!!!

Killsquad Hotfix 0.14.11.1

Hello all!

We have just dropped a small update to address a few pressing issues reported by the Community. This is update 1 of 2 happening this week. The 2nd one (coming Friday if all goes well) will give you guys language packs.

Here are today's patch notes:

[h3]General[/h3]

· All contracts are now Public. You can still create a game by inviting friends, but we have disabled the Private button. We noticed a low number of Public contracts (compared with the overall population of the game). We suspected we may have a bug. To better study this, we turned all contracts Public for a period of time so we can make sure all is working fine. This is a temporary measure, thank you for your patience.
· Updated player's maximum damage output to deal x2 damage, instead of x4, when playing with a much higher Vector than the Contract one. We want to keep the feeling of "power" but at the same time provide a reasonable cap.
· Fixed the bug where users couldn't bind most of the numeric keys in Input settings (Thank you Harr0w).
· Fixed the bug where players couldn't use some abilities with Cass after receiving a knockback while carrying an object.
· Fixed the bug where players could pick up Wasteland 7A resources in Kemmekh's Contract, "Popular Request" (Thank you regiss).

[h3]What are we doing right now[/h3]

· Translating the game in the rest of supported languages. Coming soon.
· Revisiting Cass' Shuriken bug.
· December's Update.
· If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at [email protected], with your "Saved" folder (C:\\Users%USERNAME%\\AppData\\Local\\Killsquad) attached.

Thank you for supporting Killsquad!!!

Killsquad: CORE celebrates Halloween!

It's spooky times on Killsquad!

The game lobby has been taken by the forces of evil, scattering spiderwebs and darkness all over the place.

For a limited time, and to celebrate the launch of Killsquad: CORE, come play our Halloween special event. We have unlocked four Halloween-only exclusive skins, one per hero, for you to collect.

Remember: these are only going to be available for a few days, so GO GET THEM NOW! All you require is to pay their price, in Echoes of the Plague. So only the more worthy Bounty Hunters shall get them. Here they are!










Also, we have unlocked five Halloween-exclusive character portraits for you to collect.




Our Halloween event starts today, October 29th, and is live until the dreary Friday, the 13th of November.