Dev Diary: the Heisenberg Launch
The famous physicist Werner Heisenberg once wrote that, in physics, some things can be, and be not, at the same time. Well, enter our own Heisenberg Launch! Killsquad CORE is live. And it’s not. Depending on who you ask.
As many of you have noticed, YES, Killsquad:CORE is now ready to download by all Steam users. So, do you want to play Killsquad: CORE this weekend? Go for it! It is waiting for you in your Steam library, not as a lame BETA, but as a full release. Come on, go play!
At the same time, we won’t be doing our marketing push today, we need to delay that to next week. Why? Because we’re still hunting one nasty bug we want to clear before announcing the game publicly. But we don’t want to keep you guys waiting. So that’s why it’s live. And that’s why we’re telling no-one until next week. Except for you guys.
So go play! Enjoy! The full game is there for you to explore. Just make sure to keep an eye on this bug: on teams of 3 or 4, you will select the contract and load. And sometimes the game will enter an endless load loop, and the mission won’t begin. A variant of the same bug is that the load will end, but you will be stuck in a first person camera view, and the game won’t work.
If this happens, don’t panic: all you need to do is close the game and try again. The bug won’t break your save game or anything like that, but it’s annoying enough that we want to fix it before going all in with the big marketing gun.
As a second note, the update is only available in English or Spanish. We will be dropping the rest of languages in the next few days (Portuguese, French, Russian, Korean, Chinese, Japanese, German and Italian) as they arrive from the translators.
As soon as we have that bug cleared, we’ll do our big announcement: a Steam event, trailers, the full package. Expect mariachis, a marching band, and creatures unknown to man roaming the streets to announce the world the arrival of Killsquad: CORE.
If you want to find out all the new goodies on Killsquad: CORE, full patch notes will come next week in the official announcement. But here is the Beta release article, which lists all the new game features:
Killsquad: CORE Beta Features
If you are part of our Beta crew, you'll be happy to know today’s build also fixes many bugs found since Beta 2. Here’s the list, on a Steam Forum post:
HotFix Patch Notes
Last, but not least, everyone at Novarama would like to personally thank all the people who took the time to write a review about Killsquad this week. We are speechless, humbled and thankful. This makes up for all the long hours of work.
.
.
.
.
.
.
What? You read this far? Well, you didn't think we wouldn't reward you for doing that, right? Here, take this gift:

As many of you have noticed, YES, Killsquad:CORE is now ready to download by all Steam users. So, do you want to play Killsquad: CORE this weekend? Go for it! It is waiting for you in your Steam library, not as a lame BETA, but as a full release. Come on, go play!
At the same time, we won’t be doing our marketing push today, we need to delay that to next week. Why? Because we’re still hunting one nasty bug we want to clear before announcing the game publicly. But we don’t want to keep you guys waiting. So that’s why it’s live. And that’s why we’re telling no-one until next week. Except for you guys.
So go play! Enjoy! The full game is there for you to explore. Just make sure to keep an eye on this bug: on teams of 3 or 4, you will select the contract and load. And sometimes the game will enter an endless load loop, and the mission won’t begin. A variant of the same bug is that the load will end, but you will be stuck in a first person camera view, and the game won’t work.
If this happens, don’t panic: all you need to do is close the game and try again. The bug won’t break your save game or anything like that, but it’s annoying enough that we want to fix it before going all in with the big marketing gun.
As a second note, the update is only available in English or Spanish. We will be dropping the rest of languages in the next few days (Portuguese, French, Russian, Korean, Chinese, Japanese, German and Italian) as they arrive from the translators.
As soon as we have that bug cleared, we’ll do our big announcement: a Steam event, trailers, the full package. Expect mariachis, a marching band, and creatures unknown to man roaming the streets to announce the world the arrival of Killsquad: CORE.
If you want to find out all the new goodies on Killsquad: CORE, full patch notes will come next week in the official announcement. But here is the Beta release article, which lists all the new game features:
Killsquad: CORE Beta Features
If you are part of our Beta crew, you'll be happy to know today’s build also fixes many bugs found since Beta 2. Here’s the list, on a Steam Forum post:
HotFix Patch Notes
Last, but not least, everyone at Novarama would like to personally thank all the people who took the time to write a review about Killsquad this week. We are speechless, humbled and thankful. This makes up for all the long hours of work.
.
.
.
.
.
.
What? You read this far? Well, you didn't think we wouldn't reward you for doing that, right? Here, take this gift:
