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Dev Diary 7

This is one of those posts a lot of developers dream of writing some day. It's my privilege to do it on behalf of Novarama, so here we go:

Thank you.


Killsquad has been the #1 Worldwide Best Selling game on Steam for a good chunk of last week, and continues to sell really well. It's outperforming our expectations, and building a community we could only dream of.

So, in no particular order:

To the developers of Killsquad, who worked tirelessly out of sheer faith and work ethic on a really hard proposition: to do a brand new IP from scratch. The fame is all yours now. You deserve it.

To everyone at Novarama, who helped the Killsquad team succeed. It's not only about what you do. It's about what you do to help others achieve a goal. That's the true measure of generosity.

Here's to the wives, husbands, kids, dogs, cats, boyfriends and girlfriends. You gave us your loved ones for a good 2 years. We hope they come back home after the battle proud, scarred, but saying "Yes, but I did Killsquad".

To the Government of the Autonomy of Catalonia, who believed in us, helped us financially to realize our vision. We hope our success brings jobs, and a clear roadmap for young kids out there: do game companies. It can be done.

I want to thank you Indiecade and our friend Caspar Gray. Without these two, no E3 booth for Killsquad. No E3: no visibility. No visibility: no game.

Everyone who came to the E3 booth: you rock. Amanda and Victor from Epic. Alexander from COG Connected. Erick from Subnation. The folks from NVIDIA. Nick from Microsoft. The folks from RPGFan. You were the first ones who saw the game, and made us believe it could be a hit.

A huge thank you goes to our PR firm, PlanofAttack: Chris, Aidan, Audra. I remember having a Baileys with Chris at GDC 2 years ago, and saying "we'll do this game and set the world on fire". Well, look at us now. If you need PR, hire them. Stellar.

Speaking of which, none of this would have happened without Vaiva Viktute, our Campaign Manager. We're now erecting a statue of you in our offices. On a horse. Leading the charge.

We move East now, to the folks at Original Force 3D in Nanjing, China. Shirley Tang, our producer there. You deserve everything. Like those weapons? Those enemies? Those props? Well, Original Force did them.

To my ex-bosses at Sony: Pete Smith, John McLaughlin, Mitsuo Hirakawa, Shuhei Yoshida. We learned how to do games by watching you.

To everyone at Epic: Mario, Sjoerg, Michael. Game looks great, right? Maybe these guys know why ;-)

To Matt at Valve Software. It's got to feel weird to see a developer come all the way from Barcelona to Seattle and say "we're gonna do a killer game". But you believed in us.

To Saul Gascon & everyone at Starbreeze. Your contribution may be invisible. But extremely important.

To Patrick Seibert, Steam wizard extraordinaire. Your insights paved the way to a successful campaign.

Thanks to Jon Labrie. Boo Kim. Dakota Grabowski. Tina Kowalewski. Peter Lee. Raul Aguaviva. And many more who offered us helping hand, guiding conversation, feedback or just a "hey, it's looking good" when we needed it the most.

To the streamers. Especially, to the original bunch, who began streaming when no-one knew us. Vulkan. Splattercat. VicioOMT. Toney Mo. It's easy to stream Fortnite: everybody will like it. But streaming a brand new game, reporting bugs back to us? That's class.

To all the fans. It's impossible to put down in words how it feels when someone enjoys something you created. Impossible. On Discord, on the games we play daily with y'all. On Twitter. You've been extremely supportive, surprisingly polite, unbelievably patient. Now, if we can get y'all to cheat a bit less, we'll be in a great spot!!!!! ;-)

I could carry on forever. I'm surely missing people, so apologies to everyone involved. Paraphrasing Bilbo, I'll say I've thanked only one fourth of those who deserve it. And I'd like to thank each one of you four times more than I'm thanking you already.

Now the pressure is back to us. Killsquad is going to grow in the next weeks and months. Think about this: when you guys weren't there, look at what we did. We now feel your passion. That's the fuel we need to reach even higher.

Labor omnia vincit

Novarama

P.S: join us to keep the conversation going.

We're live on Discord at: discord.gg/rddgwum
Follow us on Twitter at: @killsquadgame

Killsquad 0.6.2 is out now with chat, keybindings and more

Killsquad 0.6.2 Patch Notes:

New Features:

- Added in-game and lobby chat system ( work in progress ), can be opened with the enter key.
It is not a global chat, its a lobby and game chat for your squad.

- Added option to rebind controls on the settings menu

- Gear now shows if it is equiped on another hero so it can not be dismantled until unequiped

Bug Fixes:

- Fixed SteamVR launching when game is started

- Fixed resurrected players not being invulnerable on end of contract

- Limited initial graphic settings on first launch to 1080p to avoid problems ( can be changed on display settings)

- Fixed ranged federal police getting blocked when pushed against the area limit

- Fixed audio settings reseting after each contract

- Fixed Troy being unable to perform skills and only walk on some circumstances

- Fixed Kosmo's Anvil armor upgrade not being shown in the lobby stats

- Fixed client character being unable to move after sometimes receiving a double knockback

- Chests can now be dashed through to prevent blocking players

- Fixed chests spawning inside players

- Fixed num resurrections not being shown on the statistics panel

Have a fantastic weekend everyone!

To our friends in Korea, Japan and China

Hello,

Sorry to write in English, but I want this message to be very precise. This is a special announcement for our Asian friends:

China


Killsquad is out in China, with full Chinese translation. We hope you like it a lot. Translation was done by a Chinese company. If you detect any errors on the translation:
  • Sorry sorry sorry! We do our best, but errors can happen.
  • Please report them to [email protected] so we fix them quickly.


Korea and Japan


Killsquad comes with full Korean and Japanese translation during next week. These two translations are taking a bit longer, so:
  • Sorry for the delay. Totally our fault.
  • We hope you will enjoy it when it comes out


Let's work together!


We would love our Asian friends to discover the game. Are you a streamer? curator? youtuber? Do you play games live? Please contact us at [email protected], and we will give you keys to the game.

让我们一起来享受这款优秀的游戏吧!


为了让更多的亚洲朋友们了解这款游戏,如果您是当代流量小生、网络主播红人、Youtube活跃用户,刚好又擅长直播玩游戏,欢迎联系我们,我们愿意为您免费送上Killsquad这款游戏秘钥,让您在您的频道和直播间开心快乐地跟观众们分享我们的作品。非常感谢您的帮忙!

联系方式,请发送邮件至 : [email protected]


協力してくれ!


僕たちは是非ともアジアの友人達がこのゲームを発見してくれる事を待っている。ストリーマー?キュレーター?ユーチューバー?このゲームを配信しながらプレイしている?[email protected]に連絡してくれれば、このゲームのキーをプレゼントするよ。


우리 함께 노력해봅시다!

우리는 아시아 친구들이 이 게임을 발견해 주길 원합니다.
당신이 스트리머인가요? 큐레이터인가요? 유튜버인가요?
이 게임을 라이브로 플레이하고 싶나요?
[email protected]으로 우리에게 연락해주세요.
그러면 우리가 이 게임의 키를 선물해드리겠습니다.

Novarama is a firm with strong ties to Asia:
  • We are an independent team. But part of the art on Killsquad was done in China by our friends at Original Force 3D in Nanjing
  • We have worked for Sony for over 10 years. We love Japan and its culture.
  • We presented Killsquad last year in G-Star in Busan, Korea. In fact, we consider Killsquad our tribute to Korean-style RPGs


We hope to receive your approval with our translation, and that we have built a game the whole world can enjoy!

非常感谢你们
대단히 감사합니다.
どうもありがとうございました
Thank you very much

Novarama


Killsquad 0.6.1 Hotfix

First of all, thank you to everyone who bought the game. You guys are amazing.

HOW TO PLAY IN CHINESE / 如何用中文玩KILLSQUAD?




OTHER BUGS


- Fixed game language being set to the windows locale instead of steam language

- Fixed Chinese localization not being correctly loaded into the game

- Added language tab on steam game properties to select the game language

- Fixed dismantle sound bug (this time maybe for real)

- Fixed a bug where the game could freeze on some chunks of the levels

- Fixed a bug where players could fall through the map in one of the chunks of Wasteland

- Fixed a bug where Cass can be stuck outside of the map in one of the chunks of Wasteland due to an enemy spawning outside of walkable floor

If you find bugs, please report them in our Discord channel:

https://discord.gg/rddgwum

Now Available on Steam Early Access - Killsquad, 20% off!

Killsquad is Now Available on Steam Early Access and is 20% off!*

Unleash hell on a coop A-RPG where bounty hunters raid planets for glory. Choose your quest on the Online Contract System. Unlock skills mid-mission to adapt. Wreak havoc with unique weapons. Scavenge materials to boost them. And, if you survive, spend your bounty on gear to live another day.

*Offer ends July 22 at 10AM Pacific Time