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MMA Simulator News

Update 1.19

Hi all,

In this update, fighter retirement has been introduced to the game!

When a fighter turns 34, if they hit a losing streak of 3 fights they will now retire.

If they turn 47, they will retire. This seems like a good number that is pretty far past the point of realism and a good starting point for a firm retirement age. (May adjust this in the future)

New fighters will also generate every other month now so there will be a steady stream of up and comers to take their places.

This add some longevity to a playthrough and keep each game more fresh.

Thanks for playing!

Update 1.18

Hey all,

Hope you're doing okay through this pandemic the world is going through right now. (Never thought I'd say that in an update.)

Here's a run down of what's new in version 1.18, it's a big one!

[h3]Changes to simulating time progressing[/h3]
To sim forward in time, there is only one button now instead of the previous three (day, week, month) - once pressed it will automatically sim 1 day each second. There's two reasons for this:

• It was easy to miss mail messages before, which could mean missed fight contracts / fighter departure warnings etc.
• Now you will be able to see fighter skills going up in real time (in the training screen and profile)

The only downside I can see to this method is getting to the next event - maybe you don't need to watch your fighter skills changing for a while.

If that's the case, you can go to the event preview screen and click 'Sim to Event' to simulate each day up to the event.

[h3]New art![/h3]



It's been a while since anyone has mentioned it, but when the game was released the fighter art was often regarded in a not so positive light. I didn't disagree, some of the 3D models looked like they'd cooked too long in the microwave.

I hired an artist to replace all of the portraits with more stylized fighters. I really like the new look, and it gives the game a unique style that works way better than trying to look realistic like before.

[h3]Skill indicators[/h3]

If you simulate days while in the training screen, skills will now turn green briefly as they raise. Injuries will show up in red both here and on the fighter profile screen.

[h3]Fighter profile screen improvements[/h3]



The fighter profile screen has had some minor improvements. I will probably revamp this screen entirely in the future, but for now it's a start.

There's now a training button here to take you directly to the training schedule for the fighter you are currently viewing.

[h3]Mail screen improvements[/h3]



The mail screen has been completely revamped - it still functions the exact same, but looks much better than when I originally created it.

[h3]Event breakdown screen improvements[/h3]



Not a total revamp, but similar to the mail screen I replaced some outdated elements I relied on when it was made.

[h3]Balance changes[/h3]
Fatigue now reduces while a fighter is injured.

[h3]Bug fixes[/h3]
Fixed possibility of gym initially starting with 0 fighters

[h3]What's next?[/h3]
My next priority is improving the fighter database - adding retirement for fighters along with new ones coming up through the ranks. As always I'll be improving the playability where I can too.

Any feedback is greatly appreciated and helps me out a lot. Right now aside from the Steam forums, there is a subreddit you can post to at https://reddit.com/r/mmasimulator

Thanks for playing and stay safe out there!

Nick

Update 1.17

Hey all,

This one is a wall of text!

Update 1.17 revamps the finance system to make the game both more flexible AND have consequences based on your money management.

Previously, fighters and coaches could only be recruited if your monthly income was high enough – this was purely based off of income from classes, not from your money in the bank.

Now, you can make offers that as long as your total cash amount can support, they can go through without that arbitrary limitation. The new offer formula is income from classes + bank / 12

In addition to this, expenses are now being calculated by adding up your fighter and coach contracts, along with rent. (Previously, only fighter contracts and an arbitrary class expense were being calculated) If you cannot pay your expenses, your highest contract amount fighter will leave. If you run out of fighters, coaches will start leaving.

There will be a warning in the mail if a month starts and your total cash is lower than your expenses.

As a result of this, I bumped the starting money amount of money up from $10000 to $40000 to make it easier to get used to. I might change this later, depending on feedback.

Expenses used to be subtracted on an arbitrary date, they are now subtracted at the end of each month. Income is added on the first of each month.



To make tracking all of this data easier, I’ve added a finance breakdown modal that can be accessed from the gym screen. It will show you how much you’re paying for every fighter, coach, and rent. It will also show how much income you’re generating from fights and classes. (Income is also displayed as class income + monthly fight income on the main screen)

If you have any feedback, let me know. This is one of the biggest changes made to the game in a while and it’s much better than it was before.

Thanks for playing!

Misc notes:
  • Created fighters are still free to make and I have extended their contract to 10 years.
  • Fixed a bug that caused certain mail to not save.
  • Fixed contract values not loading.

Update 1.16b

Hi all,

More fixes for various bugs:
  • Fixed fatigue incorrectly going up for fighters with higher stamina - now works as intended with fighters with higher stamina not taking as much fatigue.
  • Fixed fighter workout schedules not saving properly.
  • Fixed fighter skills not increasing properly from training.
  • Fixed coaches not saving properly.
  • Added label to recruiting fighters & coaches to clarify salary / contract offer.


If you run any issues, email me at [email protected] with details and I will work to resolve them as quickly as possible.

Thanks for playing!

-Nick

Update 1.16

Hey all,

Pretty straightforward update with some juicy bug fixes:

  1. Fixed fatigue to not be below 0 or above 100
  2. Fixed decimal places on money.
  3. Fixed display of remaining time on contracts not updating.
  4. Fixed gym expenses not lowering after ending contracts.
  5. Fixed expenses being able to go to negative numbers.
  6. Fixed certain mail not being able to be deleted.


Thanks for playing!

- Nick