1. Midnight Ghost Hunt
  2. News

Midnight Ghost Hunt News

Early Access Patch 5

Hey everyone, today we have another patch ready for you!

This patch is a little smaller than the previous ones, but as always we are working behind the scenes on new content as well. Keep an eye out for more information on that soon! 👀

Patch Notes
  • At low health, players now have a red screen outline that is more visible the lower the HP currently is
  • Fixed issue where Hunters could avoid salt water damage for a very long time with Juggernaut and Medkit
  • Fixed the "Rainbow" victory pose not working for Ghosts
  • Telekinesis door kills are now properly flagged as Telekinesis kills and not door kills
  • Fixed a rare crash relating to anti-cheat
  • Sound mixing tweaks
  • As always, fixing various collision and out of bounds locations


Thanks once again for all of your feedback and bug reports! If you haven't already, join us on our Discord!

Thanks again and see you on the hunt!
- Team MGH

Early Access Patch 4

Happy Friday all, today we have another patch ready for you!

We have seen some improvements overall to the quality of matches created since the changes last week, and are still keeping a close eye on it to make sure they continue to improve.

As always, we are focused on addressing the biggest issues and incorporating feedback.

Patch Notes
  • Hosts of quick play games (games created by quick play) can no longer kick players or force change teams. Games manually hosted can still kick, though we are now monitoring more closely for kick abuse in public lobbies
  • New Victory Pose: "Rainbow" - adapted from our recently added Rainbow in-game emote
  • Hunters can now properly jump onto ladders without sliding down
  • Ghosts can no longer break fellow Ghosts out of Doppelganger form with damage
  • Ghost charge-up attack and ghost punch damage reduced slightly but only before Midnight, after Midnight is unchanged
  • Ghosts can now more reliably damage traps that are placed on a slope below or above them
  • Added Ukrainian as a supported in-game language
  • Fixed bug in custom games with respawns enabled always displaying "99" lives remaining until the first respawn occurs
  • Fixed bug where consuming bots and sometimes players would not show up in the killfeed properly
  • Beta tester title and skins no longer appear to players unless they have it unlocked since they are no longer attainable
  • Suit of armor on Asylum behind invisible wall fixed
  • Out of bounds in Museum nature room dome fixed
  • Potentially fixed rare bug where Hunters could respawn out of bounds
  • Fixed Ghost Ship collision issues with sword trophy prop
  • Various collision and unintended hiding spot fixes as usual
  • Various localization fixes and updates


Thanks once again for all of your feedback and bug reports! If you haven't already, join us on our Discord!

We are also hard at work on a roadmap for Early Access to share with you all, stay tuned for that.

Thanks again and see you on the hunt!
- Team MGH

Early Access Patch 3

Hey all! Happy Friday, we have another patch ready for you!

As always, we are focused on addressing the biggest issues and incorporating feedback.

We are continuing to adjust our matchmaker to provide better quality matches. Initial tests look promising, though may result in slightly increased wait times. We will continue to monitor and tweak going forward, thank you for the feedback and ongoing discussions.

Patch Notes
  • Ongoing matchmaker tweaks, should result in better matches although could increase wait times slightly
  • Generator is now invulnerable for 10 seconds after match starts (eventually will have salt circle VFX to illustrate this)
  • Anvil prop damage reduced, was misclassified as a 'large' prop
  • Hunters are now much easier to ping directly
  • Quickcharge Ghost perk now comes with a longer cooldown (roughly 20% longer) to make staying airborne a little more difficult
  • Ghost punch damage lowered slightly
  • Fixed prop chargeup attack multi-hit bug when knocked back by Salt Shotgun or Riot Shield
  • Fixed issue where rarely possessing a prop that was just destroyed will pull you underground
  • Fixed bug where you could not start firing automatically if you have run out of grenades
  • Fixed bug where Ghost Ship was incorrectly marked as Mansion in match history
  • Fixed bug where Lamp title was not properly awarded upon completion of achievement
  • Fixed bug where Hunter's Worst Nightmare and Ghost's Worst Nightmare achievements were mismatched
  • Fixed bug where unlocking cosmetics in the firing range would not count towards cosmetic unlock achievements
  • Easter Egg props have been collected and put into storage until next year
  • Shader and texture optimization work is ongoing
  • Many collision and out of bounds fixes


Thanks once again for all of your feedback and bug reports, they have been extremely helpful. If you haven't already, join us on our Discord, where we have channels setup to make it super easy to tell us all about any bugs you run into or any feedback you might have!

We are currently preparing a roadmap for Early Access to share with you all, stay tuned for that.

Thanks again and see you on the hunt!
- Team MGH

Early Access Patch 2

Hey all! Another great week of Early Access has passed, and we have another patch ready for you!

As usual, we are focused on addressing the biggest issues and incorporating feedback. Also, we've got some easter eggs for you to find! Read on below.



Patch Notes
  • NEW EASTER EGG PROP! (1 on every map, can you find them all? 👀)
  • We have made some major improvements to the anti-cheat! Please continue to report cheaters as you see them, we have taken action on some accounts already, and will continue to do so as needed
  • Phantom Ghost ability now breaks pings and cannot be pinged directly during duration
  • Reaper has been made slightly more accurate when not scoped in. This isn't a full revert, but we agree that we might have slightly over tuned it last week, so we are dialing that back a bit. The crosshair is now also accurate to the level of spread during movement
  • Fixed major Ghost damage bug sometimes causing "11" or similar damage - this was due to latency and incorrect ordering of the damage server-side
  • Fixed several prop hit detection issues, related to the knock-back from the Salt Shotgun and other collision issues
  • Frostbite slow effectiveness improved and damage increased
  • Project X damage has been bumped down slightly
  • Untrappable now prevents Frostbite slow in addition to the others
  • Added Korean and Italian as supported languages. More to come!
  • Ghost souls for reviving will now return to the floor to prevent souls from floating and being unable to be revived
  • You can now directly ping Apparition ghosts as if they were a real Ghost, furthering confusion
  • Miasma can no longer damage generators/traps/C4 through walls
  • Doppelganger damage increased slightly and cooldown reduced slightly
  • Fixed Doppelganger health bug with custom rules enabled
  • Shove Hunters has been adjusted to be more consistent with the displacement effect
  • The basketballs on School are now 100% more bouncy
  • Fixed falling out of the map on Asylum as a dead ghost, sorry about that!
  • Many collision issues fixed as well


Thanks again for all of your feedback and bug reports, they have been so very helpful. If you haven't already, join us on our Discord, where we have channels setup to make it super easy to tell us all about any bugs you run into or any feedback you might have!

Thanks again and see you on the hunt!
- Team MGH

Early Access Patch 1

Hey all! It has been 1 week since we launched into early access - thanks again everyone for your incredible support and feedback! It's been a blast playing and discussing with you all.

Over the past week, the team has been listening and focusing on how best to address common feedback and complaints without disrupting what people seem to be enjoying the most.

As a quick note, we are aware of the prop damage/hit registration issues, and while we don't have a fix ready for that in this patch, it is high on the team's priority list and will ideally improve this in the next patch.

We've just released our first patch in an attempt to address various feedback and reports we've been getting from the community, and here's what you can expect from it!

Patch Notes

  • By default, Quick Play-created games now end after 2 matches and put everyone back into queue. This should help mix up the matches a bit and improve our matchmaker pool significantly. Server browser-created games are not affected. Players can vote on a rematch to continue the rounds as desired
  • XP/Shards are now granted as soon as the game is over, rather than waiting until after the MVP screen. This will ideally improve host quits to deny progress
  • New "lobby code" system: Share the code to make it easier for your friends to join your lobby
  • Added 4 new languages: French, Spanish, Polish, and Brazilian Portuguese. More to come!
  • BONUS NEW EMOTE: Rainbow!
  • Harpoon Bazooka now has a reload/cooldown animation to make it less spammable, and the duration of Harpoon attachment reduced
  • Untrappable Ghost Perk now works as a counter to Harpoon as well by making the duration much shorter
  • Reaper is now less accurate while moving/not scoped in. Movement speed increases inaccuracy while hip firing
  • Pinging a player now will only track them for 2.5 seconds instead of 4, allowing for more escapes
  • Minor prop health and speed adjustments, and Ghost form is slightly faster now
  • Streamer mode improvements, now hides lobby name, invite code, and team text chat
  • Added option to turn off the auto-balancer in Server Tools
  • Vacuum and Consume XP set to 50XP down from 100XP due to outshining kills in MVP screen
  • Fix issue where you could not apply some resolution settings in the video options menu
  • Password entry is no longer visible plaintext
  • Potentially fixed memory issue while sitting in the friend invite screen for awhile
  • Fix "Generator Under Attack" sound not playing
  • Many map collision problems and unintended hiding spots fixed
  • It should be less likely for NA and Asian lobbies to end up together, though this is something we are continuing to adjust
  • Many more bug fixes


A note on Anti-cheat: we are currently working with our anti-cheat provider to improve overall reliability, there have been some improvements as we go but not completely solved as of this patch. We will keep everyone posted on our progress.

Thanks for all of your feedback and bug reports, they have been tremendously helpful! If you haven't already, join us on our Discord, where we have channels setup to make it super easy to tell us all about any bugs you run into or any feedback you might have!

Thanks again and see you on the hunt!
- Team MGH