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Midnight Ghost Hunt News

Early Access Patch 9

Hey all, another Friday, another patch coming in hot!

This patch addresses some of the concerns around the new vote kick option, a movement change to sledgehammer, an experimental shuffle teams button for custom games, and general collision and bug fixes!

Patch Notes
  • Hunters can no longer sprint while charging up a Sledgehammer attack (We have heard the Sledgehammer balance feedback and would like to try this change to see how it feels)
  • After the match ends, the host is now able to kick directly again. During the match will require a vote to kick. This only applies to manually hosted matches, not matches created via quick play
  • For custom games only, added an option to shuffle teams in the server tools menu. This feature is experimental and may be adjusted over time
  • Adjustments and fixes to prop layout variations in Doll Factory


Thanks for your feedback and bug reports as always! If you haven't already, join us on our Discord!

See you on the hunt!
- Team MGH

Early Access Patch 8

Hey all, today we have another patch ready for you!

This patch contains the addition of a vote kick system, adding practice rounds, and general collision and bug fixes!

Patch Notes
  • Added a new vote kick system to replace the current host kicking system. In a 8 player match, 5 votes would be required to vote kick a player. Vote kicks can be initiated in the tab menu or profile menu. After 1 minute without enough votes, the vote kick times out and a cooldown begins to prevent spam
  • Players can now start a quick practice round vs. bots from the main menu. Players lower than level 5 will see a practice round option next to quick play as a suggestion to practice before playing with live players. A bot practice round can also be started from the Tutorial tab
  • Fixed an issue where custom games would show clock times as being adjusted in a lobby even when they were not
  • Various collision fixes and polishing in Doll Factory


Thanks for your feedback and bug reports as always! If you haven't already, join us on our Discord!

See you on the hunt!
- Team MGH

Early Access Patch 7

Hey everyone, we have our first patch after Update 1 ready for you today!

This patch contains some minor balance changes, some collision and visual polish, and more!

Patch Notes
  • Sledgehammer damage hitbox made slightly less wide to better match animations, reducing cleave capability slightly
  • Murder Doll prop attack velocity reduced slightly to balance against the built-in Shatterproof ability
  • Murder Doll now has a unique sneak animation (holding left control by default)
  • Fixed issue where drivable props would have difficulty aiming chargeup attack while moving
  • Added prop layout variations to Doll Factory
  • Doll Factory visual polish and collision fixes
  • Collision fixes on Asylum and Museum
  • Fixed a few props that would rotate 90 degrees upon possession
  • Improved animation skeleton/weights on Pioneer skin
  • Some localization fixes


Thanks for all of the support, as well as your feedback and bug reports! If you haven't already, join us on our Discord!

Thanks again and see you on the hunt!
- Team MGH

UPDATE 1 IS HERE!

Hey Ghosts and Hunters,

We hope you’ve been enjoying the Midnight Ghost Hunt Early Access thus far. We promised we’d be cooking up some exciting new stuff during EA, and now our first major content update of Early Access is ready for you to check out! We have an eerie new map (Doll Factory) for you to check out, new cosmetics, improvements to the melee gear, new hero props, and more.

Starting today, MGH will be on sale all weekend long, 20% off!

[h2]New Map Doll Factory[/h2]

The Doll Factory is now open for business. You can haunt or hunt in an abandoned doll factory in the dead of night! In typical MGH fashion, this eerie doll factory is equal measures charming and terrifying!
  • Factory is back and better than ever
  • Full of new props, hiding spots, and creepy dolls
  • Watch out for the murder dolls...

[h2]Ghostsmasher Rework[/h2]

Added a small buckler shield that can be used to block incoming damage. It is not as effective as the full riot shield, but can be useful when dueling a Ghost before or after Midnight.
  • New small buckler shield to block some incoming damage
  • Can chain lightning damage up to 3 times against Ghosts or moving possessed props

[h2]Sledgehammer Rework[/h2]

Added the ability to charge up an attack for added damage; the higher you heft your hammer, the stronger your swing will be!
  • New charge up attack
  • Can destroy large props in 1 or 2 hits depending on the charge up

[h2]New Hero Props[/h2]
  • Murder Doll - Runs around and lunges at hunters with a knife
  • Warehouse Gate - Acts as a guillotine to smash hunters
  • Forklift - Yeeting hunters into the air has never been more fun
  • Soda Machine - Lobs cans of Midnight Ghost Drink™ at unsuspecting hunters
  • Speaker - Pump up the volume and the damage - use sound waves to knock hunters around

[h2]Cosmetics[/h2]Early Backer Skins
  • The Lord and Lady Ghost skins and The Veteran and Rookie Hunter skins are now available
  • As a bonus for patiently waiting, we have also thrown in two new emotes exclusive to Early Backers, the Gentleman and Lady
New Skins

  • Satisfactory Pioneer Hunter
  • Satisfactory Pioneer Ghost
New Victory Poses

  • Pray
  • Idol
  • Nirvana
  • Clown Dance
  • Confident
  • Admire the Duck 🦆
  • Facepalm
New Emotes

  • Clown Dance
  • Confident
  • Wipe Sweat
  • Facepalm
New Titles

  • Longtime players have been asking for a way to flex their Ghost Shard balance - well, now you can! The Wealthy title costs 100k shards, while the Millionaire costs...well, you know.

We hope that you’ll enjoy Update 1, and we look forward to getting in some matches with you all on the Doll Factory soon!

For those of you who haven’t joined us yet on Discord or Twitter, be sure to do so! It’s a great way to give us your thoughts and feedback, and connect with other awesome players in the community! Until next time, happy haunting and hunting!

- Team MGH

Early Access Patch 6

Hey all we have another patch ready for you today!

This patch has a fairly large matchmaker change for lower level players, as well as some bug fixes. The team is hard at work behind the scenes on a large content update as well, keep an eye out for more information on that very soon! 👀

Patch Notes
  • Low level player matchmaking changes: players level 6 or lower now have their own matchmaking pool for up to 2 minutes before resetting back to the wider pool. Bots will be used to fill empty slots depending on queue times/player population. This is in an effort to improve the new player experience
  • Fixed the "Master of Loadouts" achievement not unlocking properly. If you have previously met the requirements, simply log in to receive the achievement and title
  • Sledgehammer damage increased (note: melee weapons are due for a larger rework, stay tuned)
  • Fixed an exploit that could allow for multiple ghost chargeup attacks at once
  • Fixed spots on Ghost Ship where possible to avoid salt water damage
  • Fixed many collision issues on Ghost Ship, Asylum, School, Theatre, and Museum
  • Fixed incorrect prop damage on a few props


Thanks once again for all of your feedback and bug reports! If you haven't already, join us on our Discord!

Thanks again and see you on the hunt!
- Team MGH