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Codex Update (14): Another Stretch Goal Unlocked! Results of the poll!

[h3]We are now over 230% of our initial goal – Another milestone for our Kickstarter campaign. There are also over 3200+ backers already! That's a massive number of people who believe in our project!
Reaching this mark means that the French and Spanish (text-wise translation) will be available during Launch! [/h3]


If you are speaking one of those languages – you will be able to choose your native one at the release of the game; hence you will be able to play text-wise in Polish, English, Russian, Chinese(simplified), German, French, and Spanish!



We are in the middle of the campaign – there are still 14 days left to the finish line, and we are not stopping! Thank you for your unceasing support, many comments, retweets, and shares.

In the last update about Stretch Goals, we gave you a chance to decide which virtualium should be added next via an exclusive survey – that one came with the "time limit" of reaching out to the current funded stretch goal. It's time for the results of the poll!



CTHULHU
"This place has only three exits, sir: Madness and Death."
- Rene Daumal

They say there is a virtualium that can make one mad. That somewhere in the small port town, every shadow hides a whisper, and every whisper knows a secret. If you look at a window – there will always be a pair of eyes looking right back at you. If you look at the lighthouse – you're sane mind will be blinded. The Old Ones claimed that town years ago, guarding secrets that might shake the very fabric of time and space. Or at least, so they say – no one achieved that while keeping their mind intact. And when you fall into the warm embrace of insanity – you lose. You wake up in the realium, and all that you've seen is like a distant nightmare, fleeting from your memory. Your decisions are yours again. But you go back there, time after time.



Now the best ones – those who get closest to the truth – don't wake up as themselves anymore. They belong to the Abyss. Broken.

Would you try going there, Gamedec, sir? Knowing you'll have only one chance at solving this case and still, it might cost you your mind?

Read more HERE.

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If you’d like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.