Gamedec review: a great cyberpunk concept undone by a bloated script

From the stealth-oriented Foreclosed to the twin-sticky The Ascent, there has been a bumper crop of cyberpunk shooters this year, their endless gun fests typically set amidst a gaudy onslaught of neon-tinged billboards, metallic skyscrapers and indiscriminately-placed Asian motifs.
In spite of its roots, Gamedec initially seems like a reprieve from this recent blitz of cyberpunk games. It sticks steadfastly to its self-imposed, zero-combat rule, instead leaning heavily towards the genre’s crime fiction elements. That’s because in Gamedec, you’re a detective actually carrying out proper investigative work, rather than simply pointing the smokey end of a gun towards your problems. You’ll sleuth around for clues, make deductions based on your discoveries, and draw conclusions that will shape the outcome of your cases.