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Gamedec - Definitive Edition News

MONTHLY CHANGELOG – JULY 2021

July, ah sweet July. Some of us took some time off with our families to unload the steam before the release. Others worked hard to make sure everything's in place. 



[h3]Bug hunting! [/h3]

Our core team meets every day in the morning and spends the first couple of hours playing the game repeatedly to catch bugs, blockers and reviewing the assets to make sure they're in the right place. 

[h3]Optimizing the game's graphics [/h3]



Cleaning up what's unnecessary, making sure we save some resources and boost the performance. That's a normal thing to do before securing the assets and locking additional tweaks.



[h3]Improving the quality of children's models to make them look more detailed. [/h3]



Yes, we will have children's NPCs – if you follow our updates carefully, you'll know where to place them precisely. The initial models were low poly, but we knew we will fix them when we figure out the rest of the game. Now it's time to present the more polished version.

[h3]Making additional models presets for the NPCs – Male and Female swimsuits [/h3]



For one of our Virtual Worlds, we needed some more casual look into the NPCs outfits. There's not much more to say, so let's just admire the creativity of our team, sitting here in Katowice in July, dreaming about the fun times at the beach.



Last but not least: our team went to Krakow to prepare something special for you, which we will share soon. We can't reveal too much now, so stay tuned :)

Thanks for reading this last changelog before the release of Gamedec. We can't wait to show you the final result of our work, and we're very excited to receive your feedback. Feel free to share the link to the game with your friends and add it to your wishlist. See you soon!

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!

Gamedec Live Stream @ DreamHack Beyond!

[h2]Join our very own Krzysztof Wojdyła on an amazing trip through Low City and Yeti's Coming![/h2]



To celebrate Gamedec's presence at the DreamHack Beyond event, we would like to invite you to our Steam Page this Friday, 30th of July, where at 12:00 a.m CEST [3:00 p.m. PDT] we will sit down with you and talk about the Gamedec and its pre-release period to keep you up to date.

You will find the stream here:

https://store.steampowered.com/app/917720/Gamedec/

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!

Gamedec showcase at Dreamhack Beyond

What is Dreamhack Beyond? Simply, it's both a free hybrid gaming festival AND an online game to complement and showcase the best of DreamHack in a fresh, new way.

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You might be interested in the fact that Anshar Studios is teaming up with Digital Dragons to be a part of this exceptional event. After placing your first steps in the Dreamhack virtual venue, head to our booth, where we will be showcasing the Gamedec demo and some more stuff that you have to see with your own eyes. (Fun fact: Gamedec is a game about investigating other games, so we showcase games in the game inside the game. Inception!)

In addition to meeting us in the digital exhibition space, on 30th June at 2 PM, you can watch the panel discussion "Branching and parallel realities" featuring:
  • Marcin Sergiusz Przybyłek - Author of the Gamedec saga, Writer of the game
  • Agnieszka Mulak - Narrative Designer
  • Krzysztof Kurek - Narrative Designer
One of the existing and valid quantum physics theories is the multiverse theory. It says that there is an infinite number of parallel realities, and we access them by making choices. So there is an infinite number of You making an unbelievable variety of things. The problem is, you cannot see all the variants of your life. You see only one, based on your past choices. Pity, isn't it? Well, a similar problem is with game designers and players. The former see "the multiverse", and the latter - only one layer of it.

Panels will run daily on twitch.tv/dreamhack and twitch.tv/dreamhackbeyond. It would be best for you to stay tuned for Indie Playground Trailer Showcase because you may see a certain detective investigating virtual worlds.

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DreamHack Beyond is an all-digital, at-home, interactive experience. Players/attendees can enjoy the festival in any way they choose: In the video game, players can:

- Create and customize your character
- Collect limited edition pets and cosmetics
- Explore the story of the Sleepers by completing the campaign
- Cheer on your favorite teams with gear and custom animations
- Participate in various side quests to earn XP and find exclusive loot
- Many dynamically themed halls with their own lore

Or, attendees can skip the game and go right to a desired booth for a personalized, one-of-a-kind experience by attending panels, playing game demos, and taking part in the event through more traditional DreamHack festival activities.

So hop into your virtual outfit, take your friends and let's experience this year's Dreamhack together!

About Gamedecverse #5: Everyday life in the 22nd century [Part III]

In the previous episode of this article series, we introduced you to the routines and ceremonies conducting the marriages of the citizens of the Gamedecan poleis. Today, we take a look at the various holidays and celebrations kept in the Gamedecverse. Enjoy!



[h2]Giving Birth [/h2]

In the Gamedecverse, people can be born in three ways:

[h3]By the forces of nature [/h3]

That is, in the old, insidious way, where the forces of a child, mother, and blind chance fight for the survival of both the midwife and the newborn and that the baby is healthy. This is how the followers of old, orthodox religious denominations usually give birth.


[h3]By Caesarean section[/h3]

The incision is small, the fetus is removed quickly and painlessly, there is no trace of suture because young mothers use "Scarstop." After removing from the uterus, the newborn baby undergoes a kind of delivery, namely, a particular machine (parturot) pushes the newborn through the birth canal, which presses the baby firmly from all sides, just as the birth canal does during natural childbirth. This creates the correct muscle tone (muscle tension). The babies do not have the urinary problems that babies had before the parturot era.


[h3]Extuter birth[/h3]

This is still an exotic type of birth because the pregnancy is also different from what we see today. The exuter is an external artificial uterus, wavelike connected to the mother's body. Thanks to this, the fetus feels the mother's movements, hears her voice, feels her body, and the mother feels the baby in her belly, its movements, kicks, etc. The birth takes place in the presence of the family, and the mother waits right at the exit of the extuter for her baby, who undergoes a similar test of strength as in natural birth. The entire delivery proceeds as it would for a multiparous woman with a broad, "comfortable" pelvis. The fetus lands in the mother's embrace and immediately feels her warmth. The whole thing is filmed by the family. It would generally be a very joyful event if it were not for the groups of demonstrators who often gather in front of clinics with extuters. The demonstrators, usual followers of old religions, express their rebellion against the new kind of pregnancy (the so-called external pregnancy), claiming that it leads to the killing of the maternal instinct and, as a result, to the degeneration of humanity. In doing so, they ignore the fact that a mother with an external pregnancy receives an adequate dose of hormones before the birth of her child, thanks to which the breasts are ready for lactation. The body is flooded with oxytocin, or attachment hormone. An immediate, strong bond with the child is formed in the mother.



[h3]Birthdays [/h3]

Birthdays are celebrated today, but one no longer wishes "100 years", as most people live to be 100 (one retires at age 70). Now one wishes "A planetary system to own," "A smooth beelbies," "Lots of Youngin and Youngout," "Quarters on Gaia," and so on.


[h3]Name day [/h3]

Also being celebrated. There is a return to the celebration of name days. Celebrations like celebrations. Guests, drinks, swagger.


[h3]Network initiation [/h3]

In many families, the first entry of a young person into a network is celebrated. The cut-off age recommended by doctors is seven, but as a rule, the web initiation takes place when boys and girls turn five.

Children experience their entry into the network very strongly.

Usually, after a visit to the virtual world that lasts several hours (always in the presence of an adult, usually in some network café), they go from the euphoria phase to the depression phase, feeling a strong need to enter the network again. This is a susceptible period, and psychologists insist that adults control the length of time kids spend in virtual spaces and block access to certain sites (such as the infamous "Twisted & Perverted" game).

As a rule, to reduce the urge to go online again, parents present the child with a cool, real-life toy, usually used for physical play. Recently, a trendy toy has been a jukebox. It is worth noting that online initiation facilitates the loosening of emotional ties with Chibot.



[h3]Zoenet Day - November 3[/h3]

November 3. This is a fete in Brahma, during which huge parades are held featuring characters from many games. The parades in Brahma on the occasion of this festival cannot be compared with any other. On this day, the Brahma authorities allow unreal creatures to reside in this world, so no one should be surprised to see both spaceships and incredible animals next to each other. Fireworks take the shape of buildings, heroes, and monsters, and there are many illusions and projections. Whole towns in Brahma turn into amusement parks.


[h3]Neighbor's Day - first Saturday in May [/h3]

An exciting holiday is Neighbor's Day, which is supposed to counteract the first cause of depression in Free Europe - loneliness. During this holiday, residents of a particular tower line the parking lots and air squares surrounding it, carrying refreshments, talking to each other, asking who is from which floor, what they do, etc. Holoprojectors, which participants mount on their shoulders, help to break the ice. Above the heads of the holiday participants, information can then be seen: "My name is Torkil Aymore, I live on the 324th floor, I'm a gamedec, I don't bite".


[h3]Thunderstorm Festival - First Saturday in July [/h3]

Climates over the polis are moderated, and due to the destructive power of lightning, storms are not allowed. The festival of thunderstorms is no exception. Yes, a fair amount of nimbus (rain clouds) are gathered over the glade, but without storm potential. Lightning and thunderstorms are generated by special ilgens. They make such a powerful impression that experts on the subject unanimously claim that ordinary thunderstorms can hide next to the storms in Warsaw City. The festival takes place in the warmest month of the year, so it's normal for people to go out, dressed scantily, on airborne sidewalks and walking platforms, wait for the rain to wash over them, and enjoy the titanic lightning. As a rule, a lot of alcohol is drunk then, and it's easy to get pregnant too.



[h3]Warsaw City Day - September 1[/h3]

The inhabitants of Warsaw City are overwhelmingly fond of this polis, so when September 1 comes, an important day for former Poles, they flock to the airways to celebrate. The main streets of the air are lined with aurocars dressed in a multitude of illusions and holoprojections, along with smaller walking platforms and other ships, all with decks on which dancers dance. Their enlarged silhouettes are projected above the lines of carts. The whole fiesta lasts a few hours, and afterward, drinks are half price in all Warsaw City venues.


[h2]Gifts [/h2]



[h3]Walktel [/h3]

It's always nice to get a new, more expensive model. Walktel is a portable device that performs all media functions. The screen is generated on the glasses synchronized with the device or (newer models) corner lenses, in which the transmitters stimulating the auditory, olfactory, and tactile centers (fingertips) are implanted.


[h3]Omnic[/h3]

Gifts for the rich. It’s a wrist device, which performs any media functions. It is an upgraded, more modern equivalent of the older walktel.


[h3]Games[/h3]

Mostly it's about a fee (semi-annual, annual) in some games, like Deep Past World. It belongs to a good tone to have constant access there.


[h3]Holms[/h3]

If you buy someone a holm, it's only a virtual and interactive one, i.e., one where you influence the plot by making choices at critical moments. Imagine a 3D movie, where you are "in the middle" of it. You can watch it standing, sitting, or in VR. Holms are interactive - you can decide the main choices of heroes. It is impossible to see the whole holm at one seeing, as it is filmed by 360 degrees cameras.


[h3]ULM toys[/h3]

ULM in the Gamedecverse is something of a Lego contemporary. Understanding Little Mind aims to not only entertain but to educate. This company's toys are always very complex and challenging. They often take on the appearance of apartment complexes, factories, or planets inhabited by communities of tiny robots.


[h3]Figures[/h3]

Figurine and board games are thriving in an age of advanced aerial animation, advanced micromechanics, and electronics. Buyers of figurines and models in any scale can be found among adults and children (vide General Enrique Baczewski surrounded by World War I fighters fighting each other). The terrain boards for these games are richly animated and look remarkably realistic. The figures can move, fly, and fight. The games are either smooth or phased.

Even chess has been modified in games with an added random element (a pawn killed by a knight can win a duel in certain situations) and animation.



[h3]Chibots[/h3]

Chibot is otherwise known as Child Bot. It is good for young parents to buy a droid to accompany their child's play and development. The best Chibots are made by ULM. The Chibot has numerous algorithms to stimulate the child's play, respond to the child's behavior, subtly reward desirable behavior and demotivate undesirable behavior. Chibots often look like plush toys: teddy bears, humanoid ducks, and hairy creatures with pleasant appearance. The child has something to cuddle with and someone to sleep with. Chibots have a permanent guarantee of safe use and durability (which is why they are pretty expensive). Their service technicians are never late with periodic inspections. Some parents trust these plush cuddly creatures so implicitly that they can neglect raising their kids, which psychologists criticize.

Although it is tough for a child to break ties with a Chibot, as a rule, network initiation helps a lot in this regard.


[h3]Jetboard[/h3]

A jet board is a board with an advanced gyroscopic system that, if the user sets the options of this device, will prevent the child from falling over. The jet board allows flight at heights of up to one and a half meters, has an anti-collision system, and develops speeds of up to thirty kilometers per hour (it has speed limiters that can also be adjusted in the options). Together with jet boards are sold special modular shoes and overalls to protect critical parts of the body. In Warsaw City, there are unique trails for jet boarders, and if you want to really go wild, visit the Skate Park, where you can compete with the pros. If you want to practice online, play Skaters Chal.


[h3]Tours[/h3]

A tour is always a good gift. Orbital tours organized by private companies with orbital propellers are within reach of almost every pocket. You can also take a trip to another continent, to another polis, or to a nature park in the Peeska Forest, where the ABB barrier system has been bent so that visitors can get an up-close look at dangerous species of flora and fauna.

How did you like the article? What gift would you most like to receive?

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!

Detective RPG Gamedec shows off its very branch-y investigations


In upcoming cybercrimes RPG Gamedec you're a video game detective. As in, a detective in the game but also a detective about games. As you'd expect from a sleuth 'em up, Gamedec's story can twist and change based on your detective's choices, background, and more. Or, as we say in this here world of video games, it has a branching narrative. How many branches? According to Gamedec's new trailer, it has all of the branches. You're bound to hit a few of them on the way down when it launches in September.


Read more