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Gamedec - Definitive Edition News

Codex Update (13): Game Mechanics: PROFESSIONS

[h3]Hi There, everyone![/h3]

Last week we started a small series of articles about the game mechanics you can find in Gamedec. The first one describing Aspects (which you can read HERE!) ended with a sort of cliff-hanger on the Professions. So, without further ado, take a quick look at professions and how you can evolve the character during your playthrough.



Every gamedec has a story to tell about a life they once had. Every one of them has a background that shifts the way they see the world and defines their approach to problem-solving. It’s like second nature - sometimes long forgotten, other times locked away like a bad dream. This is how professions work in our game – on the mechanical level they define character progress, on a narrative one – they help you flesh-out details about your gamedec’s past.

When navigating the profession tree – you can as usually, choose whether you are a focused expert, brilliant in one chose field or rather a jack of all trades, master of none. The latter gives you specific freedom of approach when dealing with day-to-day challenges of medium difficulty. Still, it might be impossible to tackle complicated situations – you won't be in control anymore, left with a need to improvise and hope for the best.



For example, let's say you have a pack of three bottom tier professions, like Influencer, Medic, and Technician. That would allow you to work your natural charisma to manipulate people around, find hidden data caches that belong to virtualia designers, and give someone a CPR. But if you were to invest fully in the News-related branch (that is: go from Influencer to Journalist, Reporter and finally a Swapper), you would become a real information-broker. You have a press pass, own informants, ability to install and disable micro-cameras, and an inhuman ability to find your way into any database.

On the other hand – being an expert in a specific path lets you thrive in some environments but leaves you somewhat awkward in others. Not every case can be solved only by your vast knowledge of Chi-Tong - a programming language based on ideograms, allowing you to hack the hell out of everything, sometimes you might need to be able to perform a field operation or use the strength of your muscles.



What you might find difficult, as a player, is to resist temptations – since you are retro-actively defining your background, we allow you to unlock professions mid-interactions. During a dialogue with a character, you will see profession-specific choices, even those you did not choose, and – if you have aspects needed – you can unlock at that very moment.

Will you resist the urge to gain the upper hand and stay true to your original plan for gamedec’s background, or will you allow circumstances to form your past?

The choice is yours, and you are a sum of your choices.

What do you think about professions? Would you like to know more about them? We will be hosting an AMA on https://www.reddit.com/r/pcgaming - 16th April 2020 10 PM CET/4 PM EDT – It will be the perfect time to ask us anything, including professions.



As always, a big Thank You,

from #TeamGamedec

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If you’d like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.



Codex Update (12): Lore Database: Who is Gamedec?

[h3]Hello detectives![/h3]
Because they are living on the border of reality, a gamedec ceases to make arbitrary distinctions of what is real and what is not. As a detective, they solve crimes in both real and virtual worlds.

Who are gamedecs? What are the requirements for this profession?

Pour yourself some whiskey, and dig deep into the article below!



The first gamers who solved other people’s problems in-game emerged as far back as the 1920s, but it wasn’t until 120 years later, when online entertainment became as common as a morning walk, that problems became so manifold they called for someone well-prepared to deal with them.
[h2]A gamedec.[/h2]
Until the 2170s, gamedecs were called “solvers”. Following the death of Sam Hawthorne, one of the best of their kind who used to say that “detection ends the case,” detectives for hire who deal with online problems started calling themselves gamedecs.

The labyrinth principle states that whoever is inside the labyrinth cannot conceive its structure. That is why they need someone from the outside with a bird’s-eye view. Such a person must possess three key characteristics:
  • Be a good gamer,
  • Know basic coding,
  • Know human nature.

Gamedecs are called in by gamers who cannot cope with an in-game puzzle or who need help with a particularly difficult part of gameplay, they are hired by clans looking for an extra gun to use in online battles or sought by game developing organizations and corporations who suspect they are being sabotaged by their competition. Gamedecs are hired by celebrities and politicians who got involved in subtle gaming relations and need discreet help in getting out of it.

[h3]Would you like to know more? A longer version is available in our latest Kickstarter Update![/h3]


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If you’d like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.



Codex Update (11): 200% Funded! Two new Stretch Goals Unlocked!

[h3]Thanks to you we're at 200% of our initial goal![/h3]
That means that the world inspired by the game Seven: The Days Long Gone is now a part of Gamedecverse, as a Virtualium in which you'll be able to solve another case!

There are no words to express our gratitude towards everyone who already backed and supported us during this time. Our campaign is growing, and it's reaching more people along the way. We are happy that all of you are a part of it!

So, as a token of our gratitude, we are presenting today TWO NEW STRETCH GOALS, with a little twist added to it.



[h3]The first one is at 115k - Additional Languages - French and Spanish![/h3]
For those who asked us many times and for the communities alongside the rest of the languages already announced - we are listening! So if you want those two languages to be added - help us reach this goal, and we will make it happen!

[h3]The second stretch goal we're announcing is a Completely New Virtualium. [/h3]


When we sat down during this stretch goal discussion, we decided to make good on our promise of what this Kickstarter is all about – it's about YOU helping us to shape the game we all want to play. It's about community-driven development.

We discussed two possible world additions, a classic isometric RPG vibe of a post-apocalyptic reality, and a perfect detective setting of H.P Lovecraft's Cthulu lore. We let you choose which one is the best fit for Gamedecverse!



More details about the worlds can be found in the official Kickstarter Update.

If you’d like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.

Codex Update (10): Game Mechanics: ASPECTS

Hi there, everyone!

A few days ago, we mentioned that we are preparing an update revealing some more info about mechanics in the game. This time we want to say something more about Aspects!



When we started working on Gamedec, the idea of transferring pen & paper roleplaying experience onto the computer screen was one of our most important goals.What we aimed for was simulating the fact that your character, during p&p sessions, is a work in progress, defined by choices, with character traits emerging in most unexpected situations. That's why we decided to go with the Aspects.

Aspects are elements of Gamedec's characterization that cover many different sides of a character – some of them are typical traits, some describe assets in possession of your character, Aspects can also tell you about Gamedec's background or skills. Think of them as tags, if you like.



Few of them we gain during character creation. After answering a set of questions, you are presented with a bunch of Aspects that seem to define your character best. You will gain most of them during your playthrough. Choosing a vicious answer during dialogue, or showing MacGyverish level of problem solutions will give you certain Aspects.

Beware, because you may also lose an Aspect. For example: if you have the "Rich" Aspect, people from higher reaches of society will be more willing to talk with you. If you spend too much money, you will lose the "Rich" tag, and dialogue options available before will be greyed out.

More about the Aspects can be found in our Kickstarter Update

If you don’t want to miss anything, watch our Twitter, Facebook and YouTube channel.

If you’d like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.



Codex Update (9): Official Gamedec Coloring Book

We're proud to announce the OFFICIAL GAMEDEC COLORING BOOK!

Since some of us are currently sitting at home (because of the quarantines all over the world), we present to you something special we've made to cheer you up and give you something to relax and get creative!



Click on the image to download the coloring book!

You can print the content and color it the way you like it! Some of those designs are the locations from the game or pieces of concept arts. Paint them in a way that suits your style best.

Also, It's time to present to you the first Gamedec Community Contest!

The rules are simple – download and print the coloring book, and paint one of the pictures the best you can, then post them in the 🎨-community-creations channel on our Discord server. If you don’t have a printer or prefer to do it digitally – we are still interested in what the outcome will be. Like our game – we won’t judge, every art is worthy enough to be submitted to the contest. Every technique is allowed.

Our judges will select five best arts, and the winners will be included in the "Hall of Fame" section in our OFFICIAL ARTBOOK! That’s right! We’re giving our community a space to boast. That’s not an April Fool’s joke. If you’re a backer and your pledge does not include the physical artbook – we will provide one for you so that you can put it on a shelf in the honorable place [or post it on social media ;)]



Also, because of huge interest and your many comments about the physical pledges being too limited, we decided to do something about it and add new Pledged to our Kickstarter Campaign. More details can be found HERE.


For those who weren't able to reach the first batch, we've prepared a second one – as you can see, they are 10$ more expensive than previous versions – to honor the initial backers, what we think is a fair thing to do.
If you don’t want to miss anything, watch our Twitter, Facebook and YouTube channel. Let's make more things happen! If you’d like to talk with our team members, or want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.