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Gamedec - Definitive Edition News

Codex Update (15): Marcin S. Przybyłek - About Gamedecverse [Video]

Hi There, everyone!

Some of you are already familiar with the gamedecverse – Polish fans of the books already know about the sophisticated elements of the world you will discover in the game. In the previous Lore Database, we’ve given you a description of the Gamedec profession (you can read it HERE!). This time we want to provide you with a chance to learn more about the universe the game is set in.

[previewyoutube]https://youtu.be/ktV9up2jBfE[/previewyoutube]

“...thousands and thousands of games, and hundreds of millions of players...” - In this short video, Marcin Przybyłek (The Author of the Gamedec Saga) will tell you a bit more about the constant battle between developers, players, and cheaters. He will also focus lightly on the story of Bruno - the most potent player in "Dream Space".

From now on, our social media, Steam and updates on Kickstarter will reveal some more information about the game, and the whole gamedec universe. If you want to see more of those topics to be covered by Marcin/Gamedec Team – Let us know in the comments. There are more to come, such as worlds, equipment, and stories to tell. We will do our best to help you get into the world of our game, to better understand the whole universe of Gamedec.

If you haven’t seen the dev-diaries we’ve made - you will find them below:

[h3]Introducing Low City[/h3]

[previewyoutube][/previewyoutube]

[h3]Introducing Low City (Extended)[/h3]

[previewyoutube][/previewyoutube]

[h3]Introducing Harvest Time[/h3]

[previewyoutube][/previewyoutube]


H.P. Lovecraft’s Cthulhu-inspired Virtualium Stretch Goal almost reached!
If you want for the Cthulhu-inspired virtual world to be a part of the gamedecverse – we only need 5k more to reach that Stretch Goal! Spread the word, tell your friends, and let's try together to make Gamedec even bigger and better.

Watch our Twitter, Facebook, and YouTube channel for more content. If you want to be a part of our community - join the official Gamedec Discord channel.

As always, a big Thank You,
from #TeamGamedec

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.

Meet our team for today's Reddit AMA!

Hello there, Detectives!

Have you prepared your questions about Gamedec Game and/or Novels? Or maybe you want to ask something specific about our studio, team, or know more about working in the gamedev industry? We hope that you are going to surprise us with some of them because today, in a few hours, we are hosting an AMA Session on Reddit!



[h3]If you are interested and want to join us to hear more about Gamedec and our Team:[/h3]

Date: 16 April 2020 10PM CET (4pm EDT)

Where: https://www.reddit.com/r/pcgaming

Four Members of the Gamedec Team will be answering all kinds of questions from everyone!

[h2]Łukasz (Executive Producer)[/h2]


Co-founder and CEO of Anshar Studios. He has been working in the video game industry since 2006. He started working as a programmer, in 2008 he became a team leader, in 2011 the head of the CI Games studio in Katowice, where he worked until the founding of Anshar Studios in 2012. Also an Executive Producer for Gamedec.

[h2]Marcin (The Author of Gamedec Novels)[/h2]


Polish science fiction writer, business trainer, coach, designer, and consultant of computer games, by education medical doctor. Author of the Gamedec trans-humanistic saga, one of the most popular science-fiction novels in Poland. Collaborating with Anshar Studios for almost three years.

[h2]Jakub (PR Manager)[/h2]


Trained as a journalist, he's working with Anshar Studios since 2017 as a member of the PR Team. He worked on the promotion of previous studio games, i.e., Detached and Telefrag VR. He is also responsible for video asset production in the studio.

[h2]Mateusz (Community Manager)[/h2]


Former online journalist and PR guy. A huge video games addict [#BringFrontMissionBack!], and a small streamer after hours. Always in the loop with the newest gaming gear and MCU movies. Has a dog named Yuna.

At Anshar Studios, we care about our community and always look at how we can best serve them – from providing an insight into our games for our users to our interaction with them.

We’re excited to have this AMA with this incredible community and answer any questions you might have regarding the Gamedec – as well as any questions you may have about the future of the game and further plans of the Team. This is your chance to ask anything on these topics to our team directly. So, if you have some time to spare, and interesting questions to ask (even the weirdest ones) - Join us at https://www.reddit.com/r/pcgaming!

See you on Reddit!

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.

Here's the final Wishlist Challenge! We're also doing an AMA on Reddit!

By reaching the 30K mark on our Wishlist Challenge, we promise to give you a -10% discount on Gamedec's launch for a limited time!



[h2] What's next?[/h2]
The next step is an in-game feature - a Jukebox in the gamedec's apartment. You will have an option to pick your favorite track and play it whenever you're back from a case. This step is our final Wishlist Challenge, and we decided to set the bar at 40K people adding Gamedec to their Steam Wishlist. Will you help us reach that goal?

[h2]AMA on r/pcgaming[/h2]
We're doing our very first Gamedec AMA on Reddit! Be a part of this event by participating on the 16th of April at 4 PM EDT. The AMA will take place on the r/pcgaming.



You will have an opportunity to shoot questions at:
Marcin S. Przybyłek - the Author of the Gamedec book saga
Łukasz Hacura - Executive Producer of Gamedec
Jakub Kwinta & Mateusz Greloch - PR Lead & Community Manager

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.

Codex Update (14): Another Stretch Goal Unlocked! Results of the poll!

[h3]We are now over 230% of our initial goal – Another milestone for our Kickstarter campaign. There are also over 3200+ backers already! That's a massive number of people who believe in our project!
Reaching this mark means that the French and Spanish (text-wise translation) will be available during Launch! [/h3]


If you are speaking one of those languages – you will be able to choose your native one at the release of the game; hence you will be able to play text-wise in Polish, English, Russian, Chinese(simplified), German, French, and Spanish!



We are in the middle of the campaign – there are still 14 days left to the finish line, and we are not stopping! Thank you for your unceasing support, many comments, retweets, and shares.

In the last update about Stretch Goals, we gave you a chance to decide which virtualium should be added next via an exclusive survey – that one came with the "time limit" of reaching out to the current funded stretch goal. It's time for the results of the poll!



CTHULHU
"This place has only three exits, sir: Madness and Death."
- Rene Daumal

They say there is a virtualium that can make one mad. That somewhere in the small port town, every shadow hides a whisper, and every whisper knows a secret. If you look at a window – there will always be a pair of eyes looking right back at you. If you look at the lighthouse – you're sane mind will be blinded. The Old Ones claimed that town years ago, guarding secrets that might shake the very fabric of time and space. Or at least, so they say – no one achieved that while keeping their mind intact. And when you fall into the warm embrace of insanity – you lose. You wake up in the realium, and all that you've seen is like a distant nightmare, fleeting from your memory. Your decisions are yours again. But you go back there, time after time.



Now the best ones – those who get closest to the truth – don't wake up as themselves anymore. They belong to the Abyss. Broken.

Would you try going there, Gamedec, sir? Knowing you'll have only one chance at solving this case and still, it might cost you your mind?

Read more HERE.

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If you’d like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.

Codex Update (13): Game Mechanics: PROFESSIONS

[h3]Hi There, everyone![/h3]

Last week we started a small series of articles about the game mechanics you can find in Gamedec. The first one describing Aspects (which you can read HERE!) ended with a sort of cliff-hanger on the Professions. So, without further ado, take a quick look at professions and how you can evolve the character during your playthrough.



Every gamedec has a story to tell about a life they once had. Every one of them has a background that shifts the way they see the world and defines their approach to problem-solving. It’s like second nature - sometimes long forgotten, other times locked away like a bad dream. This is how professions work in our game – on the mechanical level they define character progress, on a narrative one – they help you flesh-out details about your gamedec’s past.

When navigating the profession tree – you can as usually, choose whether you are a focused expert, brilliant in one chose field or rather a jack of all trades, master of none. The latter gives you specific freedom of approach when dealing with day-to-day challenges of medium difficulty. Still, it might be impossible to tackle complicated situations – you won't be in control anymore, left with a need to improvise and hope for the best.



For example, let's say you have a pack of three bottom tier professions, like Influencer, Medic, and Technician. That would allow you to work your natural charisma to manipulate people around, find hidden data caches that belong to virtualia designers, and give someone a CPR. But if you were to invest fully in the News-related branch (that is: go from Influencer to Journalist, Reporter and finally a Swapper), you would become a real information-broker. You have a press pass, own informants, ability to install and disable micro-cameras, and an inhuman ability to find your way into any database.

On the other hand – being an expert in a specific path lets you thrive in some environments but leaves you somewhat awkward in others. Not every case can be solved only by your vast knowledge of Chi-Tong - a programming language based on ideograms, allowing you to hack the hell out of everything, sometimes you might need to be able to perform a field operation or use the strength of your muscles.



What you might find difficult, as a player, is to resist temptations – since you are retro-actively defining your background, we allow you to unlock professions mid-interactions. During a dialogue with a character, you will see profession-specific choices, even those you did not choose, and – if you have aspects needed – you can unlock at that very moment.

Will you resist the urge to gain the upper hand and stay true to your original plan for gamedec’s background, or will you allow circumstances to form your past?

The choice is yours, and you are a sum of your choices.

What do you think about professions? Would you like to know more about them? We will be hosting an AMA on https://www.reddit.com/r/pcgaming - 16th April 2020 10 PM CET/4 PM EDT – It will be the perfect time to ask us anything, including professions.



As always, a big Thank You,

from #TeamGamedec

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If you’d like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.