Dev diary - Seven: Cthulhu and Gamedec! One week!
Hey detectives đ
In our last dev diary, we introduced you to the Seven Daemons case prepared for you by our Narrative Designer Agnieszka Mulak. Today, we want to share with you some more background on the Cthulhu location in Twisted & Perverted â¤ď¸
Check it out:
I still remember the meeting when I was told that Iâd create a completely new story for Gamedec. Back then, I was a fresh designer in the dev team who never created content from the ground up. So imagine me hearing that Iâd be responsible for telling a story⌠and itâs to be related to the Lovecraftian mythos of Cthulhu⌠and itâs to be set in the cyberpunk Gamedecverse⌠and â uhm, hold on â itâs to have a clown in it as well? Quite a mix, isnât it? Sounds just as exciting as it does challenging.
Would you like to know more? Do you thirst the forbidden knowledge? Follow me, friend. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

First, we have this incredible mix. Never would I imagine â not even in my deepest dreams â that Iâd combine Lovecraftian horror with cyberpunk. Both genres have distinct elements (and believe me, I could go on for hours about that), but theyâre also so profound in popular culture. And then there are the settings of Cthulhu and Gamedec - both established universes. How do you even begin to pay homage to all of that? Well, let me tell you a secret, friend. The clown was the link (oh yes, you heard me right).

The clown was actually an idea from our creative lead, and thank the Old Ones for that because it ties everything together. So, letâs be honest here â clowns are generally creepy. And does anything say âcreepy clownâ better than Kingâs Pennywise (hint: probably no)? When you think about Lovecraftâs Cthulhu and Kingâs Pennywise, you begin noticing similarities. Both are eldritch creatures, both prey on fear; both exist beyond time and space. Need I go on? âŚWas that a âyesâ, friend? Well, so what do you see in your mindâs eye when you think âCthulhuâ? If you answered with âtentaclesâ, then we think alike. A clown. With tentacles. Yes, Gamedec has that now. And, of course, every good character needs a backstory. Our backstory had to fit the cyberpunk Gamedecverse. So, the clown became a hacker who let loose a dangerous virus in a virtual and, at that point, everything spun out of the clownâs control.

The virus was one of the first things that just instinctively came to my mind when I started drafting the story. I knew that I needed something which would help me deliver a theme very important to Lovecraftian horrors â that uncovering the unknown and its horrible truths slowly leads to insanity. So, you have a virtualium â a digital world populated with players and enpecs â a hacker â the clown â and a virus. And the virus is dangerous. Itâs on the loose. It infects players. It knows things. It shows things. Things which were, which are, which will be. Things which might be, which shouldnât be. Horrible things. And one knows not what is true and what is false anymore. And it drives one mad, slowly but surely â especially the clown. Sounds Cthulhian, doesnât it? And if you are among the ones who played (or finished) the main story of Gamedec â you may have a guess why the virus knows so many things. But this will have to remain only a guess, friend. I am not revealing its secrets â they will await you in the virtualium it infected.

Speaking of virtualium, the gritty world of Twisted & Perverted seemed to fit perfectly with a Cthulhian-like story of a clown and a virus. It is there where you may find them. It is also the place where you first meet some memorable characters from Gamedec main story â like Ken or Trepanator â so it would be a shame not to use the opportunity to have those characters involved (and they very much are involved). They make the story more believable â as if it was always supposed to be there. If it wasnât for Twisted & Perverted with its already established characters, I believe the story would have felt disconnected and out of place.

Also, gameplay-wise, I knew it all had to be easily accessible to both new and veteran Gamedec players. The goal was so that everyone could enjoy it almost right off the bat. Twisted & Perverted worked with that assumption as itâs part of the main gameâs first case. But you still may ask, friend: what does a detective solving cases in virtual worlds even have to do with all of that? How does a gamedec fit with a Cthulhian story of a clown and a virus? Well, your job will be to help, of course. To learn the virusâ symptoms. To find the infected. To contain the outbreak. And itâs only up to you whether you uncover all the mysteries.
Believe me when I say that creating this story was a fun experience and a great learning opportunity. Did you follow me all the way here, friend? Good. The time has come to embrace the twisted, the perverted and the mad. So, chant with me: Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Just as a reminder, one week left! Gamedec: Definitive Edition is getting super close! đĽ

Cheers,
Team Gamedec
In our last dev diary, we introduced you to the Seven Daemons case prepared for you by our Narrative Designer Agnieszka Mulak. Today, we want to share with you some more background on the Cthulhu location in Twisted & Perverted â¤ď¸
Check it out:
I still remember the meeting when I was told that Iâd create a completely new story for Gamedec. Back then, I was a fresh designer in the dev team who never created content from the ground up. So imagine me hearing that Iâd be responsible for telling a story⌠and itâs to be related to the Lovecraftian mythos of Cthulhu⌠and itâs to be set in the cyberpunk Gamedecverse⌠and â uhm, hold on â itâs to have a clown in it as well? Quite a mix, isnât it? Sounds just as exciting as it does challenging.
Would you like to know more? Do you thirst the forbidden knowledge? Follow me, friend. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

First, we have this incredible mix. Never would I imagine â not even in my deepest dreams â that Iâd combine Lovecraftian horror with cyberpunk. Both genres have distinct elements (and believe me, I could go on for hours about that), but theyâre also so profound in popular culture. And then there are the settings of Cthulhu and Gamedec - both established universes. How do you even begin to pay homage to all of that? Well, let me tell you a secret, friend. The clown was the link (oh yes, you heard me right).

The clown was actually an idea from our creative lead, and thank the Old Ones for that because it ties everything together. So, letâs be honest here â clowns are generally creepy. And does anything say âcreepy clownâ better than Kingâs Pennywise (hint: probably no)? When you think about Lovecraftâs Cthulhu and Kingâs Pennywise, you begin noticing similarities. Both are eldritch creatures, both prey on fear; both exist beyond time and space. Need I go on? âŚWas that a âyesâ, friend? Well, so what do you see in your mindâs eye when you think âCthulhuâ? If you answered with âtentaclesâ, then we think alike. A clown. With tentacles. Yes, Gamedec has that now. And, of course, every good character needs a backstory. Our backstory had to fit the cyberpunk Gamedecverse. So, the clown became a hacker who let loose a dangerous virus in a virtual and, at that point, everything spun out of the clownâs control.

The virus was one of the first things that just instinctively came to my mind when I started drafting the story. I knew that I needed something which would help me deliver a theme very important to Lovecraftian horrors â that uncovering the unknown and its horrible truths slowly leads to insanity. So, you have a virtualium â a digital world populated with players and enpecs â a hacker â the clown â and a virus. And the virus is dangerous. Itâs on the loose. It infects players. It knows things. It shows things. Things which were, which are, which will be. Things which might be, which shouldnât be. Horrible things. And one knows not what is true and what is false anymore. And it drives one mad, slowly but surely â especially the clown. Sounds Cthulhian, doesnât it? And if you are among the ones who played (or finished) the main story of Gamedec â you may have a guess why the virus knows so many things. But this will have to remain only a guess, friend. I am not revealing its secrets â they will await you in the virtualium it infected.

Speaking of virtualium, the gritty world of Twisted & Perverted seemed to fit perfectly with a Cthulhian-like story of a clown and a virus. It is there where you may find them. It is also the place where you first meet some memorable characters from Gamedec main story â like Ken or Trepanator â so it would be a shame not to use the opportunity to have those characters involved (and they very much are involved). They make the story more believable â as if it was always supposed to be there. If it wasnât for Twisted & Perverted with its already established characters, I believe the story would have felt disconnected and out of place.

Also, gameplay-wise, I knew it all had to be easily accessible to both new and veteran Gamedec players. The goal was so that everyone could enjoy it almost right off the bat. Twisted & Perverted worked with that assumption as itâs part of the main gameâs first case. But you still may ask, friend: what does a detective solving cases in virtual worlds even have to do with all of that? How does a gamedec fit with a Cthulhian story of a clown and a virus? Well, your job will be to help, of course. To learn the virusâ symptoms. To find the infected. To contain the outbreak. And itâs only up to you whether you uncover all the mysteries.
Believe me when I say that creating this story was a fun experience and a great learning opportunity. Did you follow me all the way here, friend? Good. The time has come to embrace the twisted, the perverted and the mad. So, chant with me: Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Just as a reminder, one week left! Gamedec: Definitive Edition is getting super close! đĽ

Cheers,
Team Gamedec