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Version 38 Update 4 - New Art, Networking Fixes, and more

Balance Changes
  • Changed The Shadow to have Tactician
  • Changed Souls' Eruption cost to 1 (down from 3) and darkness to 3 (up from 2)
  • Changed Redan Entertainer cost to 3 (down from 4)
  • Changed Shadow Assassin's Level 1 ability to target any character
  • Changed Shadow Bird's cost to 3 (down from 4)
  • Changed Tainted Beast's cost to 3 (down from 4)
  • Changed Treasure Dragon's cost to 5 (down from 6)


Other Changes


  • Fixed networking issues on Explorer and Custom Game Modes
  • Added new art for Shadows' Call, Souls' Eruption, Overseer Golem, Staff of the Wilds, Watch Tower
  • Added Circle Foil and Circle Skull Foil card styles for some darkness cards
  • Fixed Battles to calculate damage properly when the attacker/defender changes attack
  • Changed CPU decks to use the Mysterious Challenger name and avatar instead of the deck's last used name
  • Fixed Collection screen's essence filters to use a proper white circle
  • Added missing associated cards to Master Golem, Search for Treasure, and Shadows' Call
  • Added missing fullart style to crab tokens
  • Moved In-Game FPS counter to the In-Game Settings window
  • Reworded team language on card rules to refer to friendly characters instead, as the team language felt clunky

Version 38 Update 3 - Custom Game Modes, Improved AI, New Art

What's New


[h2]Custom Game Modes[/h2]
In this update, the custom game modes feature has been reimplemented!

Make your own game mode variations by changing parameters across several modifiers, and share your game modes with your friends!

Full Patch Notes


  • Added card art for Guard Patrol, Guardian Soldier, Warrant, Old Friends
  • Renamed Draconic raid cards to Empowered
  • Cleaned up the UI for the daily quest list
  • Cleaned up game resources, which resulted in a considerable reduction of the game size (from ~500MB to ~370)
  • Fixed Burn triggering when the player is about to get a game over
  • Disabled AI lethal damage logic, which should make the AI be smarter when attacking and dealing damage
  • Prevented damage being dealt to players when they're being removed (so a hero doesn't suddenly heal while being defeated, which looked weird)
  • Attachments to heroes that were removed now properly get put in the discard pile
  • Increased Onboarding text size

Game Data Update for 09-01-24

A new game data update has just been released. It will be automatically downloaded by the game when you run it.

Changes


  • Reduced Set Zone card limit to 10 cards (down from 15)


Why?


The Set Zone is where you play artifacts and enchantments, and it used to be limited to 8 cards. However, you often would feel very limited when you made an artifact/enchantment-centric deck.

After adjusting to 15 cards, I have come to the conclusion that it's best to have 10 (for now, feedback is welcome) because I'd still like the zone to have some more cards, but 15 gives artifact/enchantment-centric decks far too much advantage compared to follower based decks (which have 6 slots, so with 15 we got almost 3x the amount)

Followers are more expendable and easy to replace compared to artifacts/enchantments, so it's fair that the set zone has more slots since they're meant to stick around unless removed

Either way, I'm currently experimenting to check if the impact of this is good for the game or not. Feel free to send feedback!

Patch Notes for 07-01-24

This update improves User Experience and adds an improved foil effect

Changes


  • Fixed a bug where free card backs weren't unlocked properly
  • Added improved foil effect with customizable intensity in the game settings screen
  • Updated game settings screen with a new Accessibility tab
  • Added more card backs
  • Upgrade flamingo bundle to add card backs for each card style unlocked through it
  • Added Focus Point playmat
  • Improved customization settings for deck editor

Version 38 Update 2 - More Pretty











Changes


  • Increased quest zone to have up to 12 cards (up from 8), and set zone to have up to 15 cards (up from 8), this is under playtest to see how it feels and it might change!
  • Added card art for Guild Training and Focus Point
  • Added 18 new card backs and 7 new playmats
  • Changed several previously purchasable (in-game currency) card backs to become free from the start
  • Mastery Track now allows for card backs, playmats, and avatars to be earned
  • Reduced playmat cost to 5,000 renown (down from 10,000)
  • Fixed UI issue with in-game player displayer (which caused it to be on top of regular UI)