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Fairtravel Battle News

Version 38 Update 17 - QOL improvements, rebalancing

Balance Changes


  • Enrage now gives +x/+X instead of +X attack
  • Explorer's map now costs 2 (up from 1)
  • Nurturing Elemental now costs 2 (down from 3)
  • Redan Captain now has 5 health (down from 6)
  • Rush now costs 1 (down from 2)
  • Soaring Elemental now has 2 health (up from 1)
  • Soulite Sword now has 3 attack (up from 2)
  • Tarin Spellburst's second level up effect is now "Gain untargetable by opponents", and he no longer is untargetable by default
  • Treasure Dragon now has an additional effect of "At the end of your turn, ready this"
  • Varlari Vanguard now has its effects swapped: first, put +1/+1 on a target on discard. second, deal damage with followers that have +1/+1 counters; third: EOT draw a card then discard a card
  • Gold per win changed to 20 (up from 15)
  • Updated crafting costs to: Commons: 150 (up from 100), Uncommon: 250 (down from 300); rare: 400 (down from 500), epic: 600 (down from 1200), legendary: 1000 (down from 2000)
  • Reduced Explore, Heal Damage, Play daily quest steps to 5


Changes


  • Updated collection card zom to show arrows on the card style swaps
  • Added mulligan selection visual indicator
  • Decks with CPU use disabled show an indicator
  • Updated tutorial window arrows to be clearer
  • When you open a deck, the collection filters will auto select the essences the deck has
  • Modding: Added support for characteristic overrides and disabling some characteristics from being validated by the server
  • Added descriptions to reward kinds in reward track
  • Fixed generated AI decks to no longer have extra cards
  • While building a deck, you can now exceed the deck size limi, but it will be invalid for play unless it has the correct amount of cards
  • Updated fullart card styles
  • Removed Heal Damage quest
  • Fixed bugs with negative attack in combat
  • Fixed a bug with redan thief triggering after dealing damage to a follower and surviving
  • Adjusted prompt hide/show behaviours to hide buttons too
  • Improved resource drop UX
  • Updated multiessence sprite
  • Fixed Grave Aura buff that was misconfigured

Version 38 Update 16 - Rebalancing, More QOL

Changes


[h3]Balance Changes[/h3]
  • Crustacean Recruit now mills for 1 card (down from 2)
  • Redan Commander no longer gives a stat buff and no longer has Tactician
  • Redan Captain no longer has Tactician
  • Replaced Soldier Training effect with "Friendly followers enter fields with an additional +1/+1 counter"Q


[h3]Other changes[/h3]
  • Significantly improved Low Memory mode
  • Fixed several rewards track bugs
  • Updated reward images for lobbies with rewards

Version 38 Update 15 - Economy Rebalance, More QOL

This update attempts to solve some economy balancing issues and improve functionality overall.

Changes


  • Increased legendary pack price to 500g, to be more in line with its actual value
  • Banned Struggle from Explorer
  • Removed most of the alternative default game modes
  • Removed all booster box bundles
  • Changed gold per win to 15 (down from 25)
  • Fixed target prompts submitting immediately when in a prompt with variable targets (like Up To)
  • Rebalanced reward track and weekly chest
  • Fixed AI Use deck parameter being reset in default decks each run
  • Restored lobby rewards for sealed and draft modes
  • Added background to prompt text
  • Added collection mode dropdown in the collection screen

Version 38 Update 14 - Improved AI features and deckbuilding

Changes


  • Changed Purifier's Greatsword to 6-cost (up from 4-cost)
  • Added support for creating decks with cards you don't own, which can be played by CPU players
  • Added support for allowing a deck to be used by the CPU or not
  • Fixed a bug with decks with modded heroes not handling the mod being disabled properly
  • Fixed a serious bug with daily quests not being updated properly

Version 38 Update 13 - Balancing and AI improvements

(Yes, I know there's been a lot of updates! But things are changing rapidly)

Changes


  • Updated default decks and increased gold per win to 25 to compensate for the slower new player experience
  • Removed summon mana cost for Master Golem and King of Beasts
  • Fountain Elemental and Dark Hunter's rules texts have been cleaned up
  • Grave Aura only affects friendly discard zones instead of all
  • Grove Tyrant is now 6/6 (down from 8/8), and has impact and quickness (instead of only impact)
  • Call of Darkness is back on 3-cost (down from 4-cost)
  • Tainted Beasts effect now triggers only once per turn
  • Several more improvements to AI
  • Changed pack rarity code to be simplified and changed pack rarities to rare: 65%; epic: 25%; legendary: 10%
  • Possibly fixed a bug regarding timezones and quest resets
  • Fixed a bug with cards that have AI essence nudges