1. LEMURIA
  2. News
  3. LEMURIA update 1.0.1

LEMURIA update 1.0.1

Dear friends, update 1.0.1 has been published. New features added, modifications made based on user feedback.
[h2]User interface[/h2]
  1. The settings section is divided into several sub-sections with a small number of controls in each of them.
  2. The number of varieties of indicators that appear on the screen has been reduced, and their number itself has been reduced.
  3. The Target indicators have become uniform and stand out well.
  4. Load counter became more proportional to the longest possible intervals of loading scenes.
  5. Axis control inversion is now possible.
  6. The end of an episode is now announced not only by a log entry, but also by a special splash screen.
  7. Fixed wrong localizations of some dialog lines and journal entries.
  8. Fixed empty hints.

[h2]Launch options[/h2]
  1. All aspect ratios and screen resolutions are now possible. Note that you still should not run the game at a horizontal resolution less than 1600.
  2. Running in windowed mode and switching between windowed and screened modes is now possible.

[h2]Gameplay[/h2]
  1. The game now more actively instructs the user about the current task and how to perform it, highlighting the right places in the location, setting goal and exit indicators from the level, especially in the first chapters.
  2. At the beginning, the user is shown how to change control sensitivity without going to the main menu.
  3. In the first chapter, the number of turrets now depends on the difficulty level: there are no turrets on Easy, on Normal 2 and on Heavy 3.
  4. Reduced the number of enemies in the infection ward.


Thanks to everyone who helped with their feedback and support to get this update out!