1. LEMURIA
  2. News
  3. LEMURIA updated

LEMURIA updated

Dear friends, update 1.0.2 has been published. The following changes have been made to the game:

Game Startup
  1. The default setting is now set to one of the highest graphics quality. Please note that for instances of the game which have already been run once, the game will use the value used in the previous run and it should be checked and changed manually if necessary.
[h3]Warning![/h3]
Be sure to check what value you set the Graphics Quality to use when running the game!

Gameplay
  1. Phrases between phrases in dialogues are reduced to a minimum
Scenes

[h2]Afandistan[/h2]
  1. Added target pointer for the Merchant
  2. Reduced volume of helicopter, helicopter cannon and stationary turrets

[h2]Underground parking[/h2]
  1. Increased size of hotspots for better detection
  2. Disabling poison gas intake now counts as finding a secret

[h2]Clinic[/h2]
  1. Fixed lack of physics for beds that someone is hiding under

[h2]Necromancer's Island[/h2]
  1. When entering the Abandoned Temple, the more unnecessary Dragon's Lair target indicator is disabled
  2. In the Abandoned Temple and dungeons, the unnecessary terrain map is never turned on again
  3. In all dungeons, the exit indicators are activated after completing a mission
  4. After exiting the third Posdemelnia is explained how to determine which indicator indicates an Abandoned Temple, and which - the Dragon's Lair (the Dragon's Lair is at a greater distance from the current location than the Temple)
  5. Reduced the volume of the Preservation Statues
  6. Increased the size of most hotspots to make them easier to hit with the cursor
  7. Fixed missing physics for some parts of the Abandoned Temple interior
  8. Camera shift to the right has been reduced
Interface
  1. Added ability to change the Graphics Quality during gameplay
  2. Moved the lower values of the graphics quality to VeryLow and Low




Thanks to everyone who helped with their feedback and support to get this update out!