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Live Update - 0.30.3

Happy Wednesday, Scribes!

We've got another delivery of fixes and adjustments headed your way! This patch also includes some light balance changes and tuning. Let us know how impactful these changes feel as you go about mending the Tomes!

We're continuing our quests for improved performance, bugfixing, and controller tweaks. Please keep the reports coming our way - the clips, screenshots, and in-depth descriptions from the community have been a huge help in slaying these bugs.

What a wonderful launch week - thank you all for playing! This week, look for a blog post from us with details on the next chapters of Vellum. See you in the Library!

[h3]Balance & Tuning[/h3]
- Scribe Barriers now recharge 33% of their full value per second, up from 15%. (Dev Note: This should help with getting back into the fray after being on the back foot, as well as increase overall survivability)
- Barrier regeneration is no longer delayed by damage that is fully absorbed/reduced
- Binding Levels above 46 should now scale damage and health properly. (Dev Note: This will increase difficulty, while aiming to keep high Binding Levels meaningful.)
- Font Power: Ballista now fires one large, piercing bolt instead of a burst of arrows
- Font Power: Chrome, Sweet Chrome now applies on tick, rather than needing to re-enter
- Boss Fights: adds spawn slower in co-op games, slightly reduced number of adds. This should result in more face time with just the Boss
- Torn Page: Morale Boost will no longer heal other Elites or Bosses. Phew.
- Binding Attunement Levels should now properly reach the Maximum Attunement Level (20). This caps the Quillmark bonus, but doesn't prevent playing at higher Bindings. (Dev Note: Binding Attunement 20 as a maximum is our goal area for balancing difficulty and rewards - we want to make sure the appeal of Binding Levels above 20 is about the challenge, not necessarily optimal rewards)

[h3]Gameplay Fixes[/h3]
- Bonus Objective: Collect is improved and should be less likely to spawn in impossible areas (please let us know if you find any more areas)
- Bonus Objective: Header is now more ball-like and has an indicator for the Font (Gooooooooooal!)
- Inscription: Refundable should now properly grant mana from Spender Spells
- Inscriptions: Green should now apply their proper bonuses when equipped
- Adjusted the Font Power rows for Tome: Rivals
- Adjusted visual size of Mortar-type explosions to better match their ground telegraphing
- Bonus Objective: Capture the Flag - Inklings and the Wolves will no longer pick up the Flag (put that down!)
- Fixed Zombies and Ghosts from spawning each other!
- The Last Stand timer should now correctly adapt to free revives versus earned revives
- Tome: Of Scribes and Torn can now be threatened by Splice and Raving bosses (was just Tangents)

[h3]General Fixes[/h3]
- Fixed controller binding when trying to interact with LB/RB in Settings
- Reset settings button should correctly reset bindings to their default values
- Added "Hold" to the Tome Lectern in the Library for starting a game
- Misnamed Voting badges addressed
- Updated continue button in Font Powers
- Position of Scribes' Last Stand state has been raised slightly
- Fixed seeing a duplicate Lore Page later in the game instead of the proper page.
- Various Map Navigation issues resolved
- Tooltip adjustments and typo fixes
- Fixed a few instances of miscounting Players in a game
- Scribes should be less likely to arrive in random rooms
- Signature Ink Unlocks achievements should now be awarded at the appropriate time
- Achievement: Speed Reader should no longer be awarded during the Foreword
- Ink Level achievements should be more timely and trigger when leveling up

Live Update - 0.30.2 (Stuck Tutorial Fixed!)

Hello Scribes - Happy Friday! We're pushing out a new patch to tackle a grab-bag of issues and make some improvements based on watching games and collecting reports from players.

We've made some adjustments to help combat some performance-related issues, but are still investigating where we can.

We're super thankful for all the feedback and reports so far; it's a huge help for us when looking for pain points and bugs. We also love hearing your exciting stories of builds and battles!

[h3]General[/h3]
- Spells and Signature Inks have new preview videos!
- Bosses now spawn waves of additional Torn less frequently
- The slow debuff from Raving Torn enemies has additional visuals
- Danger indicators are now more selective in their indicating
- Swoop Page: Albatross no longer drops from Elites/Objectives (we don't want to force upgrades that have trade-offs)
- Quest Page: Deep Breaths no longer prevents Spender Spells from resolving
- Font Quest: Coiled Spring now keeps progress through death
- Inscription: Reclaimed will now properly grant Barrier

[h3]Fixes[/h3]
- Tooltip Edits (Text and Icons)
- Fixed Cosmetics UI to not allow bypassing requirements
- Updated graphics settings to address FOV artifacts
- Torn Page Voting indicators from previous multiplayer games should properly disappear
- Fixed an error when attempting to join multiplayer games via Steam Invite
- With Controller, picking up Rewards at the end of Tomes no longer skips subsequent reward pop-ups
- With Controller, picking up Lore Pages no longer skips subsequent Lore Pages
- Visual effects on Splice - Iron Golem are slightly smaller
- Fixed a hole in the forest Boss Arena


Thanks for playing - have a lovely weekend!

Edit: Resolved issue with using controller during tutorial and getting stuck

Hades and Risk of Rain 2 come together in co-op roguelike, out now

A distinctive visual style goes a long way. With so many videogames coming out all the time, the lush artwork of something like Hades and the Saturday morning cartoon aesthetic of a game like Cult of the Lamb help make a new roguelike stand out in its genre. This is definitely the case with Vellum, a fantasy roguelike that sets itself apart with a unique look, and which has just launched in Early Access on Steam.


Read the rest of the story...


RELATED LINKS:

If Slay the Spire was a Smite style MOBA, it'd be this new Steam game

Risk of Rain 2 gets a magical twist in new co-op Steam roguelike

Live Update - 0.30.1

[h3]Happy Launch Day![/h3]
We wanted to get a quick update out to address some slight pain points and squash some bugs.

[h3]General Fixes[/h3]
- Green's Inkling companion should be much less likely to die while Transformed, and will revert to Base form if taking enough damage
- Bosses (especially Raving - Klastron, Splice - Crumbul) should now always arrive ready to fight!
- Adjusted size scaling of some Splice Boss spells
- Boars' charge effect radius has been reduced and should feel more accurate
- Scribes who complete the 9th Tome for the first time will now see the appropriate Lore Page when returning to the Library
- Signature Inks can now be unlocked using Controllers
- Navigation fixes in the Cosmetics UI

Vellum is Available NOW!

The First Edition!


Welcome, Honored Scribes!

Vellum is now available on Steam! Early Access begins today - now it's time to sling some Ink and save the Tomes!

https://store.steampowered.com/app/917950/Vellum/

The Library Awaits...


Today marks the beginning of the next chapter of Vellum. We've been working diligently as a small team for a long time to craft an experience that continually delights us. It's such a massive joy for us to be able share that experience with you.

With how pivotal feedback has been for the evolution of the game so far, we couldn't be more thrilled to enter the bright new phase of exploring the depths of what the Library has to offer - with new Scribes at our side!

Welcome to Vellum - we're honored for you to join us!

- The Vellum Team

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