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Interlude Patch: In The Edit

Welcome, Scribes!

We hope you've been enjoying all the cozy additions to the new Illuminated Library! Today, we're publishing Interlude Patch: In The Edit! With the sheer amount of new goodies in our previous Major Chapter - today's patch was the perfect opportunity to take a hard look at every nook and cranny of Vellum, dip into the magic ink, and come up with a myriad of improvements.

This update takes a massive step in the Performance, Balance, Reworks, Polish, and so many aspects of Vellum!

Performance, Art
We're addressing one of the Torn's greatest weapons against the Scribes - Framerate.

We've made absolutely massive strides in the performance of the game. Playing through a Tome, picking upgrades, waiting for the enemy to begin a battle, casting spells - there are thousands upon thousands of connections between the host of systems in Vellum.

Reducing the performance cost in any single item could have huge gains.

We've reduced the cost of: Projectiles, Area Effects, Scribe Passive Stats, Torn Passive Stats, Status Effects, Pages of Power, Signature Ink core mechanics, User Interface items, Screen Effects, Fog, Lighting, every action Scribes and Torn take - oh and the small item of networking all these things.

Multiplayer Games, High Appendix Runs, Steam Decks, PCs of varying power - no matter how you enjoy the magic ink, Vellum just became that much smoother to play!

Balancing Spells and Ink
Spells and Ink... dripping with potential!

We're buffing many spells in many ways based on feedback and the continually awesome community discussions! This also comes with some strategic redistribution of power of some spells (Eclipse) and a handful of minor (but needed) nerfs (Ghostwrite, Vault). You can read the huge amount of changes in the patch notes a the end of this blog post.

Affected Spells - Punctuate, Quip, Draw, Swoop, Passage, Blossom, Eclipse, Foreshadow, Flutterstep, Ghostwrite, Vault

Our goal with these changes is to make these spells all more competitive, while opening up their viability when combined with different signature inks (e.g. Draw)!

On the Signature Ink front, MANY inscriptions have been rebalanced and Green Ink has been the recipient of several quality of life changes (like a hud indicator) and significant buffs.

Remastering Tomes and Pacing
The Scribes explore magical strengths, collecting powerful Pages - and the Torn rise to meet them...

Tomes are the battleground of our colorful conflict with the Torn! Bigger and more compelling threats invite stronger choices and more dynamic strategies.

We've refactored the way encounters happen throughout the Tomes - strangely, it's a lot of work that hopefully fades into the background! You'll see a larger variety of foes as you play and the danger ramps up - setting you and the Torn up for more dramatic, compelling, and fluctuating battles!

For new players - we're also opening up the choice to jump into Appendices from the very start!

The Clarity of Bindings and Bosses
Deeper evils fester and brood!

Bindings have been rebalanced - we're upping the point values to give you more customization AND clarity in the ever-evolving battle with the Torn. Many Bindings now contribute much more to the Attunement goal while playing - though be warned, the Torn still grow stronger!

At the end of these newly re-organized Tomes, held together with reevaluated Bindings - who better to test your rebalanced Spells and Ink against than the Torn Bosses?

We'll be focusing (and talking) more on Bosses in the future - but In The Edit brings some fresh polish to our grand foes! There are visual and audio feedback enhancements across the board, with some behavior and cooldown adjustments thrown in - all in service of boss fights that put your Scribe skills to the ultimate test (while being clear, fair, balanced, and satisfying).

The Polish of Pages - and All Other Things!
Details on details on details...

This interlude patch includes so much additional detail - Chapter endings, UI sound effects, fanfare, feedback, and so on! One of the most noticeable changes will be Pages of Power, now much more clearly identifiable in their grandeur!

Magical Pages will now be appropriately decorated as Storied, Renowned, Epic, Legendary, or Unique (if you're lucky enough to read one)!

If any details stand out as your favorite or you have feedback to share with us, please do! So much of this update was driven by feedback; it is truly helpful to us.

Epilogue - One Big Library
Interlude Patch: In The Edit also brings a handful of new Nook items - and introduces the community-requested ability to place items under tables (push in your chair, create your own dioramas, get creative)!

This update went through a fluid process with a lot of builds going on the testing branch. Hunting bugs, giving suggestions, breaking things in brand new ways - thank you everyone who tested In The Edit ahead of time!

As we look to the horizon, Vellum's full launch is drawing closer - and you can definitely expect it to be a rather large update! In preparation for 1.0, we'll be targeting smaller, Interlude Patch-sized updates (a truly hilarious thing to say in this particular blog post - yes) that will allow us to stay responsive to feedback, squeeze in some cool extra stuff, and keep focused on the next verse of this saga!

Thank you for playing Vellum - go read a book!

- The Vellum Team

Interlude Patch: In The Edit - Full Patch Notes

[h3]Features[/h3]
(Dev Note: Changing the format of today's patch notes to accommodate the amount of different items and categories.)
[h2]Gameplay Balance[/h2]
[h3]Spells[/h3]Quip
  • Mana Gen increased from .5 to .75.
  • Page of Power: 'Snap Judgement' - Damage increased from 15 to 20. Now affects closer to center of impact point allowing Scribes to hit their target with the effect of Snap Judgement.
  • Page of Power: 'Blowback' - now pushes Torn slightly back instead of the Scribe.
  • Page of Power: 'Lasso' - Now slows enemies and causes Torn to take 30 damage over 3s instead of pulling the Torn to the Player.
  • New Page: 'Lasso 2' - Torn take +30% Damage while Lassoed
Draw
  • Based Damage per Card increased from 13 to 15.
  • Base Mana Gen per Card increased from .3 to .34 (Hitting all shots baseline grants one full mana crystal)
  • New VFX for when its spread resets.
  • Impact SFX are louder.
  • Base recoil reset time reduced from .95s to .9s
Punctuate
  • Charge time decreased from .9s to .75s.
  • Cooldown after firing a Charged shot reduced from .5s to .1s (Still .5s when rapid firing uncharged shots.)
  • Fully Charged shots now knockback Torn slightly.
  • Page of Power: 'Knight's Patience' - Added Charge Time reduced from .3s to .25s.
  • Page of Power: 'Phalanx' - Now grants 20 Varnish while charging Punctuate and the Phalanx Shield persists until the Lance is fired.
  • Page of Power: 'Follow Up Fling' - 100% chance to fire an extra projectile when fully charged.
  • New Page of Power: 'Just a Scratch' - Lance impales the target dealing damage over time and increasing damage taken by Punctuate.
Swoop
  • Page of Power: 'Albatross' - Damage Increase from 25% to 50%. Size Increase from 50% to 75%.
  • Page of Power: 'Writer's Flock' - Bonus per Bird increased from 10% to 20%. Max bonus of 200% unchanged. Buff duration increased from 3s to 4s. (Should be quicker and easier to maintain the bonus.) Now unlocked by default.
  • Page of Power: 'Murder' - Summon 2 extra birds down from 4. Damage reduction of 70% removed. Now unlocked by default.
  • New Page of Power: 'Murder 2' - Summon 2 additional birds.
Blossom
  • Blossom AoE Size increased from 8 to 12.
  • Page of Power: 'Overgrowth' Damage bonus increased from 50% to 80%.
  • Page of Power: 'Trunkate' Radius of Trunk AoE increase from 3m to 5m.
  • New Page of Power: 'Every Rose' - Increases base damage of all Blossom effects by 50 (Scales with other multipliers.)
Eclipse
  • Eclipse procs mana effects every 3s up from 2s.
  • Eclipse procs additional effects every 3rd hit up from 2nd
  • Eclipse base damage increased by 20%.
  • Eclipse now correctly displays purple ink material
Passage
  • AoE Size increased 50% baseline.
  • Projectile Speed increased from 15 to 25.
  • Improved VFX for Signature Ink infused casts.
  • Page of Power: 'Once Upon a Time' - Now also increases damage based on distance traveled. Quality increased from Superior to Epic.
  • Page of Power: 'Timelord' - Torn take increasing damage from Passage while in its AoE.
  • Page of Power: 'Flashback' - Now also Increases Passage Damage by 35%.
Flutterstep
  • Improved functionality and resolved issues where Scribe could get stuck on obstacles during the movement.
  • Distance increased from 40 to 50.
  • Cooldown reduced from 6s to 5s.
[h3]Scribe, Library, And Other Spells[/h3]
  • Movement: Foreshadow now applies a Debuff that causes the target to take +10% damage. Can only be applied to one target at a time.
  • Movement: Ghostwrite cooldown increased by time spent in ghost form
  • Inscription: 'Reclaimed' grants 5 Barrier per Mana on Secondary Cast.
  • Signature Spell: Teal will now only play the active cancel/auto cancel SFX locally
  • Effect: 'Impervious' now has a 1.5s CD
  • Effect: 'Parry' now has a 1.5s CD
  • Generator: Manifest has an updated preview video in the Spellbook
  • Font Power titles are now colorized based on rarity
  • 5 New Nook Furnishings
  • Open areas underneath Nook Furnishings can be used (e.g. push in a chair!)
[h3]Signature Inks[/h3]
Blue
  • Elastic Inscription Removed
  • New Inscription: 'Leidenfrost' - Gain 1 Barrier per blot tick.
  • Page of Power: 'Seeped' - Typo fix to clarify it increases Torn Damage Taken by 30%.
  • Blue Ultimate visuals have been improved.
Yellow
  • Burst of Speed and Vaulted Inscriptions removed.
  • New Inscription: Defensive Flourish - Grants 3 Barrier on Flourish Spell Cast
  • New Inscription: Bursty - Deals 7% of Flourish Damage to nearby Torn
  • Economical Strokes, Defensive Flourish, Polished Performance, and Routine Inscriptions now proc when a flourishing spell is cast instead of flourish damage instances.
Green
  • Your Inkling now has an indicator over it.
  • Inkling Primary Damage increased by 40%
  • Inkling Cast Size and Damage increased by 33%
  • Inkling Cast deals more damage to the Inkling's Target
  • Inkling gains base damage when the Scribe's Ink Level grants damage bonuses
  • Propellant Inscription Removed.
  • New Inscription 'Guard Dog' - Gain 3 Barrier per Inkling Cast
  • Inscription: 'Racer' - Now Procs from Inkling Casts and grants the Inkling Movement speed as well.
  • Page of Power: Fore! Bonus reduced from 250% to 200% (The total damage between Fore! and the Inkling Cast buff results in the same damage bonus)
Pink
  • Inscription: 'Rendered' - Now grants 6 Varnish down from 8 per Pink Mana Cast.
  • Inscription: 'Stratum' - Now grants 5 Barrier up from 3.
Orange
  • New visual indicator for Atlas and all Atlas effects use the same range.
  • Proximal Talent (+10% Damage) now applies to all nearby Scribes
[h3]The Torn[/h3]
  • Torn Damage scaling reduced slightly at Binding levels 1-10 and Appendix 1 and 2.
  • Golgor now aims his main blade slash at his primary target with the Broken Spines binding enabled
  • "Big" Cap Mushroom Spawning Visual improvements
  • Missra now shows a warning indicator ! above the Scribe she targets for dropping Erupt pools
  • Fractalux has additional visual and audio feedback for Tail Blasts and the Grand Orb attacks
  • Harvest has additional visual and audio feedback for Swipe, Swipe Portals, and Reap
  • Harvest has additional visual and audio feedback for the spawning and successful collection of Dispelling Gusts (used to combat the Death Winds slow)
  • Harvest has updated movement behavior and a more dynamic dodge
  • Klastron has additional visual telegraphing before his global Backflip Pull
  • Klastron has additional visual and audio telegraphing for Slam attacks (should now properly appear)
  • Klastron will now Backflip Pull half as often and will use other attacks more frequently
  • Crombul has additional visual telegraphing before his global Spin Pull
  • Crombul has additional visual and audio feedback for Rock Throw, Ground Spikes, and successfully being stunned by Scribes
  • Shards of Crombul now properly function when below Binding 7+
  • Shards of Crombul now flash when Crombul is in range
  • Tserak has additional visual and audio feedback for Lifeflash, Lingering Blast, and Memory Flood attacks
  • Tserak's Reverie Crystals have additional visual and audio feedback
  • Tserak has updated movement behavior
  • Blaze: 'Eruption' - Fixed issue where the boulder target circles were not always appearing.
  • Mummy: 'Embalm' - (Primary projectile attack) wind up is .2s longer and has new VFX and SFX.
  • Ogre: 'Charge' - Fixed issue where Charge would not be recast.
  • Dire Zombie: Adjusted animation speed on movement and added new SFX to abilities.
  • Acolyte: 'Dark Orbs' - (Primary projectile attack) Orbs now scale over time like the Overflow orbs.
  • Scorpion: 'Burrow's poison pool now follows the Scorpion if it's knocked away.
  • Crab: 'Bubbles' - Adjusted visuals so that it should be more visible.
  • Shade: 'Shade Throw' - Projectile timing matches up closer to its animation.
  • Glint: 'Slice' - New VFX and SFX for its wind up
  • Zombie: New SFX for abilities
  • Bindings: Point Values for a large majority of Bindings have been reworked
  • Bindings have been re-organized in the Binding interface
  • Binding: Revolution now increases damage from Minor Torn (was health and damage)
  • Binding: Red & Black now adds health to Minor Torn (was just damage)
  • Bindings: Unlock requirements for Toxic, Amorphous, Excessive Edits are now visible in the UI
[h2]Pacing, Visuals, and Misc[/h2]
  • Tomes: All now have significant updates to combat pacing and enemy variety (including Appendices)
  • Facing the Appendices is now available in all Tomes from the start of the game (ie. first-tome players can try endless!)
  • Torn Page Selection Screen now reveals choices faster
  • Start of Game: Total Binding level will now be displayed, and Binding lineup will overflow to a new line
  • Pages of Power now indicate their quality level (Storied, Renowned, Epic, Legendary, Unique) with text, fanfare, and additional visual elements
  • Picking up a new Page of Power (from Elites, Bonus Objectives, etc.) will now display information in the top left corner of the screen
  • New "Victory" fanfare and splash when completing a Tome
  • Additional end of Chapter and end of Tome visual and audio fanfare
  • Additional end of Chapter and Page of Power Reward sequence visual and audio fanfare
  • Challenge Stat tracking only tracked during Waves now. (Used to track when hitting training dummies spawned after clearing a tome/appendix.)
  • Excalibur Quality changed from Legendary to Unique
  • Tome: On the Nature of Seasons now grants a jump buff to Scribes who pass through leaves in Autumn
  • Tome: Prologue has an updated pacing, combat area selection, and enemy set
  • Tome: Quarry will now properly indicate the Quarry's Chosen foe
  • Vignette: Mycelium Quarry fixed typo
  • Vignette: A Giant, Felled fxed typo in lore page
  • Tutorial now has additional audio feedback
[h2]General Gameplay and Performance[/h2]
  • Performance: Reduced the cost of using Signature Mana vs Neutral Mana
  • Perf: Reduced the cost of damage numbers from Scribe damage taken
  • Perf: Reduced the cost of high volume of projectiles
  • Perf: Reduced the cost of "randomly placed" location effects from circles/spheres
  • Perf: Reduced the cost of "randomly moving" and dynamic effects
  • Improved Save File validation and recovery flow
  • New visual effects on Boss spawn
  • Steam Deck: performance enhancements and font scaling, adjustments for lower resolutions
  • Improvements to Floating Combat Text performance
  • Improved visual and audio fanfare for unlocking Signature Inks
  • Torn Pages now display "Applies to Boss!" if they will applicable to the upcoming Boss
  • Improved audio feedback for Bonus Objectives starting
  • Open areas underneath Nook Furnishings can be used (e.g. push in a chair!)
  • Improved visual and audio fanfare for Scriptorium interactions

Live Update - 0.80.0 (Ascending + Furnishing Fix)

Hello Scribes!

We're pushing a quick update to fix Reading Nook item unlocks/purchases reverting after Ascending. If you've lost access to any furnishing items from Ascension - please grab our attention in the Vellum Discord and we'll help you recover decorations.

- The Vellum Team

[h2]Live Update - 0.80.0 Patch Note[/h2]
- Reading Nook customization item unlocks and purchases should no longer be reset after Ascending

Chapter X: Illuminated - Now Live!

[h2]Welcome Home, Scribes![/h2]

The Illuminated Library takes center stage in our 20th update of Early Access - Chapter X: Illuminated!

This is the largest single piece of content yet - containing our Elevated Library Design, Reading Nooks, Tome Items, Activities, Secrets, Lore, and more - take a look!

[previewyoutube][/previewyoutube]
This magical evolution of our favorite impossible-yet-possible reading space has been in the works for several months! Check out our overall progress with our trusty Table of Content below:



Illuminated Library - Elevating the Home of Scribes!

Early Access has seen a huge number of improvements to the gameplay pillars of Vellum - from new Spells and Ink for Scribe to dangerous new Torn threats and new Tomes to mend!

Our tenth major chapter gave us the opportunity to look homeward to the Illuminated Library, ask tons of questions, and elevate the design of more physical pillars of the game!

What makes this place feel more real? What makes this place feel more magical?

What makes this place feel like home?

Reading Nooks - Styling Your Own Space!

Reading can be a very personal experience - so where better to enjoy a quick chapter than your own Customizable Reading Nook?

With over 220 decorations and furnishings, you'll be well-equipped to develop, design, and display your personal style.

Reading Nooks and a selection of decor are available to all Scribes from the start (everything in the image below is unlocked by default!). Gildings (gained in the normal course of mending Tomes) are the primary unlock method - though some items may require specific achievements to acquire.

After completing a particularly economic Tome - new items will also drop when mending Tomes!

Will you craft a cozy, comfy, fire-lit nook? A whacky shrine? A gallery? It's up to you!



Tome Novelties - Pet The Wolves, Race Your Friends!

As mysteries unfold and Scribes continue the battle against their new colorless foes, something strange has begun...

Novelties from the Tomes have followed us back to the Illuminated Library! These entries appear while progressing through Vellum. In our overview video above, we show two of these strange happenings.

First - and perhaps the most important - Dawn and Dusk appear AND YOU CAN PET THEM!
Second - after a fabled Tome concerning contests of speed - Race Courses become available in the Library!

Host a friendly test of speed with your fellow Scribes, with unique courses based on your Movement Spell!

Each Tome will affect the Library after the first mending - there's so much to discover!

Inscriptions, Speed, and More In Store!

The Font of Ink facilitates travel through Tomes - but also throughout the Library! The Inkways speed Scribes on their way from shelf to shelf!

Coalesced ink can be found and collected in the form of Quillmarks - but also give some extra speed in these great halls with the help of Library Inscriptions.

Learning from our fabled tortoise - slowing down to examine the details of the Illuminated Library may be a quick path to some additional insights into the literary world of Vellum.

Gameplay Tweaks - Page Adjustments, Area Effects, More!

And inside these countless Tomes? For the Scribe on the mending road - we've made a series of gameplay adjustments in Chapter X (with a much more performance/content/balance-focused interlude patch to come in February) .

On the Page of Power front - we've added pages to help give all Signature Inks access to stronger late-game scaling (particularly in builds with a heavy Generator/Spender damage focus).

Many Area of Effect attacks/hazards have been converted to cylinders - allowing more accurate safety when jumping over an acid pool or similar effect.

Joust (Punctuate) and Grapple (Quip) have also been updated ahead of their (potential spoilers!) upcoming Book Club challenges!

Epilogue - At Home in the Library


This update spanned several months while we continued our Early Access process. Chapter X: Illuminated came from a truly monumental amount of intense work and planning that was filled to the brim with twists and turns.

We've lived in these once-imaginary halls for a while now, working on features and details of all shapes and sizes - we couldn't be more proud to share this new chapter of Vellum with you.

Welcome back to the Illuminated Library - happy reading!

- The Vellum Team



Chapter X: Illuminated - Full Patch Notes

[h2]The Illuminated Library[/h2]
[h3]Elevated Library Design[/h3]
- The Illuminated Library has a brand new look, offering new features for Scribes to explore
- Library Inscriptions can be unlocked with Gildings, further customizing traversal through the Library
- More to discover!

[h3]Reading Nooks[/h3]
- Players can now customize their own personal Reading Nooks
- Decorate your space from a catalogue of 226 items
- After completing Pride and Profit, new furnishing items may drop from mending Tomes

[h3]Tome Novelties/Pages and Examines[/h3]
- First completions of Tomes will add novelties to the Library
- Examine prompts and scattered pages can be found
- In multiplayer, Library state and progress is determined by the hosting player

[h3]Gameplay: Scribes and Pages[/h3]
- New Main Menu startup sequence
- New Pages of Power for Foil, Green Signature Ink, Blue Signature Ink
- Many Area Effects - primarily pools and ground based effects - are now cylinders instead of spheres, getting larger outward but not upward
- Out of bounds and Unstuck now use a page flip when resetting Scribe position
- Transformed Inklings should more often remember how to land when leaping
- Generator Spell: Quip properly plays the correct visuals once again
- Generator Spell: Enkindle slows Scribes less while channeling
- Page of Power: I said "I cast Fireball" now continues to hurl fireballs while casting Enkindle, with a 2.5s cooldown
- Page of Power: Flashback is now smarter in its placement of foes hit by Passage
- Page of Power: Grapple now grants Quip 40% bonus range and only pulls the caster while midair (was 20% and pulled with any collision)
- Page of Power: Joust now grants a steady speed boost, deals more and faster damage, knocks foes back, and plays the correct galloping sound
- Page of Power: Time to Duel now also grants Foil attack speed (5% per stack)
- Vignette: A Distant Oasis now provides enough apples for multiplayer games
- Vignette: A Timeless Alcove now provides a reward for all Scribes in multiplayer
- Font Power: Overflowing Joy will now properly appear in The Wolves
- Lore: Bindings, A Framework text adjustments
- Lore: Wonder & Wander renamed to Passages & Passengers and text adjustments

[h3]Gameplay: The Torn[/h3]
- Many Area Effects - primarily pools and ground based effects - are now cylinders instead of spheres, getting larger outward but not upward
- Splice Boss: Golgor no longer summons floating Defenders at lower health (now appear from new Torn Page: Royal Guard)
- Splice Boss: Golgor has reduced visual effect frequency during beam attack
- Splice Boss: Crombul - Stone health reduced
- Splice Boss: Crombul - Stone area effects will now properly appear
- Raving Elite: Bogwalker root projectile now has a weaker seeking effect
- Raving: Spiders now wander into parts unknown less often
- Tangent: Acolytes have been removed, then somehow returned - their near-death Overflow ability is now 2s shorter, though
- Tangent: Acolyte orbs start smaller with reduced damage, then grow over time to reach max size/damage
- Tangent: Acolyte orb damage has been reduced to 20 from 30.
- Binding: From The Shadows has additional failsafes for stuck Torn
- Torn Page: Gae Bulg will no longer deal damage twice on direct impacts
- Unintended lingering greyscale terrain areas should be less likely to appear

Interlude Patch: Author-ity

Hail, Scribes - and happy New Year!

Welcome to the first update of the year, Interlude Patch: Author-ity! Wield an expensive new Spender Spell, express yourself with Emotes, test your damage with Endgame Review, relax in new Vignettes, and enjoy many smaller improvements!

Our next major chapter comes later this month- be sure to keep up with our progress with the in-game roadmap!

Overrule - Dealing With Difficult Subjects
O hail the Sovereign Scribe - first of their fame, guardian of the Library, descendant of the first mend, collector of pages and chromatic wielder: INKBORN!

Overrule is the newest Spender in the Scribes' arsenal; Ascend and brandish a Sceptre for 2.5s to sentence foes to destruction!

The Torn are indeed difficult subjects - but this high-damage, single-target beam of power might just be the answer! As an expensive spell, make sure to keep 3 mana in your coffers to deal with the challenges throne your way.

Emotes - It's An Expression

Sometimes, in multiplayer games, jumping and pinging and random spells just isn't enough to really get your point across.

Sometimes, you just need the perfect gesture to Emote with! We've added a selection of emotes purchasable in the Illuminated Library with Gildings.

Equip your 4 favorite, most contextually-expressive actions and become the thespian you were meant to be!

Vignettes - Duality of Respite


To find oneself in strange times and stranger lands can be a wish come true.

To lose one's self in such reveries, however...


Endgame Review - Practice & Theory

Tome? Mended. Boss? Defeated. But how?!

Enter the Endgame Review - after defeating a boss, Scribes can summon a set of training dummies to unleash and observe the power of their Pages and Ink.

Attacking these dummies records a rolling average of Damage Per Second on the back board - review your build or just practice, then head back to the Illuminated Library or brave the Appendices! (Speaking of reviews - if you're enjoying Vellum Early Access so far, let us know in the Steam Reviews; it helps us a ton!)

Epilogue
Interlude Patch: Author-ity has tons of goodies to kick off the year, lots of details and some quality of life improvements to accompany the content centerpieces. There's so much more to come as the 1 year mark of Early Access approaches on the horizon.

Thank you for your support!

- The Vellum Team

Interlude Patch: Author-ity - Full Patch Notes

[h2]Features[/h2]
[h3]New Spender Spell: Overrule[/h3]
- Ascend and brandish a Sceptre for 2.5s to sentence foes to destruction.
- Damage: 40/s
- Mana Cost: 3 (invokes mana effects every 0.65s)
- A collection of Overrule Pages of Power may now be found in Tomes

[h3]Emotes[/h3]
- 11 New Emotes are now available in the Library in exchange for Gildings
- Scribes may equip up to 4 emotes at a time

[h3]New Vignettes[/h3]
- Distant Oasis and Timeless Alcove may now appear in Tomes
- New Lore Pages for these Vignettes

[h3]Endgame Review[/h3]
- Training Dummies can now be summoned after defeating a Boss
- Damage Per Second will appear on the back board, showing a rolling average of damage dealt by each Scribe

[h2]Gameplay[/h2]
- Scribes can now aim at higher and lower angles (Scribes can now look down at those directly beneath them)
- Inkling, while transformed, should get stuck less often
- Inklings will correctly benefit from multiple uses of Green Mana
- Generator Spell: Enkindle should now properly be invoked by other Pages of Power
- Spender Spell: Eclipse will now invoke mana effects every 2s
- Spender Spell: Passage will now invoke mana effects every 1s
- Page of Power: Expense Management now has reduced spread of extra projectiles
- Outlines around foes will now appear after 5s of being outside line of sight (was 6s)
- Torn Page: Darts and Boards should now properly reset Tangent attack speed
- Many Torn knockback effects have been reduced in intensity
- Adjusted Torn health in Tutorial
- Splice: Ogre should now appear more accurate in wind-up and attack direction
- Splice: Rattlespike ground line of spikes can no longer hit Scribes multiple times
- Binding: Lava Floor now has visual and audio feedback when damaging Scribes
- Binding: Explosive has enhanced sound and visuals
- Vignette: Skyline Belfry Bells should now behave more like bells, less like Torn
- Navigation fixes for many combat arenas (should result in fewer stuck Torn)
- Binding damage scaling for 0-10 has been adjusted (Torn were getting some unintended power)

[h2]Visuals & Misc[/h2]
- Random Loadout function now requires holding Interact for 0.75s
- Endgame summary now also displays the Tome's icon
- Visual improvements to projectors (e.g. range indicator when hovering a Page of Power)
- There is new fanfare VFX and SFX when unlocking/equipping Spells in the Spellbook
- Enhanced VFX for Ink Level Up interface
- Various instances of "Ability" text changed to "Spell"
- New audio fanfare when unlocking/equipping Cosmetics
- Cosmetics locked behind achievements now have a trophy indicator
- Visual adjustment to Font Power interface
- Font Powers in the summary list will no longer overflow
- Font Power interface has text formatting adjustments
- Adjusted text location in Torn Page selection interface
- Library Tutorial process will no longer lock Scribes out of the Spellbook
- The Questboard now has indicators for "Back" keybinds

Chapter IX: The Book Club - Now Live!

Good day, Scribes!

We close out the year with Chapter IX: The Book Club! Join your fellow Scribes in a rotating series of unique challenges, face the newest Torn foes, and enjoy a collection of gameplay, quality of life, and performance enhancements!

In the New Year, our Early Access journey continues with our next Interlude Patch on January 8th. Check out our abridged Roadmap below, or the full version in-game!



The Book Club - A Game of Rotating Challenges


Where all Scribes start on the same page!

Tackle rotating challenges with a globally shared Loadout, Modifier Set, and Game Seed. Beware, Ink Levels and Inscriptions will not be applied!

The Book Club challenges will rotate every 3.5 days, introducing new thematic runs - each with a curated arrangement of our literary Spells, Tomes, Bindings, and starting Buffs!

Since we Book Club members are facing the same limited-time obstacles, Scribes will be able to review global stat Reports on Completion Time (defeating Ch6 Boss), Highest Appendix, and a Challenge-Specific Stat during each challenge period.

How much pet damage did you deal in The Lord of the Inklings? How fared your sword-play in Duelist's Fate? Join the Book Club and put your reading skills to the test!

The Shredded Torn


The looming threat of the Torn continues to grow with new minor foes for Splices, Ravings, and Tangents.

Face off with the skittish ram-like Gruff, the indulgent Ruminator, and the distantly harrying Apostrophe.

And - upon a mighty wind sails the dreaded Howl - a bold and zephyrous Elite Splice.

Going Overboard - Quality of Life, Manifest Rework, And More!


Chapter IX is a great opportunity for us to highlight some more community-requested improvements to Vellum! More information follows in the patch notes, as always - but we wanted to highlight some hits!

Codex Search: Hunt for pages by name, keyword, or associated spell!

Manifest Update: Manifest can now be skillfully feathered to maintain some attack speed while avoiding "Going Overboard".

Swoop Adjustment: This spell can now be repeatedly cast by holding the button!

Inkling Behaviors: Transformed Inklings will now leap to their targets! Inklings in the Library will follow their Scribe's lead when dropping combat - it's polite to be mindful of others in the Library!

Color Your World - Steam Community Items


"What's your favorite Ink color?" became a far easier question for these Scribes - it was obvious from their Steam Profiles!

We've added a whole suite of new Steam Community Items to show off your all-time (or perhaps spur-the-moment) colorful Vellum favorites!

Epilogue - On the Nature of Seasons

Around this time last year, we were in the early stages of Early Access launch prep. Over the 2023 Thanksgiving break, we had published our announcement trailer and were approaching the Steam Next Fest with a Vellum Demo that was very quickly taking on stronger, bolder shapes. Players would go hands-on with the game soon. Real soon.

We previewed Vellum for many of our friends and family - leaning on a wide range of truly generous folks who offered much of their time to hear about the book game.

Somewhere in the middle, our common refrain of "Could you try some new Vellum stuff?" transformed into something new and exciting of theirs:"So I've been playing a bit on my own and I think that..." -- Not only had our growing circle been kind with their time - but increasingly open with their imaginations and curiosity! To see that same generosity then carried on by our players has been truly inspiring.

Today, with our final chapter of 2024 hitting the magic shelves, we're extremely proud of the Vellum journey so far and the endless discoveries we've made together along the way.

Happy Holidays and thank you for playing Vellum!

- The Vellum Team

Chapter IX: The Book Club - Full Patch Notes

[h2]Features[/h2]
[h3]The Book Club[/h3]
- New, rotating global challenge runs await Scribes at the Quest Board (after completing any Binding 10 run, no Attunement required)
- Book Club challenges cycle every 3.5 days, with a specific Loadout, Modifier Set, and Game Seed for all Scribes. Ink Levels and Inscriptions will not be applied during Book Club.
- Global Stats from successful Book Club runs will be displayed in the Book Club interface
- 3 New cosmetic rewards are available from completing unique Book Club challenges
- There are 25 unique Book Club challenges (on repeat appearances, Game Seeds will be altered from first appearances)

[h3]New Torn Enemies[/h3]
- The following new Torn Foes may now appear in Tomes and have entries in the Codex
- Elite Splice: Howl
- Splice: Ruminator
- Tangent: Apostrophe
- Raving: Gruff

[h3]Quality of Life and Highlight Changes[/h3]
- The Codex now has a Search function accommodating Keywords, Spells, etc.
- Generator Spell Manifest: Attack speed ramp now decays when released, allowing for feathering to avoid going "Overboard" while maintaining attack speed. (Previously fully reset on button release)
- Spender Spell Swoop: This spell can now be repeatedly cast by holding the button
- Green Inkling Behavior: Transformed Inkling will now leap to targets. Inklings will now stop attacking in Library unless their Scribe actively engages.

[h2]General, Library, Tome, and Good Guy Stuff[/h2]
- Main Menu now displays planned release date for the next upcoming update
- Global improvement in behavior with navigable surfaces (e.g. Flutterstep)
- Page Turn transition sketch effect has improved performance
- Homing Projectiles should no longer orbit dead targets
- Fixed visual issues when dying with Freeze or Weakened status effect
- Wolves will no longer apply weakened/marked to players from Font Powers
- Spell: Jot now has improved vfx when using Teal Ink
- Pink: Drafts gain overflow Outline more consistently from killed Torn
- Inscription: Rendered properly works with all Spells and Pink
- Page of Power: One Ton can now appear when using Wordsmith
- Page of Power: Natures Revenge now has no damage limit
- Page of Power: Echo of Twilight/Sunset/Sunrise repeat casts extend duration instead of summoning more wolves
- Page of Power: The Phantom is Here now drops a real, genuine chandelier!
- Page of Power: Brightstreak can now be offered even when out of mana
- Page of Power: Pretender to the Throne brought in line with associated pages
- Page of Power: Bounce Around now has reduced visual noise
- Page of Power: Blinding Light VFX will now properly expire
- Bonus Objective: Capture the Flag now has an increased turn in radius
- Bonus Objectives: Hungering Orb & Mana Bribe now have accurate progress indicators
- Vignette: Seaside Path now has improved collision
- Vignettes: Exit portals will now be delayed until start sequence completes

[h2]Bindings & Bad Guys[/h2]
- Current Binding Level is now displayed on the in-game Book Interface
- Binding: Explosive Orb damage scaling has been adjusted
- Binding: Lava Floor should now correctly do damage to Teal Scribes
- Binding: Night Strike improved projectile visibility and speed ramp
- Tome: Rivals fixed duplicate enemy page options
- Torn Page: Buckler fixed VFX when FSR setting is enabled
- Splices: Stalagmight & Ironclaw behave better with VFX additions
- Raving: Crab is now less accurate with Fissure attack
- Boss: Missra will now only appear in Tomes with 1+ Binding Level
- Boss: Missra now correctly shows Glob info in Codex
- Boss: Crombul fixed enrage VFX
- Boss: Crombul now correctly shows Enrage info in Codex
- Torn Parry effects now display the correct damage values (previously used info from Scribe Parry effects - ouch!)
- Minor AI performance improvements
- Fixed issue with AI status effects not updating
- All bosses can now spawn with a festive hat
- Fixed AI navigation on Desert Pit Boss Arena
- Fixed navigation in Atoll combat arena
- Mortar attacks (from Ghosts, for example) should now better match their preview location