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Alaloth - Champions of The Four Kingdoms News

Your questions, our answers: all you need to know about the next steps!



Hello Champions!

We hope you had a chance to read our latest update here on Steam, announcing the AMA and sharing a new roadmap for Alaloth: Champions of The Four Kingdoms. Our Game Director, Alberto Belli, spent the past week fielding your questions, providing insights into the world of Plamen and about the long term plan for the game. We're thrilled to have had this opportunity to directly engage with you. We'd like to extend our deepest gratitude to all of you for your fantastic questions. Your curiosity and passion continue to be the driving force behind our creative process. Keep an eye out for more exciting news on the horizon, as we've returned from a few interesting meetings with ideas that promise to take your Alaloth experience to new heights. September brings with it a sense of transition and planning for the future. Your ongoing support and feedback are instrumental in shaping the journey ahead.

Thank you for being an essential part of this adventure. We're eager to share even more with you in the days to come.

You can find all the questions and Alberto's detailed answers on both our Steam board or Discord server. It's a treasure trove of information, shedding light on the intricacies of the development. Both topics will be updated with other answers in the next 48 hours!

Also, don't miss the chance to get Alaloth at a special price this week!

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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

The biggest indie RPG out now is going bigger!



Hello Champions!

It's been an electrifying whirlwind since our return from the incredible journey that was Gamescom. Just imagine: a sea of eager faces, gamers like us, sharing in the excitement, the possibilities, and the sheer energy that only an event like this can bring. As a studio, we were in the thick of it, engaging in discussions, forging new bonds, and experiencing a tidal wave of positivity during the meetings we had. We have met old and new friends, and had a good time talking about what's coming-up next for the game. The enthusiasm, the passion, it was all so overwhelming and inspiring! Our time in Germany wasn't just about soaking in the excitement of the event: it was about rolling up our sleeves and delving deep into the future of Alaloth. Our business meetings were like forging steel, focused on our full release, a monumental step for us and the game. Here's where things get really interesting. As we march towards this, we're also setting our sights on a realm beyond our current borders. Yes, you guessed it, we're talking about the console release! It's a leap that's as thrilling as it is challenging, always considering our commitment to the PC version that stays as the priority of course.

Opening Night Live. Would be nice to relase during such events...

We're gearing up for something special, something that has you written all over it. We're talking about an upcoming AMA session, a direct line to our development team. We want to hear your burning questions, your thoughts about our future plans, the roadmap ahead! We're opening the doors wide on Discord [direct link to the #ask-me-anything channel just clicking here] and Steam [thread at this link], giving you a chance to be a part of our journey, to shape things right alongside us.

We launched into Early Access with promises, and guys, have we delivered. In just six months, we've stayed true to our word, unleashing almost all the contents scheduled for 12 monts [no Arena yet but it's on the way!]. We said this many times but we have put it into an infographic to summarize the year together. Your support,it's what's kept us moving forward, driving us to create an ever-evolving world of adventure. Our development cauldron is bubbling with ideas. What's next? Well, that's where things get hot. We're in the workshop, working tirelessly to forge content that's yet to take its final shape. Could it be free updates, or perhaps daring DLCs? Nothing is set in stone now but the idea was to give you an overview of the project, including what's still in early stage [right now, is more about creating stuff we love and then find a connection to justify it in-game, lore-wise]. Your feedback, your voices, they're the compass guiding us forward, helping us decide what's next.

Download the image to avoid cuts from the preview on Steam and get all the info you need

And speaking of the path ahead, we're exploring new horizons. What does that mean, you ask? Well, it means that we're considering different ways to ensure the ongoing journey of Alaloth. This could involve adjusting price point [we didn't yet but again, free updates cant' last forever], exploring fresh content offerings, and more. The thing is, whatever we do, we're doing it with the community firmly in our hearts. Your trust, is the foundation upon which all these grand plans are built. We're eagerly looking forward to the AMA, a chance to connect, share, and talk together. Our epic journey isn't ending; it's evolving, growing, expanding, much like Plamen itself.

Meanwhile, we have released two patches in the last two days. Take a look!

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[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[1.9.23] New Hotfix available now!

[h2]CHANGELOG[/h2]
[h3]Changed[/h3]
  • Changed new quest notification title based on how many quest the player has accepted at once
  • Misc dialogues and texts fixed, following a new round of proof reading.
  • Minor tweaks on shields and weapons.

[h3]Fixed[/h3]
  • Fixed companions resuming fight on their own if entering revive while also getting Stun Condition.
  • Fixed some codex entries not being unlocked.
  • Fixed stun animation for enemy Trolls.
  • Minor performance tweaks.


[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[31.8.23] New Hotfix available now!

[h2]CHANGELOG[/h2]
[h3]Added[/h3]
  • Companion party will now persists throughout each play session to cut down party setup time [note that input engagement will still need to be carried out each time].

[h3]Changed[/h3]
  • Improved archers AI estimate of obstructions to the target before attempting the shot: now there will be less occurrences of AI shooting in vain against a wall/obstacle before reaching the target.
  • Multiple new quest notifications now merge, displaying up to six at once.
  • Narration books shown upon first entering a scene will no longer trigger a Codex Unlock notification for the relative location entry, which will be also treated as read right away.
  • Event log is now mutually exclusive with Free Mode.
  • Heart of the Winter dice set renamed to Heart of Winter.

[h3]Fixed[/h3]
  • Fixed typos in tutorials.
  • Fixed 3D sounds orientation consistent with the camera view.
  • Fixed broken bark in Goldport night time.
  • Fixed an overlap between tracked quest UI and item notification UI when using an ultra-wide resolution.
  • Fixed occurrences of Codex Unlock notification being triggered more times than actual new entries to read.
  • Fixed Codex name for all sanctuaries.
  • Fixed an edge case that could make Vorastel sessions misbehave.
  • Fixed a bug that prevented the current kingdom heraldic to update up until the first kingdom change.
  • Fixed Free Mode marker hints not showing up.
  • Revised hints deployment while in World Map to better state the available inputs in each mode.
  • Fixed co-op UI not showing the correct player input sprite after input engagement.
  • Fixed the big painting inside Mayfalls’ tavern.


[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Dive into a world of legends, history, and mysteries!



Hello Champions!

We are thrilled to announce the much-anticipated Lorebound update for Alaloth: Champions of The Four Kingdoms is finally available. This update is dedicated to enriching the game's lore, providing you with a deeper and more immersive experience in the world of Plamen. You can expect a tapestry of history unraveled before you. Ancient stories will be unveiled, allowing you to learn about the rise and fall of empires, legendary heroes, and the events that shaped the realms. Embark on thrilling new quests that focus on uncovering the secrets and mysteries of the kingdoms. Engage with new intriguing characters and face moral dilemmas that challenge your understanding of the lore. Let's take a look at the new features!

[h2]UNVEIL THE SECRETS OF PLAMEN[/h2]

Depending on your reputation, completed quests, companions hired, and even the calendar date, narrative sequences will unlock when you step foot into a specific place, revealing previously undiscovered details of the story. Your actions in the kingdoms matter more than ever, as they directly influence the timelines you encounter. Embrace the consequences of your choices as you venture through the realm, shaping the narrative in profound ways. Witness the impact of your deeds, reflecting the unique path you have carved in the world.

No spoiler but yeah, with Dragonhold we've introduced dragons and wyverns. That's your personal one!

Discover new layers of lore and untold tales. The more you explore, interact, and engage with the world, the more the story will unfold, rewarding your curiosity and sense of adventure. The dynamic nature of these sequences ensures that each playthrough is distinct and offers fresh revelations, encouraging you to dive back into the game for unique storytelling experiences. Through timelines, you'll witness the unfolding of key moments with cinematic flair, deepening your connection to the game world and its inhabitants. Forge your legend in Plamen and unlock the mysteries that lie beyond every step you take.

[h2]BECOME A VORASTEL MASTER[/h2]

From tavern regulars seeking a friendly match to esteemed nobles seeking the thrill of high-stake bets, gamblers are scattered throughout Plamen, ready to test their luck against you playing Vorastel. Vorastel is a fast-paced and engaging dice game designed to be both accessible to newcomers and challenging for seasoned players. The rules are simple yet engaging: you'll play with three six-sided dice, each displaying numbers from 1 to 5, along with a unique symbol. The primary goal is to reach a total score of 50 points across your dice rolls.

Challenge gamblers all around Plamen and seize the opportunity to amass captivating dice sets!

Different gamblers, different bets, different dice sets to unlock. And unique rewards!

Strategically choose when to take risks and when to play conservatively to accumulate points and inch closer to victory. Whenever you roll the dice and collect three identical symbols, you achieve a Vorastel victory, instantly claiming the entire pot. As you participate in Vorastel matches and triumph over your opponents, you'll not only claim the winnings but also gain recognition in Plamen. Your victories will earn you a reputation as a skilled Vorastel player, and as you climb the ranks, more challenging opponents will seek you out.

[h2]UPDATED WORLD MAP[/h2]

In a significant leap towards enhancing your gaming experience, Lorebound brings a remarkable transformation to the world map. With a 25% expansion, the map now boasts more room to accommodate future content updates while creating ample space for your exploration endeavors. This expansion not only unveils a plethora of new places waiting to be discovered in the future, but also grants access to a host of fresh visual effects, immersing you further into the game's universe.

Here we are, ready to fill the map with new locations, FA, quests...

[h2]ATLAS AND QUICK ACCESS TO LOCATIONS[/h2]

One of the most requested features from you guys! To facilitate navigation through this expanded world, we've introduced the Atlas of Plamen. With an extensive alphabetical listing of every location the game offers, the atlas empowers you to effortlessly find specific spots in mere seconds and you'll have the freedom to drop custom markers onto the map, perfect for outlining your own objectives.

Every single location is listed Mount & Blade-like

Once you've visited a city, you can unlock spawn points for taverns, throne rooms and points of interest

Venturing further into the spirit of the update, we've orchestrated a significant reshuffle of NPCs across cities and points of interest all around Plamen. This strategic repositioning not only aligns with the game's rich lore but also introduces a diverse array of minor houses and clans to the fold. As you navigate the world, you'll encounter more fitting barks and engaging dialogues that mirror the ever evolving state of the game world. This transformation, accompanied by an extensive round of dressing for nearly every location, ensures that every corner you explore feels dynamic, authentic, and brimming with narrative depth.

[h2]MISC IMPROVEMENTS, GAMESCOM AND MORE[/h2]

Delving into the rich lore of the game, we've meticulously proofread almost all texts, improving the quality of quests and dialogues. Through this process, we also managed to streamline word count for future localization endeavors. Stay tuned for more exciting news about our localization efforts, with Gamescom poised to be a pivotal moment for these developments. Furthermore, our dedication to perfecting gameplay continues as we unveil iterations to the item system. Specifically, we've iterated a bit the parry mechanism, placing emphasis on shields. Now, shields excel at defending against stuns and offer distinct advantages tied to the game's lore. As we've already said, we are near to have the biggest round of fix for items in a while, but these fixes ensure a more cohesive and engaging experience while waiting for the full cake [a ton of stuff to be added that need testing]. Our team is ready for a new trip to Germany, where we'll be engaging in captivating meetings to discuss console versions of Alaloth. These discussions promise to infuse fresh perspectives as we set our sights on the highly anticipated 1.0 release.

Just a few random things we are busy with right now. Casters anyone?
Puzzles. We love puzzles!

Once we're back from our journey, we're diving right into action. We're hosting a brand new AMA session with our dedicated development team. Get ready to delve into the intriguing details of our next steps, as we unveil all updates currently in the works. Yes, you read that right: there's more than just one on the horizon. We're committed to enhancing your experience, and we can't wait to share our progress with you. The journey ahead is packed with adventure, and we're honored to have you by our side. Your feedback and support continue to drive us forward, and we can't wait to reveal what's in store. Get ready for a thrilling ride, there's no better time to be a part of the community. Changelog to follow, see you in-game!

[h2]CHANGELOG[/h2]
[h3]Added[/h3]
  • Added 50+ timelines
  • Added voice overs for Hero Books
  • World map expanded by 25% to prepare next updates
  • Added voice overs for different NPC all around Plamen
  • Added quick access to sub-locations (i.e. a tavern or a throne room) from the World Map. Sub-locations need to be accessible and visited at least once
  • Added Vorastel dice game, gamblers NPCs to play with and unique dice sets to collect
  • Addedd new achievements
  • Added secondary NPCs in Boatman Hut
  • Added narrative barks and secondary NPCs in Na’Nardur
  • Added narrative barks and secondary NPCs in The Sentinels
  • Added narrative barks and secondary NPCs in Mayfalls
  • Added narrative barks in Fal’Thalas
  • Added narrative barks in Knife Ears
  • Added narrative barks and NPCs in Na’Sharak
  • Added narrative barks and NPCs in Coldwood
  • Added narrative barks and NPCs in Windscar
  • Added Minor Deities to Codex
  • Added Minor Houses to Codex
  • Added new loading tips
  • Added new loading screen arts
  • Added new heraldics in char creation for Legacy Mode
  • Added Atlas of Plamen. While in Free Mode in World Map, players will now be able to pin a custom marker anywhere on the map and have a compass pointing to it with the chance to find locations on map in a faster way

[h3]Changed[/h3]
  • Moved various geographic elements in the world map following the new size
  • Moved Idaris’s Sanctuary closer to Goldport
  • Idaris’s Shrine next to Baystone moved to the early sanctuary’s position
  • Moved locations Sholunarr, further into east side of the map
  • Moved location The Golden Palace
  • Moved location Tyl’Nar
  • Moved location Vanril’s Falls
  • Moved location The Tyrant’s Grave
  • Moved location The Infernal Pits
  • Moved location Kima The Volcan
  • Moved location Skull Rock
  • Changed Na’Sharak POI into a city, moved closer to Gholuk
  • Changed Sholunarr POI into a city
  • Changed Rockstarn POI into a city
  • Changed Windsca rfrom POI into a city
  • Added heraldic to Mountain Hand
  • Added heraldic to Arrowtooth, moved closer to Gashak
  • Moved Maraika’s Shrine south from Gholuk near to Vhoken’Mahl
  • Changed spawn of enemies in Hammerhaven
  • Changed spawn of enemies in The Citadel
  • Reduced visual size for swords sabre, cutlass, falchion, falcata
  • Enabled keyboard remapping for more menu actions: Skip / Compare / Mark all read (default ‘T’), Filter / Headgear (default ‘V’).
  • Updated player barks for locked access to FAs giving hints about the location
  • Dialogues from engaging pawn fights in the world map will now be in italic style when not used in first person to enhance narrative
  • Updated travel option texts for Griffin, Gates, Dragon to better indicate the destination of choice
  • Updated location info in world map for Na’Sharak, Windscar, Dragonhold
  • Removed sub entry for Goblins in codex
  • Removed Lore Character Zoran The Shade from Windscar daytime
  • Removed companions from Muh’Raazh
  • Changed Gashak main location’s name The Unchained to Titan’s Wrath
  • Changed Edhenen sub location’s name The Griffin Keep to Valendor
  • Added narrative bark and new dressing to the alchemist in Military Camp
  • Changed bark of secondary NPC near fireplace in Windscar’s tavern
  • Changed heraldics worn by orc guards in Arrowtooth
  • Changed heraldics worn by orc guards Na’Nardur
  • Changed heraldics worn by orc guards Gashak
  • Changed heraldics worn by orc guards Vhoken’Mhal
  • Changed heraldics worn by orc guards Ballek’Mhal
  • Changed heraldics worn by orc guards Na’Kazkadden
  • Changed heraldics worn by orc guards Na’Sharak
  • Moved QG Shamobth, the Beast in Arrowtooth daytime near the blacksmith
  • Changed clothes of miners NPCs in Mountain Hand to lighter colors
  • Moved NPC for boat travel in Baystone daytime near the tavern, added secondary NPCs and barks
  • Moved The Dragonsire quest objective to a more suitable spot in Mayfalls
  • Swapped some NPCs in Mayfalls with Balmont knights.
  • Changed guards’ armor near king in Goldport throne room.
  • Changed dialogue with NPC for boat travel in Goldport daytime.
  • Moved Na’Sharak scene transition to a more suitable place
  • Changed heraldics worn by Windscar guards
  • Revised item values for rings, shields, weapons and armors

[h3]Fixed[/h3]
  • Fixed respawn rates of pawns in world map not speeding up along with the game world when the player is moving
  • Adjusted hitbox for Vadok’Tar being too small compared to the actual body
  • Fixed a bug triggered by a companion reviving another
  • Fixed a bug causing fewer NPC barks to play than intended
  • Fixed daggers getting an unintended increase attack range when not being used in dual wield with another dagger
  • Fixed rest cost in taverns increasing when discounts for the player are in place
  • Fixed being unable to complete the final reputation quest of a kingdom when the special boss reputation quest is still in progress
  • Reduced SFX volume for worker NPCs sweeping the ground
  • Fixed steps SFX for NPCs in Goldport at nighttime
  • Fixed steps SFX for NPCs in The Sentinels
  • Adjusted cropped tutorials images in Codex view
  • Adjusted animation/positioning of a few guards in Military Camp daytime
  • Moved secondary guard NPC in Mountain Hand”tavern to reduce contrast and back-shining with the blue light source in the room
  • Fixed a bug that prevented input from co-op players to correctly discount the game’s context
  • Fixed a bug that prevented merchants to correctly deploy the right marker hint while objective of a quest
  • Crimes of the Exiles will now be gatherable in both day and night layout (it was missing from the daily layout)


Share the love and stay tuned!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/