
Hello Champions!
We are thrilled to announce the much-anticipated Lorebound update for Alaloth: Champions of The Four Kingdoms is finally available.
This update is dedicated to enriching the game's lore, providing you with a deeper and more immersive experience in the world of Plamen. You can expect a tapestry of history unraveled before you. Ancient stories will be unveiled, allowing you to learn about the rise and fall of empires, legendary heroes, and the events that shaped the realms. Embark on thrilling new quests that focus on uncovering the secrets and mysteries of the kingdoms. Engage with new intriguing characters and face moral dilemmas that challenge your understanding of the lore. Let's take a look at the new features!
[h2]UNVEIL THE SECRETS OF PLAMEN[/h2]
Depending on your reputation, completed quests, companions hired, and even the calendar date, narrative sequences will unlock when you step foot into a specific place,
revealing previously undiscovered details of the story. Your actions in the kingdoms matter more than ever, as they directly influence the timelines you encounter. Embrace the consequences of your choices as you venture through the realm, shaping the narrative in profound ways. Witness the impact of your deeds, reflecting the unique path you have carved in the world.
No spoiler but yeah, with Dragonhold we've introduced dragons and wyverns. That's your personal one!Discover new layers of lore and untold tales.
The more you explore, interact, and engage with the world, the more the story will unfold, rewarding your curiosity and sense of adventure. The dynamic nature of these sequences ensures that each playthrough is distinct and offers fresh revelations, encouraging you to dive back into the game for unique storytelling experiences. Through timelines, you'll witness the unfolding of key moments with cinematic flair, deepening your connection to the game world and its inhabitants. Forge your legend in Plamen and unlock the mysteries that lie beyond every step you take.
[h2]BECOME A VORASTEL MASTER[/h2]
From tavern regulars seeking a friendly match to esteemed nobles seeking the thrill of high-stake bets, gamblers are scattered throughout Plamen, ready to test their luck against you playing Vorastel. Vorastel is a fast-paced and engaging dice game designed to be both accessible to newcomers and challenging for seasoned players. The rules are simple yet engaging: you'll play with three six-sided dice, each displaying numbers from 1 to 5, along with a unique symbol. The primary goal is to reach a total score of 50 points across your dice rolls.
Challenge gamblers all around Plamen and seize the opportunity to amass captivating dice sets!
Different gamblers, different bets, different dice sets to unlock. And unique rewards!Strategically choose when to take risks and when to play conservatively to accumulate points and inch closer to victory. Whenever you roll the dice and collect three identical symbols, you achieve a Vorastel victory, instantly claiming the entire pot. As you participate in Vorastel matches and triumph over your opponents, you'll not only claim the winnings but also gain recognition in Plamen. Your victories will earn you a reputation as a skilled Vorastel player, and as you climb the ranks, more challenging opponents will seek you out.
[h2]UPDATED WORLD MAP[/h2]
In a significant leap towards enhancing your gaming experience, Lorebound brings a remarkable transformation to the world map.
With a 25% expansion, the map now boasts more room to accommodate future content updates while creating ample space for your exploration endeavors. This expansion not only unveils a plethora of new places waiting to be discovered in the future, but also grants access to a host of fresh visual effects, immersing you further into the game's universe.
Here we are, ready to fill the map with new locations, FA, quests...[h2]ATLAS AND QUICK ACCESS TO LOCATIONS[/h2]
One of the most requested features from you guys! To facilitate navigation through this expanded world, we've introduced the Atlas of Plamen. With an extensive alphabetical listing of every location the game offers,
the atlas empowers you to effortlessly find specific spots in mere seconds and you'll have the freedom to drop custom markers onto the map, perfect for outlining your own objectives.
Every single location is listed Mount & Blade-like
Once you've visited a city, you can unlock spawn points for taverns, throne rooms and points of interestVenturing further into the spirit of the update, we've orchestrated a significant reshuffle of NPCs across cities and points of interest all around Plamen. This strategic repositioning not only aligns with the game's rich lore but also introduces a diverse array of minor houses and clans to the fold. As you navigate the world, you'll encounter more fitting barks and engaging dialogues that mirror the ever evolving state of the game world. This transformation, accompanied by an extensive round of dressing for nearly every location, ensures that every corner you explore feels dynamic, authentic, and brimming with narrative depth.
[h2]MISC IMPROVEMENTS, GAMESCOM AND MORE[/h2]
Delving into the rich lore of the game,
we've meticulously proofread almost all texts, improving the quality of quests and dialogues.
Through this process, we also managed to streamline word count for future localization endeavors. Stay tuned for more exciting news about our localization efforts, with Gamescom poised to be a pivotal moment for these developments. Furthermore, our dedication to perfecting gameplay continues as we unveil iterations to the item system. Specifically, we've iterated a bit the parry mechanism, placing emphasis on shields. Now,
shields excel at defending against stuns and offer distinct advantages tied to the game's lore. As we've already said, we are near to have the biggest round of fix for items in a while, but these fixes ensure a more cohesive and engaging experience while waiting for the full cake [a ton of stuff to be added that need testing]. Our team is ready for a new trip to Germany, where we'll be engaging in captivating meetings to discuss console versions of Alaloth.
These discussions promise to infuse fresh perspectives as we set our sights on the highly anticipated 1.0 release.
Just a few random things we are busy with right now. Casters anyone?
Puzzles. We love puzzles!Once we're back from our journey, we're diving right into action.
We're hosting a brand new AMA session with our dedicated development team. Get ready to delve into the intriguing details of our next steps, as we unveil all updates currently in the works. Yes, you read that right: there's more than just one on the horizon. We're committed to enhancing your experience, and we can't wait to share our progress with you.
The journey ahead is packed with adventure, and we're honored to have you by our side. Your feedback and support continue to drive us forward, and we can't wait to reveal what's in store. Get ready for a thrilling ride,
there's no better time to be a part of the community. Changelog to follow, see you in-game!
[h2]CHANGELOG[/h2]
[h3]Added[/h3]
- Added 50+ timelines
- Added voice overs for Hero Books
- World map expanded by 25% to prepare next updates
- Added voice overs for different NPC all around Plamen
- Added quick access to sub-locations (i.e. a tavern or a throne room) from the World Map. Sub-locations need to be accessible and visited at least once
- Added Vorastel dice game, gamblers NPCs to play with and unique dice sets to collect
- Addedd new achievements
- Added secondary NPCs in Boatman Hut
- Added narrative barks and secondary NPCs in Na’Nardur
- Added narrative barks and secondary NPCs in The Sentinels
- Added narrative barks and secondary NPCs in Mayfalls
- Added narrative barks in Fal’Thalas
- Added narrative barks in Knife Ears
- Added narrative barks and NPCs in Na’Sharak
- Added narrative barks and NPCs in Coldwood
- Added narrative barks and NPCs in Windscar
- Added Minor Deities to Codex
- Added Minor Houses to Codex
- Added new loading tips
- Added new loading screen arts
- Added new heraldics in char creation for Legacy Mode
- Added Atlas of Plamen. While in Free Mode in World Map, players will now be able to pin a custom marker anywhere on the map and have a compass pointing to it with the chance to find locations on map in a faster way
[h3]Changed[/h3]
- Moved various geographic elements in the world map following the new size
- Moved Idaris’s Sanctuary closer to Goldport
- Idaris’s Shrine next to Baystone moved to the early sanctuary’s position
- Moved locations Sholunarr, further into east side of the map
- Moved location The Golden Palace
- Moved location Tyl’Nar
- Moved location Vanril’s Falls
- Moved location The Tyrant’s Grave
- Moved location The Infernal Pits
- Moved location Kima The Volcan
- Moved location Skull Rock
- Changed Na’Sharak POI into a city, moved closer to Gholuk
- Changed Sholunarr POI into a city
- Changed Rockstarn POI into a city
- Changed Windsca rfrom POI into a city
- Added heraldic to Mountain Hand
- Added heraldic to Arrowtooth, moved closer to Gashak
- Moved Maraika’s Shrine south from Gholuk near to Vhoken’Mahl
- Changed spawn of enemies in Hammerhaven
- Changed spawn of enemies in The Citadel
- Reduced visual size for swords sabre, cutlass, falchion, falcata
- Enabled keyboard remapping for more menu actions: Skip / Compare / Mark all read (default ‘T’), Filter / Headgear (default ‘V’).
- Updated player barks for locked access to FAs giving hints about the location
- Dialogues from engaging pawn fights in the world map will now be in italic style when not used in first person to enhance narrative
- Updated travel option texts for Griffin, Gates, Dragon to better indicate the destination of choice
- Updated location info in world map for Na’Sharak, Windscar, Dragonhold
- Removed sub entry for Goblins in codex
- Removed Lore Character Zoran The Shade from Windscar daytime
- Removed companions from Muh’Raazh
- Changed Gashak main location’s name The Unchained to Titan’s Wrath
- Changed Edhenen sub location’s name The Griffin Keep to Valendor
- Added narrative bark and new dressing to the alchemist in Military Camp
- Changed bark of secondary NPC near fireplace in Windscar’s tavern
- Changed heraldics worn by orc guards in Arrowtooth
- Changed heraldics worn by orc guards Na’Nardur
- Changed heraldics worn by orc guards Gashak
- Changed heraldics worn by orc guards Vhoken’Mhal
- Changed heraldics worn by orc guards Ballek’Mhal
- Changed heraldics worn by orc guards Na’Kazkadden
- Changed heraldics worn by orc guards Na’Sharak
- Moved QG Shamobth, the Beast in Arrowtooth daytime near the blacksmith
- Changed clothes of miners NPCs in Mountain Hand to lighter colors
- Moved NPC for boat travel in Baystone daytime near the tavern, added secondary NPCs and barks
- Moved The Dragonsire quest objective to a more suitable spot in Mayfalls
- Swapped some NPCs in Mayfalls with Balmont knights.
- Changed guards’ armor near king in Goldport throne room.
- Changed dialogue with NPC for boat travel in Goldport daytime.
- Moved Na’Sharak scene transition to a more suitable place
- Changed heraldics worn by Windscar guards
- Revised item values for rings, shields, weapons and armors
[h3]Fixed[/h3]
- Fixed respawn rates of pawns in world map not speeding up along with the game world when the player is moving
- Adjusted hitbox for Vadok’Tar being too small compared to the actual body
- Fixed a bug triggered by a companion reviving another
- Fixed a bug causing fewer NPC barks to play than intended
- Fixed daggers getting an unintended increase attack range when not being used in dual wield with another dagger
- Fixed rest cost in taverns increasing when discounts for the player are in place
- Fixed being unable to complete the final reputation quest of a kingdom when the special boss reputation quest is still in progress
- Reduced SFX volume for worker NPCs sweeping the ground
- Fixed steps SFX for NPCs in Goldport at nighttime
- Fixed steps SFX for NPCs in The Sentinels
- Adjusted cropped tutorials images in Codex view
- Adjusted animation/positioning of a few guards in Military Camp daytime
- Moved secondary guard NPC in Mountain Hand”tavern to reduce contrast and back-shining with the blue light source in the room
- Fixed a bug that prevented input from co-op players to correctly discount the game’s context
- Fixed a bug that prevented merchants to correctly deploy the right marker hint while objective of a quest
- Crimes of the Exiles will now be gatherable in both day and night layout (it was missing from the daily layout)
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