1. Alaloth - Champions of The Four Kingdoms
  2. News

Alaloth - Champions of The Four Kingdoms News

[9.9.22] New Hotfix available now!

[h2]CHANGELOG[/h2]
  • The Mountain Horns quest marker in world map pointing to wrong location has been fixed
  • Shadow of the Mudar quest rewarding 3x Skyfeater trinket is now working properly
  • Boss encounters are now introduced by a quick intro timeline to go deep with lore. Timeline will be polished and iterated with next updates [bosses updated: Bogromon, Alaloth, Akidaan, Kariasha, Jarzothan, Ahromon and Ilzeborth]
  • Item, weapons and equipment iteration is still in progress. A new set of stats has been implemented, changing weapons, shields, armors [resistances/bonuses]
  • Gems rarity and market value fixed
  • Dialogues and barks all around Plamen improved [showing now variations for each race, previously not working properly 100% times
  • Minor bugs fixed [missing icons, card data, descriptions]



[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[2.9.22] New Hotfix available now!

[h2]CHANGELOG[/h2]
  • Fixed a bug interrupting companions’ bow skills and freezing the behavior of all AI in the scene
  • Removed 2H weapons leftovers from strongholds’ blacksmiths stocks
  • Fixed some enemies’ AoE skills breaking when aiming at a non active target
  • Description fixed for Earthquake, Leaping Strike, Force Wave, Rain of Arrows skills
  • Fixed Tutorial UI getting cut when using wide aspect ratios
  • Fixed a bug making the bounty board unresponsive from time to time
  • Fixed a bug causing wandering vendors’ dialogue options lead to Vendor UI despite the choice
  • Fixed a bug causing player-controlled companions being unable to parry enemies’ attacks
  • Parrying arrows with weapons with perfect timing allows now players to deflect the projectile
  • A first round of iteration on weapons has been completed. Base damage of all weapons has been reworked and CritChance is now different for almost every weapon in-game
  • Minor fixes and dialogues' tweaking


[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[30.8.22] New Hotfix available now!

[h2]CHANGELOG[/h2]
  • Achievement ‘Snail’ will now unlock on the 5th year as by description (4 years in-game); achievement ‘Sloth’ description updated to the 2nd year (1 year in-game)
  • Fix Solemnwood navigation inconsistently breaking on scene load
  • Fixed a quest related special vendor spawned notification
  • Fixed Masterchef of Baga quest markers
  • Moved a QG in Goldport night layout
  • Fixed Desert Scales’ QG availability
  • Revised cost and rarity for stronghold upgrades
  • Fixed a bug that could make the councilor spawn two times during the king summon’s chronicle.
  • Strongholds items and servants prices iterated. Servants have now rarity. New servants with different stocks and skills will be available through the Councilor from time to time


[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Back from Germany!



Hello Champions!

Monday morning and here we are, back in action, after a super crazy week in Germany. The team took a short break but a couple of heroes [Alberto & Giulia] drove to Cologne for the most important event of the year, 3 years later. Meeting old [and new] friends has been amazing, we missed IRL stuff so much. Sorry for being slower than usual in answering on Discord but hope you had a good time playing the game or just enjoying some vacation before September's restart. This update is just to inform you that we are fully operative, working on features announced with our first draft of the roadmap. Full mouse & keyboard support is our prio now, happening next month along with a very first update of the world map and new other features we are going to explain in details later on next week. Back to GC topic, a lot of people asked why we were attending the event and we are posting this to answer this question as well!

Making games is about the long term and we had the chance to meet many potential partners to plan the future of the game for years to come. When we started pitching Alaloth a few years ago, we were pretty sure to have a very unique concept. The point is that every single dev in the world is basically convinced to pitch something unique and 99% of the time it is not true. Validation comes with users playing the game and giving feedback and that's the reason why now, data at hand, we are pushing so hard and we are asking for support as never before. "It's like Baldur's Gate and Diablo had a baby". This is what people say the most of the time when reviewing Alaloth and this is why we're convinced that the full release has the potentials to be huge with the right partner jumping in. So it's about finding the one open to discuss the next steps toward 1.0 and beyond, with a few DLC already planned and so many ideas on our desk [yes guys, we know everyone is asking for proper multiplayer and online features...]. We'll be focusing on balancing for the next weeks, expect a new patch later on today, fixing a few strongholds-related issues [wrong prices for servants] and some other cool stuff. Thank you all!

Share the love and stay tuned!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[22.8.22] New Hotfix available now!

[h2]CHANGELOG[/h2]
  • Fixed a bug breaking movement on map with mounts on specific terrains
  • Mounts cost has been changed
  • Ingots cost has been changed
  • Gems cost has been changed
  • Community shortlink added to the main menu
  • Misc fixes [few dialogues now working as intended]


[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/