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Alaloth - Champions of The Four Kingdoms News

Time for a new development update and celebrations!



Hello Champions!

As we already said in our Discord server, we are finally back in action after a crazy October! Last month has been full of meetings and we have been busy with a relocation in the UK [not moving the studio, just opening a new office here!]. The team in Italy worked hard during this week and we've just released a new patch, so check the latest changelog and download the latest version of the game which is full of quality of life fixes and some new cool stuff to check. We have to say that we are a bit late with the plan. It's not about contents, everything is almost ready, but we've realized on the way that splitting updates on the way is not the most convenient thing to do at the moment, considering what's happening around us. Time ago, we sat down and decided to go on with small updates adding locations, quests, chars almost on weekly bases. We tried to work like this but we decided to revert and go big with a massive patch expanding the world map and including all the changes announced a few weeks ago. Again, nothing to be worried because nothing changes for the long term, but we really understimate what was happening around us and we already knew that development is not about coding stuff only and communicate things properly is pivotal. Even if we are looking for new people to join us, our team stays super small and business related stuff took 100% of the time of the people usually taking care of this [Alberto. Me]. We apologize for this but it is how it works. We literally didn't have time to sit and write down stuff: flights, trains and meetings in four different countries drained our energy. Not whining, all has been great but still a lot of work to do! At some point we've announced that we were running for the Indie Development Awards at Game Connection and we are proud to announce that we've won Best Hardcore Game! Game Connection is one of the most important business event in the world and we love celebrating such an important achievement.

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Game Connection has been a RL event of course but it was not the only one we were attending last week. Just a day before the kick-off in Paris, we've received other amazing news from the US, with five awards won at Nyx Game Awards, PC Game category. Alaloth has been awarded as:



  • Best Indie Game
  • Best Gameplay
  • Best Visual Art
  • Best Role Playing Game
  • Best Game Direction [lovely personal achievement]

Past editions celebrated games like Dying Light 2 Stay Human, The Last of Us, It Takes Two and many others, no need to say how much we are happy of this. All of this is a breath of fresh air for us, after the storm we've gone through before the release. We are still giving 110% to improve the game, with new features, balancing and all the adds we've promised.



Right now, we're putting together the new locations and yes, we are a bit late as already explained, but of course what will be delivered will be way bigger than expected and way bigger than what we've announced, with way more contents available than originally scheduled. So, yes, Rockstarn, Arrowtooth, Mountain's Hands and Fal-Thalas but even Windscar [a new city in Edherest] and Na'Sharak [an orcish port close to Vokhen-Mahl]. And a few secondary locations filled with quests and new NPC. We've finally defined the new FA as well, with new bosses from The Spectral Circle and other vicious creatures from the abyss. And much more, details to follow! Can't wait to see you playing and get new feed on the balancing.

Share the love and stay tuned!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[7.11.22] New Hotfix available now!

[h2]CHANGELOG[/h2][h3]Added[/h3]
  • Time-sensitive quests are now better communicated via ad-hoc UI elements.
  • Banner notifications will state if a quest is time-sensitive on pick-up and/or progress.
  • Where the context allows an hourglass icon will be appended to the quest name if time-sensitive (i.e. Quest Log, InfoLocationBox, Zone Overlay).
  • A summary of all the stats of the character can now be accessed in the Character Tab.
  • When blocking using mouse and keyboard the character will now face the pointer as long as the blocking button is held.
[h3]Changed[/h3]
  • The headgear toggle has been moved in the General options menu and its effect will now be global.
[h3]Fixed[/h3]
  • Input will now be properly stalled after opening a Booty Chest.
  • Quick shortcuts when navigating lists could end up out of bounds.
  • Bogromon's boss introduction was leaving the player unarmed: weapons will now be correctly re-equipped.
  • Alaloth's boss introduction could make the camera unresponsive to player movement when attempting to pause near the end.
  • Fixed a bug that made some hardware configurations unable to provide at least one valid FPS cap: a FPS cap equal to the monitor’s refresh rate will now always be available.
  • Disallow Character UI to open itself if already engaged in a wandering fight when in World Map.
  • Counterattacking could make the game misbehave if triggered on the same frame of the counterattacker's death.
  • Transitioning from World Map to Main Menu wasn't properly stalling AI behaviors for the entirety of the transition.
  • Fixed a bug that caused enemies behind walls to be able to be locked when switching to next/previous target with mouse and keyboard (default E/Q).
  • Fixed a bug causing loading screens to occasionally get stuck.


[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[20.10.22] New Hotfix available now!

[h2]CHANGELOG[/h2]
  • Fixed icons inside texts overlapping surrounding characters with wide resolutions.
  • Fixed a bug in Keyboard Control Settings where the Game Menu could be closed as soon as a remap attempt was initiated, making the menu unusable for the session.
  • Fixed a bug in Keyboard Control Settings where changing remap category by clicking on relative arrows with mouse while an entry is selected makes it impossible to close the page.
  • Fixed a bug in Control Settings allowing it to close the whole Game Menu upon receiving the relative input to open/close the Game Menu.
  • Fixed a rare bug on death of last AI character in FA, making successively spawned ones unresponsive.
  • Added default sorting for items: navigating item lists should now be more manageable.
  • Fixed a bug that could leave the UI unresponsive when acquiring a new skill/trait/stat point.
  • Fixed a bug that could result in an entry being skipped while navigating any list (i.e. items, codex entries, quests, etc).
  • Fixed a bug that resulted in floating texts for damage received not being spawned correctly.
  • Fixed a bug that could make some NPCs in Thilaris being clipped by the camera.
  • Fixed A Mother's Gift quest day/night hints
  • Fixed a bug that caused blacksmiths craftsmanship progression not to match the original design intent.
  • Improved mouse support during gameplay
  • Mouse left click can now be used to interact when in range both in world map and within gameplay locations.
  • Holding the cursor movement button (ALT by default, freely rebindable) will make the player/pawn move towards the cursor to mimic joystick input.
  • Attacks and skills can now be directed via the mouse cursor without requiring for the target to be locked: just hovering over the target will make the character turn towards it.


[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

We have been nominated! Vote for Alaloth for the People's Choice Award!



Hello Champions!

Some news for you all after a few days of silence! Lot of cool things are actually in progress and we are in the middle of many super interesting discussions, following-up the meetings we had at GamesCom! We spent the last month in the UK and we are dealing with some top secret corporate stuff now, that's why we have been a little bit slower than usual in answering here or on our Discord server. The World Update #1 has been slightly delayed as you probably noticed, but it will arrive soon along with other features originally scheduled for the next months [more details soon]. A new build is on the way for Wednesday with a great number of fixes, new contents and new improvements for mouse & keyboard, following the major update we've released last month. Meanwhile, we are proud to announce that Alaloth has been nominated in 4 different categories at the Game Connection Indie Development Awards, taking place during the Paris Games Week in November. A world class jury nominated us for The Grand Award [the main one], the Best PC Game Award and for the Best Hardcore Game Award. Moreover, we are competing for People's Choice Award, assigned directly by players. That's why we are asking for your help now: go here and vote for Alaloth. Always remember that anything helping with visibility means more sales. More sales mean more resources to invest in the development. More development means more cool stuff for you in an endless loop of happyness. Thank you for the support, as usual!

Share the love and stay tuned!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[5.10.22] New Hotfix available now!

[h2]CHANGELOG[/h2]
  • Fixed a bug where damaging characters as soon as they are spawned would invalidate the whole attack.
  • Fixed sanctuary zone overlay overlapping with companion picker UI.
  • Fixed a bug that could make the wandering fights in world map not properly scale according to design intent.
  • Fixed a bug that prevented the final loot chest to deploy the interactable outline.
  • Quests that require to be the first to claim a fighting area will now properly fail if claimed by another champion.



[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/