[12.8.22] New Hotfix available now!
[h2]CHANGELOG[/h2]
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- Unity updated to a new stable version allowing us to put in custom tool to get useful data for balancing and iterations. Small issues could pop-up despite the intensive testing sessions before the switch. Just be sure of send over dumps if weird things happen
- Dhara’Ahzim codex entry now works properly
- Leaping Strike attack making the player ‘bounce-back’ when used on a wide enemy now works properly
- Shaba-Ku quests’ order switched (House of Orphans, Baga’s Shame, Mirrored Vanities)
- Brewdall Family Crest Quest dialogue is now fixed
- See-through outlines of players when behind some NPC now fixed
- Warlord skills not working properly with an unarmed char now fixed
- Polearms are now correctly held with both hands while in fighting stance
- Pad now works properly when remapping mouse & keyboard
- North-East corridor navmesh in Stonechair now fixed [behind Xamoth]
- Spawn point and irregula navmesh in Rot Finger now fixed
- Tentative fix of the cage’s glitch in Black Heart deployed
- Fixed Odan’s skill description showing incorrect ‘Physical Damage’ icon.
- Red Crystal used in one of The Citadel’s puzzle, has its description fixed
- Typos in Star Path texts, fixed
- Cut off description in Journal for “Deal with the Devil” quest fixed
- Removed invisible unwalkable spots in upper area of The Citadel
- “Tranquil brigands” perk will now affect only the brigands of the relative kingdom and not every hostile pawn as it (wrongly) happened before
- A guard in Westwall wrongly handled 2 weapons, now fixed
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/