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Lore Update #6 - The Dragons of Bane and Flame



Dragons are competitive creatures. It is because of this that the four dragons remaining on the continent each claimed a kingdom for themselves. Having branched out and settled in their own kingdoms, the dragons are able to hold dominion over all the lives in a territory untouched by the other dragons. They use their environments almost to exhaustion, corrupting the land against its inhabitants.

Last week we spoke of the Dragons of Black and Gold. They were introduced as the dragons of the realm of humans and the realm of dwarves. The remaining two dragons that we’ll discuss today sought other prey...

[h2]Viainne[/h2]

Hidden in the dense forests of Larastir, the green swift tailed dragon, Viainne, bides her time, hunting in silence as to not attract the attention of the elves. She is a prideful and vengeful dragon, but patient in her need to exact revenge on those who wronged the dragons so many years ago. She sees herself as superior to the other dragons and often does what she can to undermine them in her goal to reign supreme. The cave which she dwells contains a scent that enthralls mortals as they approach, allowing Viainne to enslave them, consume them, or slay them as she wills. Being the fastest of the dragons, she is one of the most dangerous opponents on the continent.

[h2]Pyre[/h2]

Heat like the abyss, hell on earth...that is what the red dragon, Pyre, brings to all orcs as he ravages the lands of Baga. Pyre cares nothing for the traditions of old, he doesn’t hold grudges or fear anything, he just feels the need to burn everything in sight until the world is consumed by fire. He arbitrarily switches between two extreme personalities, one brooding upon the ashes of a dead fire and the other like a great inferno of hatred that he unleashes upon the land. Pyre is the lord of everlasting fire, and those who try to venture into his obsidian cave will find it very difficult to avoid his devastating flames much less kill him.

[h2]Discover New Content Every Week[/h2]
If you missed any Lore Update post, explore them here:
https://steamcommunity.com/games/919360/announcements/detail/3062978248987410802
https://steamcommunity.com/games/919360/announcements/detail/2948134480314900440
https://steamcommunity.com/games/919360/announcements/detail/2948134480286416728

We hope you enjoyed this foray into the rich world of Alaloth. Which dragon did you find the most interesting? Share your thoughts with us on Steam and Discord.

Lore updates will be posted on Steam every Wednesday* and will introduce key characters, companions, guilds, places, monsters, stories, gods, legends, and so on, to give you the full picture of the work we’ve done to bring this epic world to life. A brand new piece of art will be available every Monday* as well!

Be sure to check Steam every other Friday* to get an update on Alaloth’s development. The updates will give a general overview of in-game content, explain gameplay features, give insight into the gaming tech we use as well as reveal other game-related content.

*Based on external and internal factors, the frequency may change.

[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter Subscribe to our Newsletter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Official Alaloth Wiki on Fextralife



Champions!
Today is worldwide Wikipedia day. It’s a great opportunity to celebrate people’s contributions to open and free knowledge sources.

We’re excited to announce that we have partnered with Fextralife to bring you The Official Alaloth Wiki. It will grow with time, as we unveil more and more Lore Updates, but you can already read the available articles and submit your own (based on materials we’ve shared in the past).

[h3]>BROWSE THE OFFICIAL WIKI<[/h3]

Let the wiki grow!

[h2]About Fextralife[/h2]
Fextralife is a video game news resource and gaming hub fueled by a team of dedicated gamers with a focus on the RPG genre as well as innovative games. We are here to share detailed game mechanics and information via our Video Game Wiki Hub, and news, previews, reviews, articles, and guides from our contributors on our blog as well as lively discussions and debates on our forums.

[h2]Learn more about the world of Alaloth[/h2]
Check out a new piece of art in the Steam Artwork section every Monday: https://steamcommunity.com/app/919360/images/

Every Wednesday on Steam, you can discover new Lore Updates which introduce key characters, companions, guilds, places, monsters, stories, gods, legends, and so on, to give you a full picture of the work we’ve done to bring this epic world to life. Read the latest issue:
https://steamcommunity.com/games/919360/announcements/detail/3062978248987410802

Every other Friday we share Development Updates which give a general overview of in-game content, explain gameplay features, give insight into the gaming tech we use, as well as reveal other game-related content. Check it out:
https://steamcommunity.com/games/919360/announcements/detail/4811498361139642910

[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter Subscribe to our Newsletter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Lore Update #5 - The Dragons of Black and Gold



Imagine a world on fire, where mortal lives are forfeited to any beast that craves their flesh, where dwarves can be buried beneath their mountains forever in an instant, and the gold of The Four Kingdoms lies amassed in the lairs of great dragons. This is every dragon’s dream, and an objective that was set to them eras ago. At first, there were many dragons fighting alongside the Mother of Betrayers, burning and pillaging the lands of Karak-Hohn, Baga, Larastir, and Edherest. They destroyed countless halls and cities, and killed many in their rampage, an accomplishment they are proud of. But after years of being hunted by the dwarves and the fall of the Mother, most of the dragons have flown away from the continent, back into their homeland.

Now only four remain, each having carved out their own domain in the Split Kingdoms. They are each more vicious than the other, competing amongst themselves for the honor of being the greatest dragon that ever lived, a legend along with their mother, Geis. Today we’ll discuss two of the four dragons, Shadis, the dragon of Black and Razen, the dragon of Gold.

[h2]Shadis[/h2]

Shadis lives in darkness, in the depths of a cave, waiting for those dim enough to venture in and meet their end. He is different in appearance from other dragons and it is rumored that there is more to him than meets the eye. He is after all, a lord of the shadows. Unlike his vicious and bloodthirsty siblings, Shadis prefers magic to combat and uses his skills as a necromancer to defeat his enemies. He then resurrects his slain enemies to serve as his personal guard and watch over his treasure as he hunts. Many tales have been told about Shadis, speculating about his strange appearance and the oddness of his powers that surpass the magic that dragons usually have. Whether he is really just a dragon or perhaps a demon in disguise remains a mystery.

[h2]Razen[/h2]

Nestled at the top of a dwarven mountain, a golden giant keeps his eye on all that happens below and terrorizes anyone who is foolish enough to approach, leaving no survivors. Long ago, Razen came to the continent, thirsty for dwarven blood. The dwarves made a plan to bring an end to his rampage by trapping him in molten gold, poured from above so that it would envelop him completely, but the trap failed. Razen emerged with his scales as hard as metal with a new armor of gold, a golden dragon. Ever since, he’s continued to devour hapless dwarves, descending from the top of his mountain to attack unsuspecting caravans. Razen’s golden coat has exacerbated his greed, making him horde more treasure than any other dragon.

[h2]Discover New Content Every Week[/h2]
If you missed any Lore Update post, explore them here:
https://steamcommunity.com/games/919360/announcements/detail/2948134480314900440
https://steamcommunity.com/games/919360/announcements/detail/2948134480286416728
https://steamcommunity.com/games/919360/announcements/detail/2947008021749049042
https://steamcommunity.com/games/919360/announcements/detail/2947007387768598012

We hope you enjoyed this foray into the rich world of Alaloth. Which dragon did you find the most interesting? Share your thoughts with us on Steam and Discord.

Lore updates will be posted on Steam every Wednesday* and will introduce key characters, companions, guilds, places, monsters, stories, gods, legends, and so on, to give you the full picture of the work we’ve done to bring this epic world to life. A brand new piece of art will be available every Monday* as well!

Be sure to check Steam every other Friday* to get an update on Alaloth’s development. The updates will give a general overview of in-game content, explain gameplay features, give insight into the gaming tech we use as well as reveal other game-related content.

*Based on external and internal factors, the frequency may change.

[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter Subscribe to our Newsletter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Development Update #3 - The animation process of Alaloth



Alaloth has a very complex combat system which is a key part of its gameplay, so the combat animations had to be both functional and impressive. We chose Alaloth’s fighting styles and their animation after a long period of study and comparison together with our tech-animation department and designers. We wanted Alaloth’s combat system to be as spectacular as possible. The system we settled on allows you to choose from and improve 5 different fighting styles, all with their own unique animations—one-handed, one-handed + shield, two-handed, dual wielding, and polearms.



The animations we ended up using were taken from our libraries and then modified by our animation team to adapt them to the needs of our designers and maintain a unique visual style. We utilize both motion capture and handmade animations and Root Motion is essential for us to make movement and combat as real as possible. Once all the animations were put into our test environment (we call it the Dojo) and selected, we moved on to managing the animator controllers in Unity. During this development phase, it was important to maintain a dialogue between our coders and tech-artists to ensure the best possible management of the animations and transitions. Our goal of course was to have everything be as smooth as possible, so to do that, we needed to set certain mechanics in our animator controllers to create a unique common base set to start from for each fighting style.



Each fighting style was designed in a way that the timing and combos would give the same feel and so enhance players’ experience with all 5 fighting styles. Light attack animations and heavy attack animations are used in each style, and thanks to our animator controller, we were able to manage combos consisting of only light or heavy attacks, or a mix of both. In addition, we introduced a multidirectional dodging system to give the player a tactical advantage by being able to dodge attacks in all 4 directions once an enemy is locked onto.




Enemies in the game also use this animator controller system and, thanks to a complex AI, they can manage a series of fighting styles and behaviors—from the most cautious to a more aggressive and brutal style. Finally, closely related to the VFX department, we have unique animations for unique skills. In Alaloth you can customize your character by choosing different Ways of Power, classes, and skills. Each one of these has its own animations, changing accordingly with the chosen fighting style.



But in the world of Alaloth there are not only warriors looking for fame and fortune. In each city, town, or tavern you will find different NPCs and animals, each with their own set of animations, according to the situation or task they are carrying out. Plamen is a living world and we transmit all of this through the scenes of everyday life with tons of gestures that are scripted by our writers and to allow players to appreciate each dialogue and all the small details that make the lore of Alaloth unique. With all of this we hope to make Alaloth’s world as immersive as possible.


[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter Subscribe to our Newsletter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/





Lore Update #4 - The Plamen Travel Guide



Champions!
Let’s continue our journey through the world of Alaloth. You’re already familiar with the Kingdoms and their cities, so it’s time to stray off the beaten path.

[h3]Journey through Plamen[/h3]
As you travel across the lands of The Four Kingdoms, you will find yourself in cities, caves, ruins, and dangerous areas. Some of them are revered and often worshiped by the kingdom they are found in as special points of interest.

Each of these places are considered important monuments to the culture of their kingdoms, and the envy of many. They often mark moments in history that could not be forgotten.

[h2]Points of interest in Edherest[/h2]


[h3]The Sea of Stars[/h3]
Located at The South Sea of Edherest, this shore is unusually calm and holds shimmering lights that shine at night. The lights take the shape of constellations that are not present in the night sky and have bewildered scholars for ages. The waters are considered a sacred place, blessed by the gods, and thus no warship may enter the territory of the Sea of Stars and no blood may be shed in its vicinity.

[h3]The Tears of Light[/h3]
Vaizmil’s face shines through a remarkable sculpture carved into the cliffside here. A true testament to human art that encapsulates nature’s beauty, the Tears of Light fills all that look upon its grace with awe. Waterfalls flow from her eyes like tears, grieving the death of the Goddess of Light.

[h3]The Turquoise Ice[/h3]
Nestled beneath a glacier, there lie beautiful gems and crystals that shine their light through the ice, changing its colour to turquoise. It remains unknown why the gems are buried inside the glacier, but most can agree that the spectacle of the ice and lights is surely divine.

[h2]Points of interest in Larastir[/h2]


[h3]The Sentinels[/h3]
Towering over the landscape, the Sentinels, huge monoliths, were formed by the fierce winds of the southwest, originating in Chillwitch. Having contended for their possession for years, the dwarves and elves came to an understanding that the stones should be protected together rather than fought over.

[h3]The Gloworm Caves[/h3]
To the south of Dawn’s Rest lie the Gloworm Caves, brimming with resins that shine like gems, reflecting the light of the stars into the beautiful landscape. They open inside the ancient forests of the world, surrounded by trees that were petrified long ago.

[h3]The Waterfalls of Wishing[/h3]
North of the elven city of Nir’Lathias, the Waterfalls of Wishing astound those who are fortunate enough to see them. The bizarre saturated colors of the water and plants comes from, as legends say, the magic of fairy creatures that dwell in the area, though nobody has seen them.

[h2]Points of interest in Karak-Hohn[/h2]


[h3]Bingel, The Hawk[/h3]
Carved into the stone by strong winds and shaped into the form of a woman with an eagle head, Bingel is viewed by the dwarves as a protective idol of their culture, a sign from the sky goddess that the heavens will not harm them.

[h3]The Bloody Lake[/h3]
The mountain’s blood flows down to this lake, tainting it as red as can be. Some say that the blood comes from the dragons slain by the dwarves in days past. But the reality is much less interesting than the tale woven into the place, as the color originates in the rusty water and diluted minerals that come from the dwarven mining camps.

[h3]The Eye[/h3]
The highest peak of the Giant Knee, the Eye overlooks an impressive landscape spanning several hundred feet below it. The beauty one sees when embracing the view is unparalleled. For that reason the dwarves consider The Eye to be sacred ground where funeral rites are held.

[h2]Points of interest in Baga[/h2]


[h3]The Spoor of Gorbag[/h3]
South of the Great Mothers, a great depression named The Spoor of Gorbag cuts the land that looks as if a giant horse smashed the ground with its hoof. The crater runs deep into the ground to the point that water springs from its depth. The orcs have been trying to devise a plan to channel the water to their towns for a long time.

[h3]The Well of Baga[/h3]
In the light of dawn after Baga’s humiliation in The Valley of Storms, a hole appeared, running deep into the ground until no man could see its bottom. It is said that inside the rift the body and spirit of the hero Baga still roams, restless from his failure. The orcs regard it to be a sacred place that serves as a reminder of the horrors that Baga’s pilgrimage wrought upon the Desolation.

[h3]Kima, The Volcano[/h3]
A small active volcano by the southwest border of the Desolation. Frequent seismic activity savages the land, and the volcano is prone to eruptions. The gas spewing from its depth gave birth to many poisonous herbs, fatal to most.

[h2]Discover new content every week[/h2]
If you missed any lore update post, explore them here:
https://steamcommunity.com/games/919360/announcements/detail/2948134480286416728
https://steamcommunity.com/games/919360/announcements/detail/2947008021749049042
https://steamcommunity.com/games/919360/announcements/detail/2947007387768598012
We hope you enjoyed this introduction into the rich world of Alaloth. What did you find the most interesting? Share your thoughts with us on Steam and Discord.

Lore updates will be posted on Steam every Wednesday* and will introduce key characters, companions, guilds, places, monsters, stories, gods, legends, and so on, to give you the full picture of the work we’ve done to bring this epic world to life. A brand new piece of art will be available every Monday* as well!

Be sure to check Steam every other Friday* to get an update on Alaloth’s development. The updates will give a general overview of in-game content, explain gameplay features, give insight into the gaming tech we use as well as reveal other game-related content.

*Based on external and internal factors, the frequency may change.

[h2]Discord Kingdom Allegiance[/h2]
Lately, we also introduced an Allegiance feature on the game’s official Discord server. Those of you who are already in the server or just joined it, have to decide to which King or Queen you want to swear your allegiance.

For now, the roles are just a display of your allegiance. In the future, they will play a greater part in community activities.

Make sure to pick your Kingdom now and discuss your homeland’s lore with your fellow countrymen.

Enjoy your stay!

[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter Subscribe to our Newsletter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/