1. Alaloth - Champions of The Four Kingdoms
  2. News

Alaloth - Champions of The Four Kingdoms News

Updated world map, a new kingdom, localization and more!



Hello Champions!

We're excited to announce that Skylight is the next step in our journey, as one of the options originally detailed in our shared roadmap on Steam. The decision to go forward with Skylight was made after careful consideration of all aspects currently in progress. We appreciate your support and value your feedback, of courses. The scheduling of our updates is closely aligned with critical business discussions with publishers and new partners for the full release, the console version and many other things we hope to share in fulll as soon as possible. All of this will enable us to bring the Alaloth experience to a wider audience, ensuring that the game's growth remains aligned with the needs and desires of our community and with our long term vision.

THE LUMINOUS TRIARCHY


This update is set to illuminate a new chapter within the world of Alaloth, introducing The Luminous Triarchy, a theocratic kingdom, and delving deep into the lore of the Shield Bearers and the sacred religion of Plamen. During the summer we've been deep in the trenches, making some serious upgrades behind the scenes. Our coding wizards, Federico and Marco, have been working their magic on the game's foundations. We're talking about fine-tuning the nitty-gritty, from the internal pipeline to the codebase itself. This means a smoother, more epic experience for all of you. You might have noticed we've slowed down a bit on the patches [just 70 or such...]. No worries, though! It's all part of the plan. We're juggling a bunch of exciting tasks at once, so we've decided to go for bigger updates rather than a flood of small hotfixes. Trust us, it's going to be worth the wait.

Gleamreach, where the clergy and the old houses of Edherest rule with the help of the Shield Bearers!

Prepare yourselves for an odyssey filled with new quests, formidable adversaries, and awe-inspiring locales waiting to be explored. The update promises to challenge even the most battle-hardened champions. Furthermore, the update will usher in various system enhancements to further refine your gaming experience. Stay tuned for more details as we venture forth into this new realm! No ETA yet but we can confirm that we are aiming to be out in November the latest!

ABOUT LOCALIZATION


As many of you are aware, localizing a vast game like Alaloth, now boasting an updated word count of over 350,000 words, is an extensive endeavor. The costs involved are significant, and we've been exploring partnerships to ensure that players around the world can enjoy the game in their native languages. Over the past month, due to overwhelming demand, we've initiated the integration of
tools that promise to streamline the localization process
. These tools not only aim to assist potential partners but also provide an opportunity for us to manage the translation effort internally, if needed.

German!

Spanish!

We're pleased to share that a suite of these localization tools will be hopefully available with the new year. Currently, we're conducting internal tests to guarantee the quality of the translations. It's important to note that while these tools greatly facilitate the process, the translation itself won't be automated. A substantial amount of work on glossaries will be required to ensure accuracy.

The exciting aspect of this development is the potential to make Alaloth accessible to players in a multitude of countries, not limited to key territories. At the moment, we're focusing on Italian localization with a dedicated internal team, because testing tools starting with our native language helps to speed-up the process, of course. Following this, we'll be setting our sights on other languages.

FALL 2023


We've got some seriously exciting plans in the works for the future of Alaloth. While we can't spill all the beans just yet, we wanted to give you a little taste of what's coming! We've been doing some serious brainstorming over here, and we wanted to be upfront with you. We considered a modest price adjustment for the game, but after much deliberation, we've decided to stick with the current pricing for a while more. Right from the get-go, many of you reached out, asking how you could support us, even proposing donations. We've always been incredibly moved by your generosity, but we wanted to make sure it was a two-way street.

So, we've been hard at work setting up a program for all you amazing souls who've expressed a desire to lend a hand. We're a bit behind schedule on this, but soon enough, you'll have the chance to help us with the development process. We're going to dive into all the details here, on our Discord and through other channels, so keep an eye out for updates! We can't thank you enough for being such a fantastic community.

Stay legendary, share the love!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Your questions, our answers: all you need to know about the next steps!



Hello Champions!

We hope you had a chance to read our latest update here on Steam, announcing the AMA and sharing a new roadmap for Alaloth: Champions of The Four Kingdoms. Our Game Director, Alberto Belli, spent the past week fielding your questions, providing insights into the world of Plamen and about the long term plan for the game. We're thrilled to have had this opportunity to directly engage with you. We'd like to extend our deepest gratitude to all of you for your fantastic questions. Your curiosity and passion continue to be the driving force behind our creative process. Keep an eye out for more exciting news on the horizon, as we've returned from a few interesting meetings with ideas that promise to take your Alaloth experience to new heights. September brings with it a sense of transition and planning for the future. Your ongoing support and feedback are instrumental in shaping the journey ahead.

Thank you for being an essential part of this adventure. We're eager to share even more with you in the days to come.

You can find all the questions and Alberto's detailed answers on both our Steam board or Discord server. It's a treasure trove of information, shedding light on the intricacies of the development. Both topics will be updated with other answers in the next 48 hours!

Also, don't miss the chance to get Alaloth at a special price this week!

Share the love!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

The biggest indie RPG out now is going bigger!



Hello Champions!

It's been an electrifying whirlwind since our return from the incredible journey that was Gamescom. Just imagine: a sea of eager faces, gamers like us, sharing in the excitement, the possibilities, and the sheer energy that only an event like this can bring. As a studio, we were in the thick of it, engaging in discussions, forging new bonds, and experiencing a tidal wave of positivity during the meetings we had. We have met old and new friends, and had a good time talking about what's coming-up next for the game. The enthusiasm, the passion, it was all so overwhelming and inspiring! Our time in Germany wasn't just about soaking in the excitement of the event: it was about rolling up our sleeves and delving deep into the future of Alaloth. Our business meetings were like forging steel, focused on our full release, a monumental step for us and the game. Here's where things get really interesting. As we march towards this, we're also setting our sights on a realm beyond our current borders. Yes, you guessed it, we're talking about the console release! It's a leap that's as thrilling as it is challenging, always considering our commitment to the PC version that stays as the priority of course.

Opening Night Live. Would be nice to relase during such events...

We're gearing up for something special, something that has you written all over it. We're talking about an upcoming AMA session, a direct line to our development team. We want to hear your burning questions, your thoughts about our future plans, the roadmap ahead! We're opening the doors wide on Discord [direct link to the #ask-me-anything channel just clicking here] and Steam [thread at this link], giving you a chance to be a part of our journey, to shape things right alongside us.

We launched into Early Access with promises, and guys, have we delivered. In just six months, we've stayed true to our word, unleashing almost all the contents scheduled for 12 monts [no Arena yet but it's on the way!]. We said this many times but we have put it into an infographic to summarize the year together. Your support,it's what's kept us moving forward, driving us to create an ever-evolving world of adventure. Our development cauldron is bubbling with ideas. What's next? Well, that's where things get hot. We're in the workshop, working tirelessly to forge content that's yet to take its final shape. Could it be free updates, or perhaps daring DLCs? Nothing is set in stone now but the idea was to give you an overview of the project, including what's still in early stage [right now, is more about creating stuff we love and then find a connection to justify it in-game, lore-wise]. Your feedback, your voices, they're the compass guiding us forward, helping us decide what's next.

Download the image to avoid cuts from the preview on Steam and get all the info you need

And speaking of the path ahead, we're exploring new horizons. What does that mean, you ask? Well, it means that we're considering different ways to ensure the ongoing journey of Alaloth. This could involve adjusting price point [we didn't yet but again, free updates cant' last forever], exploring fresh content offerings, and more. The thing is, whatever we do, we're doing it with the community firmly in our hearts. Your trust, is the foundation upon which all these grand plans are built. We're eagerly looking forward to the AMA, a chance to connect, share, and talk together. Our epic journey isn't ending; it's evolving, growing, expanding, much like Plamen itself.

Meanwhile, we have released two patches in the last two days. Take a look!

Share the love!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[1.9.23] New Hotfix available now!

[h2]CHANGELOG[/h2]
[h3]Changed[/h3]
  • Changed new quest notification title based on how many quest the player has accepted at once
  • Misc dialogues and texts fixed, following a new round of proof reading.
  • Minor tweaks on shields and weapons.

[h3]Fixed[/h3]
  • Fixed companions resuming fight on their own if entering revive while also getting Stun Condition.
  • Fixed some codex entries not being unlocked.
  • Fixed stun animation for enemy Trolls.
  • Minor performance tweaks.


[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[31.8.23] New Hotfix available now!

[h2]CHANGELOG[/h2]
[h3]Added[/h3]
  • Companion party will now persists throughout each play session to cut down party setup time [note that input engagement will still need to be carried out each time].

[h3]Changed[/h3]
  • Improved archers AI estimate of obstructions to the target before attempting the shot: now there will be less occurrences of AI shooting in vain against a wall/obstacle before reaching the target.
  • Multiple new quest notifications now merge, displaying up to six at once.
  • Narration books shown upon first entering a scene will no longer trigger a Codex Unlock notification for the relative location entry, which will be also treated as read right away.
  • Event log is now mutually exclusive with Free Mode.
  • Heart of the Winter dice set renamed to Heart of Winter.

[h3]Fixed[/h3]
  • Fixed typos in tutorials.
  • Fixed 3D sounds orientation consistent with the camera view.
  • Fixed broken bark in Goldport night time.
  • Fixed an overlap between tracked quest UI and item notification UI when using an ultra-wide resolution.
  • Fixed occurrences of Codex Unlock notification being triggered more times than actual new entries to read.
  • Fixed Codex name for all sanctuaries.
  • Fixed an edge case that could make Vorastel sessions misbehave.
  • Fixed a bug that prevented the current kingdom heraldic to update up until the first kingdom change.
  • Fixed Free Mode marker hints not showing up.
  • Revised hints deployment while in World Map to better state the available inputs in each mode.
  • Fixed co-op UI not showing the correct player input sprite after input engagement.
  • Fixed the big painting inside Mayfalls’ tavern.


[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/