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Alaloth - Champions of The Four Kingdoms News

Testing Chronicles, updating plans and gearing up for big news to come!



Hello Champions!

We're thrilled to confirm that Chronicles, our highly anticipated major content update, is well underway and set to arrive by the end of this month! We want to extend our heartfelt gratitude to our dedicated community, especially to Roberto, whose eagle-eyed feedback has been invaluable in spotting issues! This update brings a plethora of fixes to enhance your gaming experience, along with significant reworks to companions and party management. The Magocracy of Valestrum will be the main dish of course, stay tuned for news to come! Now, why the headline referencing the Ides of March? Historically, this date holds significance, often associated with notable events [Julius Cesar anyone?] Yet, for us, yesterday marked a pivotal moment as we gathered for a major studio meeting. In the backdrop of industry upheavals with mass layoffs in major studios, we couldn't help but reflect on the challenges we face as a small team.

Going indie isn't always the easy solution, but it grants us the autonomy to steer our ship. We're optimistic about the emergence of innovative projects from the talented developers affected by recent layoffs. However, the reality is, bills must be paid, and the path ahead remains difficult. Amidst these reflections, the Ides of March usher in new beginnings for us: a fresh roadmap to share, ongoing discussions shaping our studio's future, and perhaps most excitingly, a potential release window for Alaloth 1.0. While we can't divulge more just yet, rest assured, major announcements are on the horizon in the coming weeks!

As we gear up for the season of events, starting with the Game Developer Conference, brace yourselves for a great spring and a scorching summer filled with thrilling updates. We can't wait to share more details soon!

In the meantimg, if you want to support us, don't miss the chance to get Alaloth at a special price during the Steam Spring Sale now live! Also, you can subscribe to our Discord server to get access to special rewards, perks and unique community-related activities such as giveaways, exclusive hands-on and more.

Last but not least, don't miss the chance to became a Keeper of Plamen, if you want to put your hands in the development process and shape your fav RPG with us!

Thank you for your support on this epic adventure, Plamen awaits!

Stay legendary, share the love!

[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

The Magocracy of Valestrum, a new kingdom in Plamen, opens its gates in March!



Hello Champions!

It's been an exhilarating month of hard work here, fueled by your invaluable feedback. Thanks to your dedication, we've tackled a multitude of pesky bugs and implemented numerous community-suggested improvements, ensuring that your journey through Plamen is smoother and more immersive than ever before. And now, as the dust settles on our latest endeavors, we stand on the cusp of a new adventure: the Chronicles Update is dropping in March!. We are going to add a new kingdom, introducing the enchanting Magocracy of Valestrum in the southern expanse of Plamen, adjacent to The Luminous Triarchy. Here, the mysteries of magic await your exploration. Prepare to immerse yourself in a world of arcane wonders as you embark on new quests, form alliances with new factions, and encounter memorable characters. It's just the beginning of our ambitious plan to change spellcasting and spells in future updates. We've taken a fresh pass on the lore, meticulously combing through every tale and legend to ensure consistency and coherence. Texts have been refined, inconsistencies rectified.

Spellkeep is the home of the greatest mages of Plamen

Among the myriad of changes, companions take center stage with a fresh new approach. Reworked and revitalized, they will now heed your every command in combat, granting you unprecedented control over the battlefield. While companions are guaranteed to be 100% present in Chronicles, we're giving our all to bring you a new crafting system as well, but it is still in the work so we need more time to be sure to deliver on time. Last but certainly not least, prepare yourselves for the arrival of a massive new enemy looming on the horizon of Plamen...

Chronicles will be the sixth major update to be released, following Strongholds, Winterwrath, Dragonhold, Lorebound and Skylight! But our work is far from done. In the days to come, we'll reveal more about the mysteries of Valestrum, the intricacies of crafting, and the looming threat that awaits you!

Stay legendary, share the love!

[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[1.2.24] New Hotfix available now!

[h2]CHANGELOG[/h2]
[h3]Changed[/h3]
  • Ratkin Entrails will now be dropped by Ratkin Shamans instead of Warlords.
  • Quest tracker formatting for completed tasks has been changed as strikethrough text could end up difficult to read.
  • Deleting a save will now require a long press acknowledgement.
  • Improved feedback when loading a save in main menu.
  • Revised item values (rings, trinkets).


[h3]Fixed[/h3]
  • Fixed a bug with some character’s animated sketches breaking down when unfocusing the game.
  • Fixed player skill “Disruption Field” area vfx lasting less than the actual effect.
  • Fixed damage from undodgeable attacks being nullified when the receiver is dodging.
  • Revised various texts (typos, wording).
  • Fixed Cleric’s Grandmaster not unlocking the passive perk when asked to.
  • Fixed “EQUIPPED” message in Equipment view not being cleared when displaying items from the second bucket onwards.
  • Fixed World Map infobox not correctly parsing metadata (i.e. icons) when in Free Mode.
  • Fixed a few armors that weren’t properly deploying their VFX upon being equipped.
  • Fixed shield The Cover of Darkness card images.
  • Fixed visuals for orcish wagons.
  • Revised confirmation pop-up texts when acquiring abilities, stats or mastery points to better align with the current implementation.
  • Fixed Shadows Awakening quest objective in Moonvale.
  • Fixed bets handling when starting a Vorastel session.
  • Fixed incorrect placement of companions and mounts when returning in a SZ from clearing a FA.
  • Fixed food vendor in Lindorwin reusing the same dialogue for the general vendor.
  • Fixed Edhenen daytime random barks pool, which included a reserved bark.
  • Fixed Mayfalls navmesh in the surroundings of the tavern’s entrance.


[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[18.1.24] New Hotfix available now!

[h2]CHANGELOG[/h2]
[h3]Added[/h3]
  • Added a new achievement for defeating Lodric, The Iron Sentinel
  • Legendary weapons have an additional VFX trail on heavy attacks


[h3]Changed[/h3]
  • Removed “Stallion Staff” from Gleamreach Blacksmith’s stock.
  • Added knockdown to the melee ability of “Sasha Voronov”.
  • Changed achievements description for training with Grandmasters.
  • If a Grandmaster can be found within a location its icon will now be shown in the location infobox when in World Map.
  • When navigating the codex, going back now selects the parent of the current entry instead of the first one.
  • Player’s heavy attacks have a bolder trail
  • Changed fees and rarity for servants to adapt to latest economy iteration
  • Iterated wearables data including resistances and trade prices


[h3]Fixed[/h3]
  • Revised some codex entries’ texts and arts.
  • Fixed enemy “Spectral Circle Warlock” missing some SFX.
  • Fixed regression on enemy “Razen”, stunning the player on each melee attack.
  • Wandering unit fights are now considered as victories (i.e. they now count towards Grandmasters’ passive skills unlock).
  • Fixed Necklace of Determination wrong card data, showing two different Lesser Necklaces with same values
  • Fixed Necklace of Frost Resistance data
  • Fixed typos around, following a new round of proof reading
  • Various minor tweaks


[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

New year, new challenges, new roadmap on the way soon!



Hello Champions!

We hope you had a fantastic holiday season! The team is back at full throttle after the Christmas break and today, we're thrilled to reconnect with you all and provide you with some exciting updates as promised with the latest post of 2023 by Alberto. We're genuinely excited to be back at work, fueled by the enthusiasm that the new year brings. We extend our heartfelt gratitude to each and every one of you for your support since the beginning of this journey. Your feedback has been invaluable, and we're taking it all into account as we shape the future of Plamen. We know we teased some community-related activities a few times in the past, but we've always been focused on the development so didn't have too much time to work on this. We can say that finally, we are almost ready to launch a unique initiative for everyone willing to jump-in and help us crafting the best RPG possible! Hope to give a massive update on this next week! Meanwhile, we have something to share!

Looking ahead, our focus for Q1 is in the works. Our main goal is very simple and it's about improving every aspect of the game. Brace yourselves for more quest content, fiercer enemies, and new kingdoms to explore [!!!!] to shake things up. We're adopting a fluid approach to updates as usual, avoiding rigid dates. Instead, we're considering whether to deliver the listed items in previous roadmaps across multiple smaller updates as they're completed or in one substantial update. The decision hinges on our internal deadline of March 31, coinciding with Game Developer Conference and resolving some interesting corporate matters [you know, we rely on sales to boost dev, so we have to move carefully with new possible partners]. Detailed informations are on the way, so stay tuned! You know we've already announced Rogue Waves, Chronicles and Arcane Arts back in time, along with Skylight which has been our choice and has been released during Xmas. We are going to release one more of these by the end of March latest... or maybe dropping something else we are discussing right now. Let's see! We are providing a new roadmap as soon as possible as usual, just give us a few time to put pieces together

Since the release of the game, we have received many questions from you on several topics, including the future translations of the game to various languages. In this update, we are presenting a FAQ that gives answer to the most frequent questions we have received. Head over to the Steam board or join our Discord community to get in touch with us. If you are a professional translator or just want to help bringing the game to the biggest audience all around the world, just contact us. We've worked hard to enhance the accessibility of Alaloth in various languages, and we're eager to hear your thoughts about what's going on.

Stay tuned for more updates and may your blades remain ever sharp!

Stay legendary, share the love!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/