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Alaloth: Champions of The Four Kingdoms News

[21.2.23] New Hotfix available now!

[h2]CHANGELOG[/h2]
[h3]Changed[/h3]
  • All cinematics have been re-encoded to reduce disk size and improve playback quality.
  • Bootstrap logo will now scale to fit instead of stretching.

[h3]Fixed[/h3]
    Fixed a bug that could lead the game to misbehave when unequipping the main-hand via the Equipment tab. Fixed a bug that could lead the game to misbehave when certain armors had their headgear visibility toggled.
  • Fixed non interactable Jindelle Hertmaul in Kin’il’Nar tavern.
  • Minor performances-related tweakes


[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[20.2.23] New Hotfix available now!

[h2]CHANGELOG[/h2]
[h3]Added[/h3]
  • Added News Hub to main menu.
  • Added “Mark all as seen” in Codex tab to quickly read all unseen codex entries.
    Added “Auto-Lock Style” option in General settings to change how the behaves following the current locked target death.
[h3]Changed[/h3]
  • Changed icon of Heavy Round Shield to full size.
  • Changed quest reward for The Goblin King.
  • Changed The Western Wall quest pawns spawn location in order to ensure lore consistency.
  • Removed headgear toggle from settings since available in CharacterUI.
  • Reworked quest filtering in Quest Log to offer an improved UX
Due to a change in how quests are serialized, bounties from previous saves will be discarded upon save load. Bounty quests taken after upgrading the save will work normally.

[h3]Fixed[/h3]
    Fixed the automatic lock-on switch after a kill selecting only visible enemies focused on the player; now any enemy fighting is eligible.
  • Fixed typos for Khoran’s companion name.
  • Fixed typo in description for Pious Warrior achievement.
  • Fixed unread notification/icon when no new entries are readable in the Codex page.
  • Fixed quest The Mountain Horns world map marker to indicate day time in Bardushel.
  • Fixed typo in Sholunarr location codex.
  • Fixed quest item White Wedding Dress Fabric being purchasable multiple times.
  • Fixed Contable Burren codex entries unlock.
  • Fixed Ritual of Ukar-Rakagul quest dialogue and markers.
  • Fix Bogtok Codex entry.
  • Fixed For the Love of Cider quest.
  • Fix Gholuk stable master dialogue.
  • Fixed multiple dialogues where the narrator styling wasn’t being applied.
  • Fixed trails for Mace of the Dead.
  • Fixed missing description for Badbog (orcish tax collector).
    Fixed value misformatting edge case in stats recap view when a gem is applied twice on the same weapon.
  • Fixed champions' codex entry unlocking only after a companion was recruited.
  • Fixed enemy champions getting stuck in the southern world map region; now they will correctly move in/out of the area by traveling between Goldport and Windscar.
  • Fixed missing Architect and Counselor barks.
  • Fixed companions occasionally spamming barks when near goblin hole in Temple of Virtues.
  • Fixed edge case where bringing an enemy to exactly 0 HP would make the game misbehave.


[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Go finish your bounty quests!



Hello Champions!

We've been a bit late but here we are, once again. As you've just read, we finally completed the upgrade process of Unity [and of all our development tools], and this is a great news for us. We were still using an old version of the engine [2019], but it was time to move on considering what's coming-up next with the game. We'll be now able to work faster and the upgrade was scheduled since a long time, so we decided to move right now because it was the right moment! The upgrade was necessary to restart the works on the console version but even to set-up things properly considering the future localization of the game.

We were supposed to not release a new build for a while to check regression and issues due to the upgrade itself and it took some time. We can say that the big risk was to be forced to wipe saves [which is pretty normal in a standard Early Access progress] but our aim since D1 was to keep progresses safe at all costs and once again, we are happy to say that no wipe is happening. We've spent a few time with testing and we can say that the build is stable enough to be released. Of course minor bugs could happen but we'll fix at the speed of light as usual, in case. The only issue that players will have to face is that bounty quests will be erased on Monday so if you have bouny quests in progress, try to finish these quests before the next update or you are going to lost your progresses [which means that you'll have to visit city boards again and takes quests again restarting the hunt from the beginning].

Not a big issue of course but we thought it was worth informing you about this considering the week-end! Of course thw update will feature a new bunch of fixes and improvements as well, following your feed and suggestions on Discord! New details about upcoming free updates will be shared next Friday, we are almost done with dragons and yes, we are adding some new areas here and there, quests and stuff as usual. More info to come!

P.S. Forgeback art is cool, isn't it?

Share the love and have a great weekend!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Gamera Interactive Anniversary Sale!



It's hard to believe, but it's already been 6 years since we started our journey! We're grateful for all of your support and loyalty, and to show our appreciation, we're offering a special Anniversary Sale here on Steam!

6 years, 16 games to discover, including Alaloth - Champions of The Four Kingdoms and many other, including small gems like The 7th Circle - Endless Nightmare or The Wardrobe - Even Better Edition!

Get 60% off on all of our games starting today. Celebrate this milestone with us and take advantage of this limited-time offer. Thanks for being a part of our family. Here's to many more years of gaming together!

#SteamAnniversary #CustomerLove #6YearsStrong

Our plans for the next coming months!



Hello Champions!

The latest from the team today, after a crazy week of meetings, chats, docs and cool people met! First of all, we are happy to confirm that we have succesfully updated Unity to the latest stable version, as already said in the latest post here on Steam. It has been painful but we had to do it and it was the right moment to move on. We had a bit of regression here and there, it is a standard in this case, and for this reason you are not going to get a new build for the next week. We are sorry for this but we are testing everything properly to be able to release a new bug-free update [as usual], avoiding weird problems caused from the switch. The new version of Unity will make our work simpler and faster and it was necessary for the future console version. So the tech guys have been crazy busy with this and we took some time to think about the other stuff in progress [balancing, new features, quests and so on]. The work on dragons goes on, we are not still happy but we have some time for this. At this stage, we are basically drafting the new roadmap that will be built around the next free updates that will be used as foundations for bigger things to come. We are splitting systems and contents and we are going to work on different modules to build on for the future.

The map is going to be expanded as well, we are adding new territories making it bigger. New territories will be available out of The Four Kingdoms and the most important thing is that we are going to test a complete different game flow through this, to be able to add other campaigns in the future. These campaigns will not be connected to the main quest and will be stand alone, allowing us to add more variety in terms of combat, quests and so on. New traits and INT will be added as well, playing a bit with numbers right now to see if our idea work! These weeks have been important for other reasons as well. We can say we are seeding for the future and we are even focusing on all the important aspects of the work to approach the 1.0 at its best. You all know that we've basically had to squeeze months of PR work in a couple of weeks to release EA and we are not going to do the same for the full release. This means taking care of many different aspects of the development that are not actually directly connected with development itself! We are at work on a shop for whoever would like to support our job, buying cool physical handmande physical goodies as well as [very] limited editions of the game! Retail has always been in our radars [collecting stuff is a must for a RPG lover] and many interesting biz opps are in place for this too.

Handcrafted goodies while waiting for a proper Limited Edition? Why not!

We are celebrating our 6th anniversary as a studio next week and we are going to start many community-related events so keep an eye on our board here and on our Discord server that stays as our main point of contact with the player base. And you know what? We are booking many different events all around the world for the next months, so you'll probably going to meet us both in US and Europe from March on! Details [and dates] to be shared soon but it will be great to meet you all around, finally in the B2C area, to chat about our adventures in the world of Plamen.

Share the love and have a great weekend!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/