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Alaloth - Champions of The Four Kingdoms News

One week until the showcase!



Hello Champions!

E3 may be canceled but June is still super hot! The Guerrilla Collective will take place on Saturday, June 11 starting at 8AM PST | 11AM EST | 5PM CET and we are thrilled to announce that we are part of the show! It is going to be awesome, bringing together many of the hottest developers and publishers from around the world once again. Tons of indie gems, gameplay, announcements and much more on the way! What about Alaloth than? No spoilers but... a massive surprise is on the way and you can't really miss the live stream, which is going to be part of IGN Summer of Gaming and will be co-hosted by a huge numbers of digital outlets and contents creators from all around the world!

We are probably going to go live on Twitch to comment in real time so if you want to pass by and say hello, just follow Gamera Interactive here. A full schedule of live sessions will be available soon [sorry for the delay, crazy weeks ahead!].

If you need a reminder, don't miss the official newsletter by the GC team. Just one week until the indie party starts! Can't wait!

If you have questions about the topic, just post in the comments or poke us on Discord!

Stay tuned!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

DnD inspired RPG Alaloth blends Baldur's Gate and Dark Souls

It's been two years since we first heard about the DnD-inspired RPG game Alaloth: Champions of the Four Kingdoms, and since then, the developers have gone silent. That is, until today. Now there's a brand new trailer showcasing loads of gameplay, as well as the hint of some important news coming this summer - possibly an Early Access release date.


The new gameplay trailer for Alaloth provides our most extensive look yet at the world and its inhabitants, which include townsfolk busily tending to their day-to-day errands, as well as imposing giant knights and a fire breathing horned turtle. It looks like a blend of early Dungeons & Dragons sourcebook art, Baldur's Gate, and Dark Souls - this last being thanks to its slower-paced, real-time combat that's focused more on small, difficult engagements rather than decimating massive hordes of trash mobs.


The look, however, is decidedly old school - Alaloth is visually evocative of the original Infinity Engine games like Baldur's Gate and Planescape: Torment, from the hand-crafted backgrounds to the character animations.


Read the rest of the story...


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Alaloth looks old-school, but its demanding combat is something fresh

Brace yourself, summer is coming!



Hello Champions!

First of all, sorry for being late with the update but Steam was not so much collaborative today. Trailer was scheduled for 2PM CEST since a while and we decided to go on with it despite the fact that we should had a synch between the video and this new feature. Not an issue anyway, all good now and here we are with this new gameplay trailer live after a couple of weeks of very intense work. You can see the world, the chars, the env, the mood and a bit of combat. We've decided to move on with no UI for the video, because it was a sort of fresh start for us. The beginning and the end at the same time, looking at the old stuff that press and influencers used for the last 2 years when talking about the game. The most impornant thing is that we've a release window now and believe us, it makes all the difference for a team working on a product for such a long time. A lot of people is asking about two main things already: final release date and Early Access. We can't go in details now but we can confirm that we'll answer both things at the same time in a few time. As we already said many times recently, the last month has been about squeezing 1+ year of no comm in last minute showcases, presentations, interviews...while working on the biz side at the same time, setting-up things properly to be prepared for the summer. Not easy but we handled it somehow. Since now on, updates will be ever more frequent and we're 110% focused! If you didn't yet, check the new trailer here! Share it, share the love and prepare to explore Plamen!

[previewyoutube][/previewyoutube]
If you have questions about the topic, post it in the comments or poke us on Discord!

Stay tuned!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

A new trailer and much more on the way!



Hello Champions!

As you probably noticed, we just refreshed our Steam page a bit, uploading a bunch of new in-game shots from the latest build we delivered in the morning. Shots come along with a brand new key art, showing a new Alaloth too: he wears a mask now and it's way more lethal than before! We had a rework of the boss here time ago and we were planning to share this since a long time. This is just one of the many things we've iterated on the way, both tech & lore related. As we said recently, there is so much stuff to show after the long silence that we literally spent last weeks trying to figure out the best scenario to send out everything with a ratio, while dealing with all the biz-related stuff that is directly connected with the release of the game. Well, we can say that despite the fact that we had to squeeze in just a couple of weeks, work usually done in months, we have finally an idea of the next steps that we'll bring us to the day in which we are going to push the green button. The plan is not complete 100% but hey, the path is set and it's like fresh air for us.

Just a random shot of the overview map of Na'Nardur, the orcish capital

First of all, we've just done with the new trailer. Yes. It is a 2.30 clip full of love and stuff but the most important thing is that we are going to announce the release window with it. Details about the final release date will follow. May 30 is the day, trailer will be out by that date so...next Monday! Please don't ask about the final release date: we'll have an official one very very soon, a few cool things are in progress and the final decision needs further consideration on our side. We can't wait to say more and we encourage you all to join us on Discord to get in touch directly. We are going to use it as main source for lore related stuff to share, because we realized it's pretty impossible to go on with Steam updates for each cool little thing we've created. This means we are going to go on with tons of updates here but they will be dedicated to major systems, major features and such. If you want to know more about the story of a very unique secondary char or clan or location [given that we are going to put as much as possible in terms of contents here], you'll find all this stuff on our channels. AMA on the way too and a full schedule of streaming sessions on Twitch as well. We've unofficially shown gameplay already, the idea is to go on with almost daily sessions while polishing stuff. All of this happening starting from the next month Follow us on Twitch too. Pass by and say hello to Alberto screaming at the wiki while spotting the latest known bug of the game codex!

If you love RPG and you are from the '80s you know what this is

Last but not least: June will be interesting as well! Alaloth - The Tempest will be released in bookstores, comic shops and online digital outlets by our partner, Edizioni BD, which handles the international licensing too. This means that the comic will be available both in printed and digital versions across EU and US soon [from June 1 on]. The comic is a stand-alone adventure set in Plamen that introduces the world of Alaloth - Champions of The Four Kingdoms and it's our first licensing deal in place to push our universe on different media. The amazing cover is from the Eisner-nominee Simone Di Meo and Marvel artist Alessandro Cappuccio [Moon Knight, Fantastic Four] drawing the full volume [112 pages]. Moreover, the game has been selected for WN Conference Instanbul '22 and will be showcased during the show, competing for the best indie title awards. We didn't attend events since a very long time and we can't wait to be back in action.



Next steps: a massive artbook [250+ pages], novels [ready!], an amazing OST [3+ hours in-house made], and much more. We'll have time to talk about this and yes, we have plans for Limited Edition[s], retail and all the things that we had in mind at the very beginning of this journey. Talking with many cool people willing to jump in and help right now.

If you have questions about the topic, post it in the comments!

Stay tuned!

[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Learn more about the events shaping the game world



Hello Champions!

Following what we said with the Spring 2022 Update and the latest post with a big summary of all the info available so far for Alaloth, we are here today to talk a bit about how the map and the calendar work in our game.

We are going to give you a taste of Plamen’s topography along a bit of gameplay-related info! As you know, there are four huge areas in Plamen [the kingdoms] with the end-game area in the middle [The Fifth Kingdom, the area where Alaloth is trapped, by lore]. It is really important to keep in mind that you can move wherever you want since the very beginning and different terrains mean different travel speed: don’t expect to cross a dwarven mountain chain as swiftly as you would with a small elven forest, and the more you get away from roads, the more trouble you shall find on your way. Monsters, wandering merchants, wandering units from other clans and houses and other champions are constantly moving on the map, so always plan your route to your destination to prevent dangerous encounters. Defeating brigands is surely a way to get some loot and some juicy bounty, yes, but without resting in some bed your wounds won’t certainly recover. You have the chance to set your camp on the way. You are constantly being notified by events happening anyway and you can access a log tracking all the key moments you should be aware of. You'll be able to use mounts and mounts will be crucial in many different ways: you can increase the size of your inventory and of course take advantages of riding many different beasts! We'll have horses of course but each race will have its own racial mount to use and specials will be unlocked with reputations and quests. Bears, wolves, battle goats but even a griffin could be an option for the best warriors! We'll go in details very soon wheh talking about vendors in one of the next updates!



The passing of time and the calendar are key elements of the gameplay too. We've built the world of Plamen with the idea of creating an ever-changing world and basically we've created different phases that are going to change things during the playthrough in many different ways. Alaloth becames stronger and stronger in each phase, mobs spawning on the map will be way more deadly and new dangers will pop-up from The Fifth Kingdom, making things very difficult. Night and day cycle is a thing: we'll have different spawns on map but even different layouts for each place you are going to visit. If you enter a city during the day, you'll have access to shops, you can enter the royal palace or meet NPC that are going to be somewhere else by night. Shops will be closed, few locations not accessible and so on. Even quests avaialble will be different of course. So don’t forget to visit cities and points of interest in different moments as there are many things happening only when the sun rises-up or goes down: you can find exotic merchants coming from other kingdoms sellinq unique items or weapons and remember that rogues and thieves feel better doing their stuff covered by the darkness...

Entering Westwall during the day...

...and by night

We have 10 months, 30 days each and while you can imagine every race has its own holidays and festivities [which will bring unique NPC appearing as the aboive mentioned merchants for example], crossing the sky is one thing that everyone shares. Moon phases are indeed important and someone says that the biggest secrets will be unveiled only at full moon [Moonstone anyone?]. A few recently asked if the time passing should have an impact on the quality of runs, because thought about being forced of playing with a timer on top of his head, withouth a way to go at his pace and enyoy so let's clarify this one more time: the phases of the world are strictly connected to Alaloth and nothing more. So, simply, the world became more dangerous in each phase. There is a difference between the single player campaign and the competitive one but it's not related to these phases but to the presence of other champions competing for the same objectives. This makes each run unique, because when you play competitive, the other champions are randomically rolled at the beginning, they are 40 and they have different behaviors. So, someone could be more aggressive, some other could be more passive and this is the way the player will be affected in terms of gameplay. To enter the end-game artifacts have to be collected. If another champion has one of the artifact, at some point you'll have to hunt him/her in order to complete the game. If you have artifacts, any of them can decide to hunt you for the same reason. The world will go on on its own in the back so it's really about the strategy adopted, the other champions and the combination of both things while playing. But again: this is only when competitive mode is selected. Even these aspects will be detailed with the next updates!

We are going to speed-up things dropping some lore related content by Friday the latest, we still have to introcude the companions, the coop, items, crafting, enchanting, skills and other cool stuff!

If you have questions about the topic, post it in the comments!

Stay tuned!

[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/