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Alaloth - Champions of The Four Kingdoms News

[4.7.22] New Hotfix available now!

[h2]CHANGELOG[/h2]
  • Rewards for the following quest now correctly dropped: Queen of the Dead, The Eternal Cage, A Burning Rage, Sorrows & Sand.
  • Negative quantity of items in inventory, preventing from using crafting or selling/buying things, now fixed.
  • New beautiful narrative cutscene Implemented
  • Companions HP level modifier increases from -7%,-3%,0, +5%,+10% to +15%,+20%,+25%,+30%,+35%
  • Champions HP increased from 1800 to 2500 HP
  • Following Skills have been balanced: Affliction now inflicts 90 magic damage instead of 130, Puppet Wire will last 10 seconds instead of 20, Vampiric Touch now heals the player for 35% of the damage inflicted during the skill, instead of 50%.
  • Following Stats have been balanced: each Strength point will give +3% physical damage instead of 5%, each Constitution point will give +10% Poison and Stun Resistance instead of 15%, each Dexterity point will improve Crit chance by 1% instead of 2% and will diminish Stamina expenditure of 1% instead of 2%.
  • Following Traits have been balanced: Pious, Scholar, Veteran will now guarantee -15% cooldown time instead of 20%
  • Legendary Items lacking stats have now their stats [to be iterated]
  • Mounts items lacking stats have now their stats [to be iterated]
  • Gems sockets have been moved on top of the stats list of items view (currently in inspect layout, on the way for comparison layout and broken item layout) so they are immediately visible
  • Little icon showing how many pieces of that item you already have in your inventory has been switched (now it's a little backpack instead of the previous misleading bag of coins)
  • Various stability fixes for low performance hardwares

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[2.7.22] New Hotfix available now!

[h2]CHANGELOG[/h2]
  • Main quest has a bug that prevents the player to complete the game, being stuck in the Dremadea area without a way to leave. For whoever has a save where the main quest already failed, we are sorry, but this save can’t be fixed. If your main quest is still active and correctly behaving, your run should be fixed.
  • Champions of competitive mode were bugged in the last build version causing them to be hardly visible and active. Fixed, so they will now behave correctly and be way more challenging.
  • Quest Dovkam's Personal Hell was not correctly trackable on map, fixed. The QO could have been found already in the right place.
  • Placeholder Death Screen is now finalized: NOOB has been removed leaving space to a proper and more fitting expression [it was a joke!]
  • Hammerhaven secrete chest (behind the closed gate) has now a proper loot.
  • Recipes have a bug that could cause them to get lost during Inventory navigation, now fixed.
  • 30+ Quests Rewards improved and iterated, items added, they are now more balanced and rewarding [expect items changing rarity in your equipment in a few cases]
  • Quest “Chasing Specters” has an issue that prevents it to be completed, showing the wrong dialogue without chance to proceed any further, now solved.
  • Respec’s Altars in Shrines issue that causes them to become not interactable after 2 repeated interactions in a short time, has been fixed.
  • Bug that prevents the ability to scroll properly through the Journal and Inventory Lists (a new one) has been fixed.
  • Food dressings are now available as intended in the game.
  • Cookbook is now properly written
  • Luck points were refunded after respec, but they were not removed if already used on Luck stat, causing a surplus of points: fixed.
  • Dealer trait + merchant discount (reputation bonus) is now correctly calculated
  • Phase 1 of the game world is now triggered at day 50 [Alaloth getting stronger with new spawns, quests, NPC on the map]


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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Trying to be even faster with bug fixing!



Hello Champions

It's almost 48 hours since we've launched Alaloth in Early Access! As we already said, we have been overwhelmed by the support we've received, as much as we've been super happy to collect so much feeds about your first steps in Plamen. A new patch is on its way [in 3 hours from now] and we've fixed things thanks to the reports we've collected here and on our Discord server. As we explained before launch, we've created a in-game tool to take dumps of everything weird occurring during a playthrough. These dumps are stored in your PC and can be sent to us now uploading the file in #bug-report channel on Discord. This was a problem for someone not using the chat, so we've set-up a new tool to make things easier for both you and us. As you've already seen, we are pretty fast with fixes and we are trying to answer in real time to everyone asking. We are happy to receive your support and your issues notifications and above mentioned dumps are very helpful to spot bugs and solve them in the shortest time possible. We've just created a super simple form where we ask you to put the same info you posted in our Discord #bug-reports channel until now. This will permit us to triage the notifications and dumps even more efficiently, in order to bring you more and more fixes and improvements in no time!

Just CLICK HERE, follow the instructions and we will be immediately notified and can start working on the problem with no risks of missing something! That's how it works, super simple!



Changelog for the upcoming patch will be available shortly. We had a very long day fixing loots, quest rewards, trainers and items in general. Expect part of your equipment suddenly changing rarity or popping-up with different stats. Nerf on the way for a few mobs too, as well as a general check of values here and there.

Write soon!

[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[1.7.22] New Hotfix Available now!

[h2]CHANGELOG[/h2]
  • Summon Familiar, Puppet Wire and others skills breaking mobs with certains specific conditions are now fixed. The bug was blocking player with no reason in in the area
  • Moonvale Loot Table issues fixed, no more blockers in that area
  • Holy Fire cooldown changed to avoid spamming the spell [from 3 to 7 seconds]
  • Jarzothan bhv and stats fixed
  • Quest Journal issues that prevent you from scrolling an entire list of items, is now fixed
  • Vendors and Inventory issues that casused random freezes are now fixed
  • General prood reading and texts/typos fixes
  • Some mobs bhv and values have been iterated and improved
  • Fixed a minor issue that could happen when swapping weapons in the menu
  • Improved stability by fixing some minor glitches


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Full support on the way soon but hey, it works already!



Hello Champions!

Just a quick post following feedbacks we received in less than 24 hours since launch. As you know, we already released an Hotfix fixing a major issue related to cut-scenes and clips [codecs related]. By the way, we decided to go on with a new update to clarify a bit the mouse & keyboard stuff because a lot of people is discussing here and on Discord. We read around "this game doesn't support mouse & keyboard" which is not correct at all. The mouse is elegible to be used by the game as an input source to perform actions when the mouse & keyboard layout is active. Normally this layout is automatically enabled when the game detects input from a keyboard/mouse device, and in the same fashion the pad layout is enabled when the game detects input from a gamepad device.

Currently, the mouse can be used to perform some combat actions (heavy and light attack, target locking, zoom in/out), and scrolling in some scrollbar UIs.

Mouse cursor is not available for any interaction with UI or combat. Currently it is not possible to use the in-game remap functionalty for mouse & keyboard to move mouse actions on keyboard, or viceversa.

A lot of people is enjoying the game using the currently supported set-up for mouse & keyboard functionality .

Is it the best set-up for mouse & keyboard? No, it's not. Are we going to improve it? Yes, we are. Roadmap with next steps will be shared next week and this is one of the most important fix to do on our side. So why we decided to go like this? Well, as you know, we had to rush almost every single release-related activity since we've got publishing rights back and we decided to go out as soon as possible with EA, bringing on the table a playable game with tons of contents since D1. We decided to put contents on prio, considering this is not a simple work, planning to improve the support on the way and releasing something working, anyway . So we can confirm that mouse & keyboard setup does work now even if not state-of-the-art and we are going to offer full mouse support soon, so don't despair fellows PC players!

Hope this helps, news on the way soon [and a new Hotfix on its way later on today!]

[h3]Follow our official channels to stay up to date:[/h3]
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