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Alaloth: Champions of The Four Kingdoms News

[8.7.22] New Hotfix available now!

[h2]CHANGELOG[/h2]
  • Dremadea custscene brining to an infinite loading screen or random freeze now works properly
  • Amaya of the Death Sister now working properly
  • Sedlak Heraldic sometimes appearing randomically in kingdom's spot now fixed
  • Desert Stalker Quest QG/QO non interactable, now fixed and working properly
  • Dagan The Cold giving a wrong 80% discount, now fixed. Merchants will now properly evaluate their discount rate
  • Healing Wells have now the interactable VFX on them, to make it clearer they are interactable objects
  • Rewards of the following quests have been iterated/improved: King of the Swamp, Remenants of the Illuminated, The Book of Eras, Unkindness of Ravens, A Thorny Winter, A Circle in the Sand, A Veteran's Claim, Baga's Shame, Dead at Dawn, Clash of the Maw, Crimson Cobweb, Defender of the Orphans, Heads Will Roll, Pest Problems, Righteous Flame, Ritual of Ukar-Rakagul,The Desolate Dunes, The Sand Raids, The Beauty of the World, Forgive and Forget
  • Food Dressing added to general vendors stocks where food vendors are missing by lore
  • Repair Benches are now available in Safe Zones. Benches are not interactable yet but will allow player to repair items without moving back into cities. Benches will work through a consumable object [Repair Kit] the same way the respec works [interacting with the bench]
  • Additional adjustment to general music settings
  • Sei-Eld’s Blessing now has correct name and description
  • Grand Masters tutorial page has been enriched to make it clear how the respect through them work
  • Notification pop-up for stashed items and items that need to be repaired, now working. Both notifications will appear on the left of the screen. A small blinking icon will remain as a reminder until the item is checked or repaired.
  • Rare Mounts [Wolds, Rams, Elven Chargers] now have stats
  • Bald-char bug in inventory view now fixed
  • T-pose char in Na'Kazkadden now fixed.
  • The Beauty of the World markers on map are now as they are supposed to be (not too much)
  • Lost Brotherhood QG now disappears after quest completion as intended
  • Righteous Flame quest occurred to cause a game freeze, now fixed
  • Dovkam’s Personal Hell spawning problems fixed. Now he is where he is supposed to be
  • Red Mage and its codex entry now working properly
  • Shattered Memories quest markers on map now properly displaying (in the correct number). The quest is now doable
  • Black Dragon Turtles do have their markers on map now (Slow Jog quest)
  • Spectral Circle Codex is now correctly available in its location
  • Minor tweaks for improving performance on low quality hardware


[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Time flies...



Hello Champions

The world of Plamen opened its gates since a week now, and it's time for a new update!
The reason why we are writing this post now is basically because we thought it was important for us all to deliver a message to you! We are absolutely blown away with the amount of people that have bought the game so far. We knew that we had a game with potentials, but of course we were afraid it might be too ambitious and too niche for a broader audience. We've always pitched Alaloth as something in between old school RPG and modern action souls-like. Something amazing to tell but so hard to explain, to be honest. Since the very beginning we thought that bringing 3D mechanics in a retro isometric view would have been great, but super hard too, for many different reasons. We met a lot of people on the way telling us that there was no way to make it work, but the key has always been trying to position Alaloth as something unique, hopefully catching the interest of a niche and talking to two different targets in the same space. We tried to bring in people who loved gaming in the '90s, as well as we focused on engaging hack'n'slash/aRPG players. The cool thing is that apparently our players really understood our work. The feedback has been overwhelming, we slept just a few hours since the reelase, red every Steam review, every thread, and all the suggestions here, on Discord, on GOG etc. We never thought this weird blend of early Dungeons & Dragons sourcebook art, Baldur's Gate and Dark Souls [cit.] would have been so much appreciated and we are giving 110% to improve the game on daily basis. We've already released 5 patches to fix bugs here and there but we could say that we have a pretty solid build for an Early Access release. We already said it before launch: releasing has been something we had to do, but the idea was to send out something cool with an honest price, hoping to start building the community we've always imagined. This is happening, with our Discord server doubled in a few days and hundreds of questions answered, night and day.

The very first concept art for Alaloth we've outsourced in 2015. We've paid it selling some jewelry and a watch, completely RPG-style. What a ride...

Reading that people have never seen anyone as active as we are, is something that makes us proud, after such a difficult year. We are painfully aware of how many of you would have wanted complete M&K support, but as we explained, we had to go with a partial support to be here today. Full support will be available soon, but we had to choose carefully a number of feature to put on hold to be able to set the launch on June 30 and believe us, squeezing prod, marketing, PR and everything else in 40 days is something that could be considered epic. We are working on a good number of amazing features now, while fixing bugs and improving the overall quality of the experience. We are literally hand-picking every single item in the game, assigning it to the right loot, vendor, quest, character and this is something that directly impacts the balancing of all things. We have nearly 500 different assets to consider [weapons, armors, mounts, wearables, consumables etc] and once we'll have done with this, we'll start going through numbers to make the flow more interesting, keeping it challenging the right way. We'll focus on the RPG half of the cake too, because both things [old and new] have the same importance. Speaking of the to-do list, we’ve started to lay the groundwork for our roadmap as well. A full plan for the next months will be provided tomorrow or Monday the latest. We’ve always enjoyed an open communication and we intend to keep that communication two-ways, honest and open. Hope you appreciated how much time we spent in so many different channels to just find the time to say thank you and this post has been basically created for the same reason: thank you so much!

Share the love and stay tuned! Plamen awaits!

[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[6.7.22] New Hotfix available now!

[h2]CHANGELOG[/h2]
  • Lava's texture in Kima the Volcan has been improved and now looks definitely better
  • Proximity barks added to strongholds for items included in the Supporter pack [PC recognize now both Nikan and Wisdom of The Mudar]
  • Music volumes have been tweaked to be more aligned with the other SFX and the ambience tracks.
  • Bogtok (Cortians' Boss) death SFX tweaked to be more impactful
  • Slow Jog quest now does update its Codex entry properly
  • Massive number of fixes on navmeshes to improve PC movement in FA avoiding weird blocks during combat
  • A Whole New World quest now properly register quest items
  • Various skills' VFX tweaked
  • New items added to be iterated


[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[5.7.22] New Hotfix available now!

[h2]CHANGELOG[/h2]
  • Wold, Elven Charger, Windowolf, now DO HAVE stats working now
  • General Navmesh fixes have been done around my different locations in Plamen [cities, PoI, FA]
  • Proof reading in progress. Some typos have been fixed too, the stash tutorial has now the correct image and the Respec tutorial now specify that Sanctuaries are the only ones where you can respec, along with your Stronghold.
  • Ilzeborth issues preventing him to be responsive during the fight, tentative fix
  • A high number of quests making the quest journal scroll broken, fixed
  • Champions bhvs have been improved and dodging/parrying have been tweaked making the fights more challenging
  • Spectral Codex now properly lootable in Queen's Rest
  • To the Giant World quest now works
  • A Mother's Gift quest now properly working, with marker pointing to Na'Kazkadden instead of The Portcullis
  • Smothering Lights Taranath now properly interactable
  • The Wedding Planner quest now properly working, wine correctly spawning and lootable
  • Primal empty dialogue removed
  • Slow Jog quest now properly working
  • Way of the Seekers broken steps now restored
  • Boon of the Stones, fixed info on where to find Vontag Lhoril
  • The Emergence quest fixed, no more wrong markers on world map
  • Vendors' Stocks improved and items added in Nhulbarar and Na'Kazakdden that previously didn't have the correct items. Rarity level and stats of items still in progress. Expect rarity and values of items and weapons going on changing
  • Special FA loot tables are now working (not final loot, but not broken)
  • Minor UI fixes

[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[4.7.22] New Hotfix available now!

[h2]CHANGELOG[/h2]
  • Rewards for the following quest now correctly dropped: Queen of the Dead, The Eternal Cage, A Burning Rage, Sorrows & Sand.
  • Negative quantity of items in inventory, preventing from using crafting or selling/buying things, now fixed.
  • New beautiful narrative cutscene Implemented
  • Companions HP level modifier increases from -7%,-3%,0, +5%,+10% to +15%,+20%,+25%,+30%,+35%
  • Champions HP increased from 1800 to 2500 HP
  • Following Skills have been balanced: Affliction now inflicts 90 magic damage instead of 130, Puppet Wire will last 10 seconds instead of 20, Vampiric Touch now heals the player for 35% of the damage inflicted during the skill, instead of 50%.
  • Following Stats have been balanced: each Strength point will give +3% physical damage instead of 5%, each Constitution point will give +10% Poison and Stun Resistance instead of 15%, each Dexterity point will improve Crit chance by 1% instead of 2% and will diminish Stamina expenditure of 1% instead of 2%.
  • Following Traits have been balanced: Pious, Scholar, Veteran will now guarantee -15% cooldown time instead of 20%
  • Legendary Items lacking stats have now their stats [to be iterated]
  • Mounts items lacking stats have now their stats [to be iterated]
  • Gems sockets have been moved on top of the stats list of items view (currently in inspect layout, on the way for comparison layout and broken item layout) so they are immediately visible
  • Little icon showing how many pieces of that item you already have in your inventory has been switched (now it's a little backpack instead of the previous misleading bag of coins)
  • Various stability fixes for low performance hardwares

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/