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Battle of Dukla Pass AG Expansion

Hello, commanders!

In last week’s Steel Division 2’s Roadmap, we revealed not one but two upcoming expansions being in the works. One of the expansions would focus on delivering a new Army General campaign. In today’s DevBlog, let's detail this expansion further.

Please remember that everything is still a work in progress, including the title. Any new Army General campaign takes a considerable amount of time and resources to make. This also means this particular expansion might not be the first ready or to be delivered to Steel Division 2!

[h2]A bit of a disclaimer[/h2]
Let’s take a closer look at the Battle of Dukla Pass, a military campaign on the Polish-Slovak border lasting from early September to late October 1944. This series of battles featured the Axis Army Group Heinrici (made up of the 1st Panzer Army and the 1st Hungarian Army) opposed by the Soviet Marshal Konev, commanding elements of the 1st and 4th Ukrainian Front, as well as the 1st Czechoslovakian Army Corps (composed of former Czech soldiers exiled in the Soviet Union, refugees, Slovak POWs, etc.).



As some of you Steel Division 2 veterans might have noticed, the Battle of Dukla Pass is intimately tied to Nemesis: Slovak Uprising. This particular Nemesis option didn’t make the vote, even though we delivered Panzerdivision Tatra as a free division in the Reinforcement Pack #13 - Lucky 13. The roots of the campaign to be depicted in the Battle of Dukla Pass can be found in the uprising of Slovak forces in the summer of 1944.



[h2]Some history[/h2]
So let's go back several months in time. In March 1944, dissidents within the Axis Slovak Army, in league with the Allied Czechoslovakian government-in-exile in London, started planning for a military uprising. The signs were on the wall. The Third Reich was faltering, and the fortunes of the German Army on the Eastern Front were, if not breaking clearly, under a lot of pressure. Operation Bagration hadn’t begun yet, but the Red Army steadily advanced towards the Slovakian border. It was only a matter of time.



The rebellion envisioned the Axis being kicked out as the Soviets were getting close to support the rebels. Key to the entire operation was the Carpathian bottleneck, connecting Slovakia to Poland, known as the Dukla Pass. It would have been secured from German hands and held long enough for the Red Army to pass through and advance straight into Slovakia.



When the uprising was executed on August 29th, the Slovak Army’s chief of staff fled by plane to the safety of the Soviet Army, leaving the rebels with no strategic direction. The Dukla Pass was not occupied, as soon after, secured instead by Axis-German and Hungarian forces. When the Red Army finally arrived, they faced a series of well-defended strong points centered on the mountain pass.



[h2]The Battle of Dukla Pass[/h2] The Battle of Dukla Pass campaign was fought in the second half of 1944. The Soviets, with their Czechoslovakian Corps, slogged through a Thermopylae-like battlefield to join up with Slovak Uprising rebels on the plains beyond. Time was of the essence; everything needed to be done to reach the insurrection before it would be crushed. But what was envisioned to take days turned into a grueling and highly contested battle that would last two months - and ultimately turn into a failure for the Allies.



Even when the Soviets forced the Dukla Pass, it didn’t result in a breakthrough into Slovakia proper. The Germans had prepared their defenses in-depth, turning the terrain into a verifiable “Valley of Death.” Countless Soviet tank wrecks could be counted after the campaign’s conclusion.



As we know, the Slovak Uprising was crushed on October 28th, 1944, mainly through the efforts of Panzerdivision Tatra. The Battle of Dukla Pass officially concluded with the failure of the insurrection.

[h2]Steel Division 2: Men of Steel[/h2]
Before we forget: Steel Division 2: Men of Steel, the latest expansion to be released for our World War II battle simulator, has hit the digital Steam shelves!

https://store.steampowered.com/app/2499890/Steel_Division_2__Men_of_Steel/

Steel Division 2: Men of Steel brings 8 new divisions, as well as new nations, including Bulgaria. There is much more, from a host of new and unusual units to expanded Unit Traits and 2 new Aces. A wide range of new infantry and combat soldiers await your command, from the fearsome French Goumiers mountain warriors, Canadian-American Forcemen to elite Decima Mas Italian naval troops.

[h2]See you on the battlefield[/h2]
That’s all for today’s DevBlog. We’ll return next week with fresh details of the new content coming to Steel Division 2!

Join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.

Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!

See you on the battlefield, commander!

What Will the Future Bring?

Hello commanders!

It’s good to be back. Last week’s release of our newest expansion, Steel Division 2: Men of Steel, was an excellent way for us to hit the ground running! However, before we steam ahead, it is best to let you, our community, know which course we are taking.

Today’s DevBlog is a sneak peek into Steel Division 2’s roadmap. What does the future hold?

[h2]Steel Division 2’s Future[/h2]
First things first: with Steel Division 2: Men of Steel’s launch, we are nowhere near close to being finished with our World War II battle simulator. As we speak, new content and features are being planned for Steel Division 2. Of course, with our latest expansion out in the wild, we’ll closely monitor the current gameplay meta and see if any tweaks, changes, or updates are needed. Keep us informed of anything untoward!

With that out of the way, what things can you look forward to in Steel Division 2?

New Maps
You want maps? You got maps! We are planning two new free maps for Steel Division 2. Our resident map builders extraordinaires were quite busy with WARNO but, in recent times, have found some space to get cracking with Steel Division 2 again. The two maps will probably come as two separate, free Reinforcement Packs.



New Aces
Another free Reinforcement Pack is currently in the works to provide several new Aces to some existing divisions in Steel Division 2 lacking them. In case you have forgotten, Aces don’t provide any gameplay bonus but do come with their own unique camouflage or vehicle paint jobs, markings, and personal histories (and a lovely shiny golden-banded in-game portrait).



A New “Tribute” Expansion
One major (meaning big) expansion in the pipeline is a “Tribute” style (so think Steel Division 2: Tribute to the Liberation of Italy or Steel Division 2: Tribute to D-Day Pack). More details to come. To make it super clear: this will be a divisions-only expansion, so no maps (handled above in free Reinforcement Packs) nor Army General (detailed below, in its own, separate new expansion).



A New Army General Expansion
Sure to satiate your hunger for more Army General, a new expansion featuring this strategic mode is in the works. Yah! This one is separate from the “Tribute” style DLC. Once again, more info will be brought to you in the future!



And a gentle reminder to your over-eager beavers who post if you like multiplayer or single-player best and don’t care about the other every time we release a DLC: we are not ignoring any of our players. Our policy is to alternate a multiplayer-focused expansion with a single-player one. Hope this clears things up. Stay cool, calm, and collected, commander!

[h2]Steel Division 2: Men of Steel[/h2]
You couldn’t have missed it, but in case you did, Steel Division 2 has a new expansion!

https://store.steampowered.com/app/2499890/Steel_Division_2__Men_of_Steel/

Steel Division 2: Men of Steel brings 8 new divisions, as well as new nations, including Bulgaria. There is much more, from a host of new and unusual units to expanded Unit Traits and 2 new Aces. A wide range of new infantry and combat soldiers await your command, from the fearsome French Goumiers mountain warriors, Canadian-American Forcemen to elite Decima Mas Italian naval troops.

[h2]See you on the battlefield[/h2]
That’s it for this Steel Division 2 roadmap. Let us know what you think. We can’t wait to hear from you!

Join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.

Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!

As always, see you on the battlefield, commander!

And don't forget, today is Rugby World Cup's opening day, with France vs. New-Zealand!

v.103807: Patch notes

FIXES:
  • fixed both RSI & ITA's BERSAGLIERI's AT icons: the one with an AT weapon didn't have it, the other the opposite. Display bug only
  • fixed MONT. MITR. 7,62mm's weapon model which displayed a mortar. Display bug only.
  • fixed HELLCAT I's 6x.50 cal's display stats issue. Now they are similar to HELLCAT II.
  • fixed CENTAUR IV's aim tim from 6s to 20s, on par with other similar gun.
  • fixed PANZER IV H's veterancy ratios for PzD "GD", 5.SS, Dünkirchen & 4. Munte, on par with other divisions.
  • fixed PZ.GREN. (SCHRECK)'s NATO icon from AT team to Infantry
  • fixed DECIMA's displayed weapon models (display issue only)
  • fixed NISEI LDR.'s displayed weapon models (display issue only)
  • fixed 72-K 25mm's picture
  • fixed (US) ENGINEER LEADER's displayed hand grenades
  • fixed (US) CMDT SAPEURS' displayed hand grenades
  • add the KANGAROO RIFLES their missing AT icon (display issue only)
  • removed all leaders & commanders the Raider icon when they had it: command traits already have their own rules regarding frontline, overuling Raider
  • changed VALENTINE KOMROTI's coaxial MG from Besa to Browning, as historical for a Valentine VII variant


ALLIES:
  • standardized all M16/M17 AA halftracks' price from 80 to 60
  • standardized all M16/M17 AA halftracks' base availability from 2/4/8 to 3/6/9
  • decreased SHERMAN CALLIOPE's price from 140 to 130 (announced previously but forgotten)
  • increased FORCEMEN's price from 30 to 35
  • changed AB PARAS' availability from 6/12/24 to 6/12/18 + standardized vet ratios with AB PARAS (PIAT)
  • increased TANKODESANTNIKI (and foreign equivalents)' price from 20 to 25, since PPSh 41's buff
  • (Tyurin) unlocked HE rocket PE-3BIS from A, on par with AT ones
  • (126LGK) added a card of VZVOD UPR. (= artillery leader)
  • (SSB) added WYLLIS as transport option for FIELD ENGINEERS


AXIS:
  • reclassified DECIMA MAS from "Commando Squad" to "Assault Command Squad"
  • removed SS-GEB.-PIONIER's Shock trait, restricted to assault pioniers only
  • (GD) added a A-phase only card of STUH 42
  • (PsD) added KOMSOMOLETS as transport option for 75 K/40 75mm
  • (Raappana) added KOMSOMOLETS as transport option for 75 PstK/97-38 75mm
  • (Raappana) added KOMSOMOLETS as transport option for 81 Krh/36 81mm
  • (Raappana) added RSO HUOLTO as transport option for 155 K/17 155mm
  • (17D) added KOMSOMOLETS as transport option for 81 Krh/36 81mm (both variant)
  • (17D) added RSO HUOLTO as transport option for 152 H/37 152mm

Men of Steel Expansion Out Now!

Commanders, get ready to deploy!

The newest Steel Division 2 expansion has just launched. Make way for Steel Division 2: Men of Steel, available now.

https://store.steampowered.com/app/2499890/Steel_Division_2__Men_of_Steel/

Steel Division 2: Men of Steel brings 8 new divisions, as well as new nations, including Bulgaria. There is much more, from a host of new and unusual units to expanded Unit Traits and 2 new Aces. A wide range of new infantry and combat soldiers await your command, from the fearsome French Goumiers mountain warriors, Canadian-American Forcemen to elite Decima Mas Italian naval troops.



What does Steel Division 2: Men of Steel bring to the table?

[h2]Steel Division 2: Men of Steel launch[/h2]
The combat soldier of World War II takes center stage in Steel Division 2: Men of Steel.
From the elite to the weary, the historical fighting men from across the European front get their chance to shine in our latest expansion.



  • Four new multinational Allied battlegroups and four Axis divisions await your command. From the legendary Allied Devil’s Brigade of the 1st Airborne Task Force to the staunch Finnish-Swedish defenders of the Axis 17. Divisioona, and the recently turned Allied Bulgaria with their armored Bronirana Brigada.
  • Expand your arsenal with dozens of new units and soldier squads. These include Allied French Goumiers, a wide range of British Commandos, old and infirm Axis Grenadier, Dutch SS Landstorm, tank-accompanying Begeleittruppen, and many more. Other new units include the RM Centaur IV, wheeled armored C15TA, captured “heavy” Panzer P40 737 tanks, Schneider 220mm TR howitzers, while in the skies above the Spitfire Mk.XIV, P-61 “Black Widows”, and the heavy night fighter He 219 A-0 “Uhu” reign supreme.
  • The Unit Trait system has enjoyed a major overhaul in Steel Division 2: Men of Steel. These include Tank Riders, infantry benefiting from staying close to armor to Shock troops, rear-line Security, and the new Commando trait.
  • Two new Aces are included, providing a unique twist to existing units with personal backstories and new camouflage skins. You can deploy the Allied Sargeant Tommy Price deployable as a Forcemen Scout and the Hungarian tank commander Barnabás Kőszeghy in his Stug III G.




Note that Steel Division 2: Men of Steel comes with a balance update available to all non-owners of the expansion as well. Be sure to check out the patch notes for all the latest improvements and divisional updates, including the new Unit Traits being applied to a roster of existing units.

https://steamcommunity.com/games/919640/announcements/detail/3691316642328313280

[h2]Steel Division 2: Men of Steel Showcases[/h2]
Do you want to know the latest gameplay and unit insights of Steel Division 2: Men of Steel? Check them out below.



  • In Showcase #1 we highlighted the arsenals of the 1st Special Force Brigade and Kampfgruppe von Tettau.
  • In Showcase #2 it was time to put the spotlight on the 1st Airborne Task Force and 715. Infanterie-Division.
  • In the third one, aptly named Showcase #3, the units of the Groupement Dody and the 17. Divisioona were detailed.
  • And finally, in Showcase #4, we shared how the Bronirana Brigada and 1. Páncélos Hadosztály would look like in our new expansion.


[h2]Steel Division 2: Men of Steel Versus[/h2]
That’s not all. For more detailed historical backgrounds, read all about the new divisions (in pairs) in our Versus DevBlogs.



Versus
  • The Wehrmacht reservist of the 715. Infanterie-Division and the paratroopers of the Allied 1st Airborne Task Force receive their highlight in our Versus #1 DevBlog.
  • The Allied commandos of the 1st Special Force Brigade against the Market Garden-active Axis Kampfgruppe von Tettau in Versus #2 DevBlog.
  • The Finish-Swedish Axis 17. Divisioona and the partisan-infused and mixed Allied Groupement Dody in the Versus #3 DevBlog.
  • The Axis-Hungarian armored 1. Páncélos Hadosztály and the Soviet-allied Bulgarian Bronirana Brigada get their spotlight in Versus #4 DevBlog.


Aces
And if you want to read more about the two new Aces - Allied Sergeant Tommy Prince and Hungarian tank commander Barnabás Kőszeghy - you’ll encounter in Steel Division 2: Men of Steel, look no further and check out this dedicated DevBlog here.



[h2]See you on the battlefield[/h2]
If you haven’t already gotten Steel Division 2: Men of Steel, grab it while it's still hot.

Join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.

Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!

See you on the battlefield, commander!

v.103263: Patch notes

NEW FEATURES:
  • new and improved traits
  • added OSTROWNO map to the ranked pool


FIXES:
  • fixed PARA. CHOC's models
  • fixed Romanian crew on OB. M1936 105mm
  • fixed Romanian crew on OB. M1917 155mm
  • fixed Kazaki crew on KAZAKI MAXIM
  • fixed HATÁRŐR JÁRŐR not falling back automatically when routed
  • fixed CROMWELL VIII's speed on par with uparmoured CROMWELL VII
  • fixed AB CANADIAN RIFLES' WP loadout from 2 to 3
  • fixed SDKFZ. 135/1's ratio dividers
  • fixed LWP models on DRUŻYNA CKM
  • fixed some veterancy ratio's discrepancies for the 5/10/15 avail pattern
  • fixed ATR Solothurn weapon picture
  • fixed MARÒ's missing accent
  • fixed CRUSADER AA MK.2's AA consumption
  • fixed ANDRYUSHA's AoE on par with 300mm NblWfr's counterpart
  • fixed P-40 KITTYHAWK's excessive ammo loadout (display issue only)
  • (AG only) fixed missing supplies in German battalions in AG Turda
  • (AG only) fixed LETT. IG 290(r)'s missing profile picture
  • (AG only) fixed 8. SS-Kav.-Division's coat-of-arms in Turda campaign


GENERIC:
  • decreased all AA variants of vehicles mounting a Breda 20mm mod. 35's price from 45 to 40. This doesn't affect the AS.42 20mm recon jeeps, already priced differently.
  • standardized all Soviet planes with 4x 132mm rockets or 6x or 8x 82mm ones to 2/4/6 availability
  • created a separated "LIGHT INF." type of squads to distinguished older "Raider" units (airborne, mountaineers, ...) from real "Commandos" (special forces).
  • added existing units the new Shock, Commando, Security, Artillery Leader & Tank Rider traits.
  • increased all artillery commanders' price from 40 to 50 (due to the new trait)
  • changed TOLDI II's avail to 10/15/- & priced decreased to 10
  • increased all 12,7/13mm's AA accuracy from 5% to 10%
  • increased all 12,7/13mm's AA time between shots from 0,8 to 0,5
  • increased twin 12,7/13mm's AA damage from 0,44 to 0,5
  • increased quad 12,7mm's AA damage from 0,66 to 0,75
  • add Romanian 60mm mortar the BMW side-car as transport option
  • increased Soviet-made 37mm 61-K AA gun's HP from 6 to 7, on par with other 37mm guns
  • decreased all R-35's price from 15 to 10
  • modified Besa 15mm HMG to work more like a lesser 20mm autocannon
  • buffed PPSh 41's efficiency
  • standardized sniper ammo over the board


ALLIES:
  • decreased FFI 25mm AT gun's price from 25 to 15
  • changed GORNO. KOMROTI's availability from 2/4/6 to 3/6/9, but decreased number of cards from 3 to 2
  • decreased GORNO. AVTO.'s price from 25 to 20
  • decreased MORSKAYA PEHOTA's price from 20 to 15
  • decreased A-20Zh ZHUCHOK's price from 90 to 75
  • increased (recon) A-20F-3 BOSTON's price from 40 to 55
  • increased (recon) A-20J-5-DO HAVOC's price from 40 to 60
  • increased (recon) POTEZ 63.11 A3's price from 45 to 50
  • increased (recon) MOSQUITO PR Mk XVI's price from 35 to 65
  • increased (recon) SPITFIRE PR. Mk XI's price from 35 to 60
  • increased (recon) F-5B-1 LIGHTNING's price from 35 to 65
  • increased (recon) TU-2F's price from 40 to 60
  • decreased SHERMAN CALLIOPE's price from 140 to 130 + changed its availability from 1/2/4 to 2/4/-
  • increased CROMWELL VIII's price from 60 to 70
  • normalized ISU-122 & ISU-152's speed
  • decreased AB RIFLES' price from 30 to 25
  • changed AB PARAS' loadout, by converting one Sten SMG for a scoped Lee Enfield (T), but losing the Gamon Bomb + price changed accordingly.
  • changed AB PARAS' availability from 6/12/18 to 6/12/24
  • changed AB PARAS (PIAT)'s availability from 6/9/12 to 6/12/18
  • standardized ARM. LMG RIFLES' M1919A6 ammo on par with other units
  • decreased PA TOP M.28 76,5mm's price from 90 to 85
  • added NKVD the Discipline trait
  • added SMERSH the Discipline trait
  • added (Maori) SPANDAU the Fanatical trait
  • decreased AVRE's price from 65 to 50
  • standardized YAK-9Bs' agility & speed
  • increased CENTAUR IV's price from 50 to 70, but avail changed from 2/4/6 to 3/6/9
  • decreased US P-47 with AT rockets' price from 170 to 150
  • changed PRIEST DD's base availability from 3/6/- to 4/8/-
  • changed (all nations) AVTOMATCHIKI's base availability from 6/12/24 to 8/16/24
  • increased YAK-9T's 45mm air-air's accuracy from 60 to 70%
  • increased P-39N's 37mm air-air's accuracy from 60 to 70%
  • decreased M17 AA h/t's price from 80 to 60
  • decreased STAGHOUND AA's price from 40 to 30
  • increased CRUSADER AA Mk.2's price from 60 to 65
  • (TF45) changed napalm P-47's availability from two cards of -/1/2 to one of -/2/4
  • (3CAN) removed KANGAROO as transport option to all current Canadian units
  • (3CAN) adding two -/12/18 cards of new KANGAROO RIFLES, sole riders of the KANGAROO
  • (3CAN) changed AVRE's availability per card from 2/4/6 to 3/6/-
  • (6AB) replaced one card of AB M1A1 HOWZ. with one of AB M1A1 PACK, same gun but the former is now only HE (direct & indirect) & smoke, while the later only does direct HE & HEAT and is available in the SUPP tab.
  • (6AB) replace army 3-INCH MORTAR with AB ones (with Radio)
  • (6AB) added AB SPOTTERS
  • (6AB) added AB ARTILLERY CMDR.
  • (6AB) re-roled CENTAUR IV from assault gun to SP artillery with indirect fire, and thus moved from SUPP to ART tab
  • (8Indian) added one card of B/C SHERMAN Ib
  • (15Scot) changed AVRE's availability per card from two cards of 2/4/- to one of 3/6/9
  • (NOV) normalized Pak 40's availability from 2/3/4 to 3/5/-, on par with other divisions
  • (AK) changed CARRIER DSHK's availability from -/3/6 to -/6/9
  • (29TC) changed T-34/85 RESHETNKOV's availability on par with standard T-34/85 KOMROTI
  • (29TC) add missing artillery spotters
  • (3VDV) changed FAUSTNIKI's availability from 3/6/9 to 4/8/- on par with other divisions
  • (358SD) changed (rocket) YAK-7B availability from 2x cards of 1/2/4 to 1x cards of 2/4/7, on par with 7Esti
  • (7Esti) changed SU-22 (M-82)'s availability from 1/2/4 to 2/4/-
  • (DFL) replaced the HELLCAT II's 6x HVAR AT rockets with 8x HE/SAP RP-3 ones
  • (DFL) increased HELLCAT II rockets' availability from 1/2/4 to 2/4/6, on par with TYPHOON rockets
  • (DFL) increased HELLCAT II rockets' price from 140 to 150


AXIS:
  • increased Hungarian Bofors AA gun's HP from 6 to 7, on par with other Bofors guns
  • increased ME-410's Mk.103 30mm gun's range from 600 to 800m
  • changed TAR TANKAS MEDŽ.'s base availability from 4/8/12 to 8/12/-
  • changed DO-217K (2x 1000kg bomb)'s availability from -/1/2 to 1/2/4 (still locked in A for Dünkirchen)
  • changed DO-217K (8x 250kg bomb)'s availability from 1/2/4 to 2/4/6
  • increased (recon) Me 410 A-3's price from 35 to 60
  • increased (recon) Me 210 CA-1 FELD.'s price from 35 to 55
  • increased (recon) BLENHEIM Mk.I's price from 35 to 50
  • increased (recon) He 111 H-16/R3's price from 30 to 55
  • increased (recon) HEJA II's price from 50 to 55
  • increased (recon) JU-188F-1's price from 40 to 60
  • increased (recon) JU-88D-1's price from 40 to 60
  • increased (recon) DO-17P-1 & Z-3's price from 35 to 55
  • decreased WALKÜRE's price from 30 to 25
  • changed BORGWARD IV's availability from 3/6/9 to 4/8/-
  • increased FAMO F3 37mm's veterancy by one level, on par with its German counterpart
  • "rifle" KIVÄÄRI, SEXTIETTAN & RANGAISTUS get 3x Suomi (number of rifles decreased accordingly)
  • changed KIVARII's base availability from 9/18/27 to 12/24/32, number of cards changed accordingly
  • increased Bf 110 G-4b/R3's twin 30mm air-air's accuracy from 60 to 70%
  • increased Me-109G-6 & G-14's 30mm air-air's accuracy from 60 to 70%
  • decreased STURMJÄGER's price from 30 to 25
  • decreased FLAKPANZER GEPARD's price from 50 to 45
  • decreased U304(f) FLAK's price from 45 to 40
  • decreased FLAMMPANZER B2's price from 25 to 15
  • changed FW 190F-8 with Panzerblitz rockets' availability from 1/2/4 to 2/4/6
  • decreased MARDER II's price from 60 to 55
  • decreased R-2's front armor from 60 to 35mm, and others accordingly + increased speed from 24/30 to 30/35 + buff priced by 5
  • decreased TACAM R-2's front armor from 55 to 25mm, and others accordingly + buff priced by 5
  • (3FJ) changed STUG III G FÜH.'s avail from 1/2/- to 2/-/-
  • (5SS) changed STUG IV FÜH.'s avail. from 2/-/6 to 2/-/-
  • (12SS) changed TIGER E WITTMAN's availability on par with standard TIGER E FÜH.
  • (Korück) changed one HS-129B-2/R2 card with one of the JU-87G-1
  • (52Sich) added KUBEL as trnasport option to TAR TANKAS MEDŽ.
  • (78Sturm) changed MARDER II's availability from one 4/8/12 card to two 4/8/- ones
  • (122ID) changed STUG III G FÜH.'s avail from 1/2/4 to 2/4/-
  • (HG) all BEGLEIT- squads renamed STURM-
  • (Kessel) changed STUG III G FÜH.'s avail from 1/2/4 to 2/4/6
  • all Finnish divisions: normalized PaK 40 in B from 6 to 5, as in other divisions