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Steel Division 2 News

Gameplay Updates & Announcements

Hello commander,

Missed us? We sure missed you! We have a bunch of news to share with you today, so sit down, strap in, and enjoy the ride.

What can you find in today’s post? A couple of interesting announcements and more details on two important gameplay changes coming to Steel Division 2 in the not-too-distant future.

Keep on reading to discover more!

[h2]Burning Baltics Launches April 29th [/h2]
https://store.steampowered.com/app/1418231/Steel_Division_2__Burning_Baltics/

First off, we have a release date for our upcoming new History Expansion Steel Division 2: Burning Baltics which will be yours to play on April 29th.

What will Steel Division 2: Burning Baltics offer?

  • 1 massive new Army General campaign set in the Baltics during Operation Doppelkopf, allowing you to take command of either the attacking Axis 3. Panzerarmee or the defending Allied 1st Baltic Front.
  • 8 new Divisions, playable solo, coop, or in multiplayer, including 6 which took part during Doppelkopf and 2 divisions from Army Group North’s theater of operations.
  • 120+ new units, including a variety of new models such as Aufklärungspanzer 38(t) recon tank, Ar 196 A-3 floatplane, Soviet MT-13 160mm super-heavy mortar and the BS-3 100mm heavy AT gun.
  • 2 new Nations: Lithuania (Axis) and Estonia (Allies) and 2 new Aces.


Be sure to check out various articles that go in-depth into all of Steel Division 2: Burning Baltics’ new features, including detailed breakdowns of all the upcoming Divisions.



[h2]Combat Ranges Rework[/h2]
On to the gameplay updates coming soon. One of the elements we have been working on for a while is an overhaul of the Combat Ranges. We detailed some of our earlier thoughts in this October blog post here, but we are now ready to show you some more. Yet, remember work is still in progress, and changes may still occur.

In the current version, most of our guns (tank, anti-tank, etc.) fire at a 2000m max range. The reason for this design choice was for every type of player (from new to history aficionado) to be able to understand quickly a whole variety of WWII weaponry at a glance. However, by allowing a unifying 2000m max range, some guns were firing beyond their real-life capabilities, at which they become ineffective in-game and at best waste ammo, and at worst, get obliterated by their target in an immediate counter-attack.

The main driver behind the Combat Ranges Rework is to make tank and anti-tank engagements more effective, and more gritty, allowing this type of combat to mimic reality closer. What is the change?


We have spread AP rounds from our myriad of tank and anti-tank guns, ranging from 20mm to 152mm, across six different max range settings.

  • 750m:
  • 1000m: 30-45mm
  • 1250m: 45-47mm
  • 1500m: 50-75mm
  • 1750m: “long” 75 / 75-85mm
  • 2000m: 88-122mm (plus ISU-152)


As everyone knows: wherever there are rules, there are exceptions. Outstanding guns in their caliber category may be moved up, such as the US “long” 37mm compared to the punny German 37mm. Likewise, others keep their max range at 2000m, including the 17-pdr (76,2mm), Kwk 42 (Panther) and Resita 75mm. On the other hand, short-barreled or low-velocity guns (such as howitzers’ AP rounds) might be moved a step down.

APCR and HEAT rounds usually have a shorter range than their corresponding AP counterparts, although, once again, there are a few exceptions with certain APCR rounds.

Penetration drop-off has been adjusted for each range set to give more realistic results, and the more a gun has lost in range (compared to the current “vanilla” setting) the more accuracy it will gain. Guns reduced in range will have their chance to hit improved. i.e. those reduced to 1000m will have their accuracy increased by an average of 10-15%, for instance.

Example: Pak 38 50mm in the current & beta versions:


What does this mean? Previously, light AT guns firing at 2000m had little chance to hit and hardly any chance to deal damage. With the new Combat Range Rework, these guns will fire at a much shorter range, but when they do, will be more likely to hit on their first shot and have a higher chance to penetrate the target’s armor.

We know that these new ranges is a big change, including the actual combat effectiveness and firepower of a unit. That’s why certain unit prices will be reconsidered, especially for those tank and anti-tank guns which retain a 2000m maximum range.

[h2]New Efficient Shot[/h2]
Hand in hand with our Combat Ranges Rework, we are also tackling our Efficient Shot mechanic. We have completely redesigned this feature to make it more intuitive and powerful to use. Again, remember work is still in progress, and changes may still occur.

Efficient Shot only works for penetrating weapons, designed to defeat their target’s armor. The new Efficient Shot only considers the chances of penetrating armor while the old mechanic also took into account the chance of hitting a target. The reason for this change was because a gun gains precision with any additional shot fired, and what matters to the player is if you have a real chance of penetrating the heavy armor in front of you.

The new Efficient Shot now features five distinct values, with each percentage indicating the threshold to penetrate the enemy’s armor. These values are 20%, 40%, 60% and 80%. If you set it at 20%, your gun will fire when it reaches this value or higher. This granularity gives you much better control of when a gun will fire, and if your weapon is going to be effective or not.



Depending on the percentage value chosen, the game will also show you the distance needed for your weapon to be effective.

The new Efficient Shot mechanic can be set individually or for your whole battlegroup. Not only that, depending on the value chosen, a different color icon will be displayed on top of your unit’s icon. And remember, you can always deactivate this mechanic, if you don’t feel like using it.

[h2]A new blog post schedule[/h2]
You might have noticed the absence of our regular post last week. There is a reason behind this. At Eugen, we have been hard at work to develop a new expansion for your other favorite game - Wargame Red Dragon.

To shine a light on the new Wargame Red Dragon - Nation Pack: SADF, we’ll alternate each week between the two titles. This means you’ll get Steel Division 2 post one week, and the other one we dive deep into an exciting new aspect of Wargame’s new Nation Pack or other upcoming contents. After Wargame Red Dragon - Nation Pack: SADF releases, we’ll return to our original schedule.

[h2]See you in two weeks![/h2]
If you want to reach out to us, you can do this through our Steam forums and Eugen forums, or check our (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.

See you on the battlefield, commander!Welcome back, commander.

Nemesis DLC Run 5 Winner Revealed

Welcome back, commander.

Hold the presses; the results are in!

Before we reveal the winner of the Nemesis DLC Run 5, we wanted to express our admiration for the hard-fought propaganda many of you dabbled in this last week. Your efforts to sway your fellow players clearly had some effect; this vote was a very close call all the way to the end.

[h2]The winner is...[/h2]
And the winner of Nemesis DLC Run 5 is…

...Nemesis: Raid on Drvar!



Our fifth Nemesis DLC will take the action to the partisan-controlled Balkans, highlighting the unique Raid on Drvar which saw one of the last Axis airborne operations of the war and the subsequent Allied attempt to escape the surprise trap.

To give you the full breakdown of the vote:
  • Nemesis: Raid on Drvar beat the competition with 36,3% of the vote.
  • Number two was Nemesis: Ligurian Standoff with 35,2%. It was close!
  • Lastly, Nemesis: Slovak Uprising came in third with 28,5%.


[h2]What to expect from Raid on Drvar?[/h2]
We’ll give today’s victor another detailed look. Nemesis: Raid on Dvrar will feature:

Unternehmen Rösselsprung
  • The Axis battlegroup is modeled after the real-life forces that participated in the operation, and as such, carries the name of the operation. It includes not only the fanatical SS-Fallschirmjäger-Bataillon 500, but also regular Grenadier foot soldiers, as well as supporting troops from the SS Prinz Eugen's SS-Gebirgsjäger and the Independent State of Croatia (NDH), a puppet state of Nazi Germany.
  • A small number of Brandenburg special forces can be found in this battlegroup as well. They can count on the Raider trait.
  • Croatian Air Force covers the sky above, equipped with a mix of old pre-war Yugoslav Air Force planes and Italian (Caproni bombers, Macchi fighters, ...) or German fighters and bombers.




NOV (Yugoslav Liberation Army)
  • NOV stands for Narodnooslobodilačka vojska, meaning the Yugoslav Liberation Army. This communist-led partisan force was considered one of the most effective anti-Axis resistance movements in Europe. NOV troops as a whole feature the Raider trait.
  • The partisans are mostly equipped with salvaged Italian small arms, from Beretta SMGs, M91 Moschetto rifles, Breda 30 LMG and Solothurn anti-tank rifles. Airdropped British weapons (Bren, PIAT, and Sten guns) can also be found.
  • Heavier equipment all come from captured stocks, such as the German PaK 38 50mm and a handful of PaK 40 75mm AT guns, but mostly Italian Elefantino 47mm guns. Even some armored support is available in the form of light L3/35 Italian tankettes and captured German Beute (R-35 & Somua).
  • Allied air support from the British-led multinational Balkan Air Force consists of older Spitfire, Mustang and Hurricane fighter, fighter-bomber or tank-buster variants, including the Hurricane Mk.IID with twin 40mm AT guns.

Read all about the Nemesis: Raid on Drvar in this detailed blog post.

[h2]What happens next?[/h2]
At one point, further down the line, the Nemesis: Raid on Drvar will join the other paid Nemesis DLC already on offer or in active development. We will keep you updated!

What happens to the Nemesis DLC Run 5 options that didn’t make the cut? For now, we will put them away in our “ideas” Eugen cupboard. Maybe they will make a return in the future. For now, these Nemesis options have been judged and found wanting…Never say never, though!

[h2]Coming up next[/h2]
That’s it for this week. Let us know what you think! You can do this through our Steam forums and Eugen forums, or check our (Facebook and Twitter). Looking for an online game? Visit the kick-assDiscord server or Reddit page.

We have something special in store for our Wargame fans. Wha-wait-what? That’s right: expect some exciting news in the not-too-distant future!

Thank you for your dedication to Steel Division 2. Keep up the fight! See you on the battlefield, commander!

Nemesis DLC Run 5 Winner Revealed

Welcome back, commander.

Hold the presses; the results are in!

Before we reveal the winner of the Nemesis DLC Run 5, we wanted to express our admiration for the hard-fought propaganda many of you dabbled in this last week. Your efforts to sway your fellow players clearly had some effect; this vote was a very close call all the way to the end.

[h2]The winner is...[/h2]
And the winner of Nemesis DLC Run 5 is…

...Nemesis: Raid on Drvar!



Our fifth Nemesis DLC will take the action to the partisan-controlled Balkans, highlighting the unique Raid on Drvar which saw one of the last Axis airborne operations of the war and the subsequent Allied attempt to escape the surprise trap.

To give you the full breakdown of the vote:
  • Nemesis: Raid on Drvar beat the competition with 36,3% of the vote.
  • Number two was Nemesis: Ligurian Standoff with 35,2%. It was close!
  • Lastly, Nemesis: Slovak Uprising came in third with 28,5%.


[h2]What to expect from Raid on Drvar?[/h2]
We’ll give today’s victor another detailed look. Nemesis: Raid on Dvrar will feature:

Unternehmen Rösselsprung
  • The Axis battlegroup is modeled after the real-life forces that participated in the operation, and as such, carries the name of the operation. It includes not only the fanatical SS-Fallschirmjäger-Bataillon 500, but also regular Grenadier foot soldiers, as well as supporting troops from the SS Prinz Eugen's SS-Gebirgsjäger and the Independent State of Croatia (NDH), a puppet state of Nazi Germany.
  • A small number of Brandenburg special forces can be found in this battlegroup as well. They can count on the Raider trait.
  • Croatian Air Force covers the sky above, equipped with a mix of old pre-war Yugoslav Air Force planes and Italian (Caproni bombers, Macchi fighters, ...) or German fighters and bombers.




NOV (Yugoslav Liberation Army)
  • NOV stands for Narodnooslobodilačka vojska, meaning the Yugoslav Liberation Army. This communist-led partisan force was considered one of the most effective anti-Axis resistance movements in Europe. NOV troops as a whole feature the Raider trait.
  • The partisans are mostly equipped with salvaged Italian small arms, from Beretta SMGs, M91 Moschetto rifles, Breda 30 LMG and Solothurn anti-tank rifles. Airdropped British weapons (Bren, PIAT, and Sten guns) can also be found.
  • Heavier equipment all come from captured stocks, such as the German PaK 38 50mm and a handful of PaK 40 75mm AT guns, but mostly Italian Elefantino 47mm guns. Even some armored support is available in the form of light L3/35 Italian tankettes and captured German Beute (R-35 & Somua).
  • Allied air support from the British-led multinational Balkan Air Force consists of older Spitfire, Mustang and Hurricane fighter, fighter-bomber or tank-buster variants, including the Hurricane Mk.IID with twin 40mm AT guns.

Read all about the Nemesis: Raid on Drvar in this detailed blog post.

[h2]What happens next?[/h2]
At one point, further down the line, the Nemesis: Raid on Drvar will join the other paid Nemesis DLC already on offer or in active development. We will keep you updated!

What happens to the Nemesis DLC Run 5 options that didn’t make the cut? For now, we will put them away in our “ideas” Eugen cupboard. Maybe they will make a return in the future. For now, these Nemesis options have been judged and found wanting…Never say never, though!

[h2]Coming up next[/h2]
That’s it for this week. Let us know what you think! You can do this through our Steam forums and Eugen forums, or check our (Facebook and Twitter). Looking for an online game? Visit the kick-assDiscord server or Reddit page.

We have something special in store for our Wargame fans. Wha-wait-what? That’s right: expect some exciting news in the not-too-distant future!

Thank you for your dedication to Steel Division 2. Keep up the fight! See you on the battlefield, commander!

Nemesis #5 Run Vote Open Now!

Hey commander!

This week’s post will be a break from our installments detailing Steel Division: Burning Baltics. Instead, we are circling back to an event we promised previously: a new round of voting to decide which Nemesis DLC should be released next.

There is something special, though. Each of today’s contenders competed in a Nemesis vote last year. While these silver medalists didn’t make the cut then, today is their second chance!

You’ll be able to cast your vote on the three Nemesis divisions in the new Nemesis DLC Run 5.

[h2]Nemesis DLC Run 5[/h2]
The new Nemesis DLC Run 5 community vote is now live!

You can find the Nemesis DLC voting page by following this link here.

Voting will close on Wednesday, March 10th, at 1:30 PM (CEST) / 12:30 PM (BST) / 7:30 AM (EDT).

As before, you can vote multiple times, but only your LAST vote will count! Be respectful of the vote and your fellow player. No cheating, bullying, or insults will be tolerated. You have been warned!

Before you vote, take some time to give each runner-up option a quick once-over.

[h2]Nemesis: Slovak Uprising[/h2]
The first runner-up is Nemesis: Slovak Uprising. If chosen, this DLC will feature a completely new nation - Czechoslovakia - including new indigenous weaponry, vehicles and units, a complete voice-over, and more. The Slovak Uprising, which began at the end of August 1944, would be represented by this expansion.



If chosen, Nemesis: Slovak Uprising brings:

  • A new nation plus one new Axis division, the German Panzerdivision Tatra, and one Allied division, the Slovak National Uprising (SNP) partisans.
  • A select number of tanks for Panzerdivision Tatra including Panzer IV, StuG III G, StuG 40 and Panzer 38 (t). And exactly three Tiger Es. Soldier squads will be made up of Volkssturm, more reliable Hungarian SS, and elements from Sturmbrigade Frankreich.
  • The SNP features a large amount of multinational partisans, from escaped Soviet and French POWs, to American OSS and British SOE teams, Czechoslovakian Airborne Brigade, and rebelling Slovak Army troops. New tanks can also be found, such as LT-40, Vz.33 tankette, T-35 (Panzer 35) and T-38 (Panzer 38).


Read all about the Nemesis: Slovak Uprising in this detailed blog post.

[h2]Nemesis: Raid on Drvar[/h2]
Number two on the lists of number twos is Nemesis: Raid on Drvar, featuring a duo of unusual battlegroups from an equally unique front: the partisan-infested Balkan theater.



If Nemesis: Raid on Drvar is the winner, the following will become available:
  • A fully-voiced new nation with the Allied battlegroup (Yugoslav partisans) and a minor new nation with the Axis (ally Croatia).
  • For the Axis, a mixed battlegroup, Unternehmen Rösselsprung, featuring not only the fanatical SS-Fallschirmjäger-Bataillon 500, but also Brandenburg special forces and SS-Gebirgsjäger. Croatia brings its own infantry units: regular Kro. Legionäre, Domobran (Home Guard soldiers) and Ustashe auxiliaries.
  • The Allies get the unique partisan formation NOV - the the Yugoslav Liberation Army. NOV troops as a whole feature the Raider trait and can deploy a large variety of captured material, mostly Italian weaponry, with even some limited armor support available! Not only that, they can also count on powerful air support from the multinational Allied Balkan Air Force.


Read all about the Nemesis: Raid on Drvar in this detailed blog post.

[h2]Nemesis: Ligurian Standoff[/h2]
Number three is Nemesis: Ligurian Standoff, highlighting two special divisions occupying a “quiet” sector of the Italian Front in late summer 1944.



By choosing Nemesis: Ligurian Standoff, you’ll get:

  • For the Axis: the 20. Luftwaffe-Felddivision with a mix of reluctant Luftwaffe ground crew fighting as foot soldiers, backed up by experienced cavalry officers and paratrooper NCOs.
  • The Allies get Task Force 45, which very much like its German counterpart is made up of reluctant AA gunners turned infantrymen. Furthermore, it not only introduces the Brazilian Expeditionary Force but also the hard-fighting Japanese-American troops of the 100th Infantry Battalion.
  • Several new units, including Italian AS-43 (Sahariana) trucks mounting a Flak 38mm, as well as 149mm artillery guns. The Americans will bring the powerful dual-purpose M2 90mm gun. American and British 15-men squads made up of anti-aircraft troops will be available, as well as the 8-inch/203mm howitzer.
  • Update: it appears that many Brazilians in Task Force 45 fought with the older M1903A3 Springfield rifles. Of course, we will incorporate this to make these soldiers look even more distinct from their American counterparts.


Read all about the Nemesis: Ligurian Standoff in this detailed blog post.

[h2]Nemesis DLC Overview[/h2] Neme-what? If you have been caught unawares: our Nemesis DLC concept not only brings you new Steel Division 2 in the form of a pair of new battlegroups but puts the decision on which mini-expansion should be released first in your hands.

Each Nemesis DLC option presents two new battlegroups from a different theater of operations or front. New nations and new units are likely to be encountered in these expansions!

The following Nemesis DLCs are already out in the wild.

https://store.steampowered.com/app/1405650/Steel_Division_2__Nemesis_1__Sandomierz

Nemesis: Battle of Sandomierz Bridgehead is the first Nemesis DLC and available for free now! It features the 16. Panzerdivision and the 97th Guards Rifle Division from the Eastern Front, bringing a number of new units, including the most powerful German tank of World War II, the Königstiger (H).

https://store.steampowered.com/app/1418230/Steel_Division_2__Nemesis_2__Lvov_Offensive

The second Nemesis DLC, Nemesis: Lvov Offensive, is available now for €4.99 / $4.99. This Nemesis DLC contains the German 20. Panzergrenadier-Division and the Allied 10th Guards Tank Corps, bringing new units such as the heavy tank destroyer Elefant, the unique Bef. Tiger (P) and Bef. Panzer V/IV tanks, Muniwagen Panzer III, Flakpanzer T-34(r) and Flakpanzer Panther, and captured T-5 Pantera..

https://store.steampowered.com/app/1477780/Steel_Division_2__Nemesis_3__Battle_of_Rimini/

Nemesis: Battle of Rimini is our third Nemesis DLC, available now for €4.99 / $4.99. It features the 1. Fallschirmjäger-Division for the Axis, and the combined Allied battlegroup of the 2nd New Zealand Division with the 3rd Greek Mountain Brigade attached.

Nemesis: Storming Toulon is our fourth confirmed Nemesis DLC. It contains two divisions from Operation Dragoon, the Allied invasion of Southern France in August 1944. Verteidigungsbereich Toulon and the 1e Division Française Libre. The expansion will also feature the new Panzerturm bunker, a casemate mounting a tank turret. We are hard at work on this one - we hope to tell you soon when you can expect it!




[h2]Until next week[/h2]
The voting booths are now open. Go and let us know your choice! Check in next week to see which option will become the next Steel Division 2 Nemesis DLC!

If you want to reach out to us, you can do this through our Steam forums and Eugen forums, or check our (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.

Burning Baltics Expansion - Army General Preview

Hello there!

Once again, we are going to shine a light on our upcoming History Expansion, Steel Division: Burning Baltics. This time, we’ll give you an in-depth preview of the new strategic turn-based Army General Campaign that focuses on one of the last victorious German counter-offensives on the Eastern Front: Operation Doppelkopf.

Please note: we are still busy with this Army General Campaign, meaning that the following images and assets are work in progress and subject to change.

[h2]Historical Background[/h2]
All right, let’s zoom out a bit. As you know, Steel Division: Burning Baltics puts Operation Doppelkopf center stage. It is August 1944, and in the Baltics, much like everywhere else on the Eastern Front, the Red Army is advancing. A few weeks previously, in a daring rush, the 1st Baltic Front manages to cut off Wehrmacht’s Army Group Center and Army Group North by reaching the Gulf of Riga. However, the Soviet troops are exhausted after weeks of campaigning, and their lines are dangerously overextended. Further north, the local Axis forces are fighting a desperate battle to block fresh Soviet forces from entering the Baltics through the Narva bridgehead. Here, the German defenses hold but at great cost.

With the connection lost between the two Army Groups, re-establishing the link becomes a top priority for the Wehrmacht. As such, it puts together an impressive armored force by reorganizing and regrouping the last remaining tank reserves in the region. These formations operate under 3. Panzerarmee’s command, and with Kriegsmarine support from the Baltic Sea, a counteroffensive is ready to be unleashed by the middle of August 1944.



Stavka, the Soviet High Command, in the meantime, is trying to replenish its troops and focuses its attention on taking Riga, beginning a siege of the Latvian capital. Several reserve formations, including the 5th Tank Army further southeast, are forced to rest, finally encountering the time to replace their worn-out equipment.

For once, it is the Soviets who are taken by surprise. Operation Doppelkopf kicks off on August 16th, 1944.

[h2]The Army General Campaign[/h2]
Let’s take a look at the strategic Army General campaign map of Operation Doppelkopf.



The precarious wedge occupied by the Red Army between Army Group Center (to the west and south) and Army Group North (to the northeast) is rather obvious. What is also apparent are the number of forces available and how the Axis need to attack hard and drive fast if they want to reach Riga before substantial Soviet reinforcements can be deployed. Simultaneously, the Soviets have to not only fend off attacks on their weak western lines but also keep up the offensive and take Riga. This will cut off any German reinforcements coming from the north.

The Axis forces will be the numerous armored formations of 3. Panzerarmee, commanded by General der Panzertruppen Raus, with additional support from Army Group North. The Allied forces will be the 1st Baltic Front, historically commanded by Army General Bagramyan.

[h3]The Axis[/h3]
The Axis forces ready for the player to command, as depicted from south to north, are:
  • Along the southern edge of the Šiauliai-Riga highway, the German 40. Panzerkorps, including the depleted 14. Panzerdivision and the heavy-weight champion and elite Panzergrenadier-Division “Grossdeutschland.” The 7. Panzerdivision can be deployed later as reinforcements.
  • In the center, its objective Jelgava along the highway further northeast, is the German 39. Panzerkorps, with 5. Panzerdivision in the lead and the 4. Panzerdivision in support. The 12. Panzerdivision arrives later at this location.
  • Further north, the 52. Sicherungs-Division z.b.V., represented at the start of the campaign by two lonely battalions trying to hold the line. These are Gruppe Mäder with Lithuanian volunteers and some training units, and SS-Gruppe Hiertes with its Latvian SS soldiers. The rest of the formation will be made available later.
  • Up north, hugging the Gulf of Riga and attacking from Courland, is Panzerverband Strachwitz with its two distinct brigades. Advancing on the logistical hub at Tukums from separate directions is the SS-Panzerbrigade “Gross” and Panzerbrigade 101.
  • On the other side of the Soviet salient, in the northeast, we find elements of
    Army Group North defending Riga. This is I. Armeekorps and Korp Kleffel, with 11. SS-Panzergrenadier-Division “Nordland” potentially arriving after the conclusion of the Battle of Tannenberg.

The mighty Grossdeutschland, already a small Panzerkorps by itself.

[h3]The Allies[/h3]
The Red Army is put on the defensive in this Army General campaign:
  • The Soviet defenses facing west are very thinly manned and stretched out.
  • Only a small number of mobile reserves are available. These include the 3rd Guards Mechanized Corps around Jelgava (a formation featured previously in another Army General campaign, Berezina). This unit is overextended and weakened from the combat operations since Minsk.
  • Another reserve formation is the 103rd Rifle Corps further southeast, which forms the basis of our battlegroup Gruppa Fedyunkina. The 19th Tank Corps can be deployed later as reinforcement.
  • The forces facing Riga are much more substantial. This is especially true for the 43rd Army, which is grouped to the south of the capital city, poised to attack.
  • Furthermore, the 5th Tank Army is planned to arrive from a southwest axis as reinforcements.


[h2]AG Objectives and Moves[/h2]
The primary objectives for both sides in this Army General campaign are to control the three objective flags along the Šiauliai-Riga highway:



  • One objective is located in Šiauliai, in the south.
  • One objective is situated in the center, near Jelgava, and the river crossing there.
  • One objective is Riga, the Latvian capital, in the northeast of the map.
  • As a secondary objective, a fourth flag can be controlled: Tukums. If this Allied crossroads is taken quickly enough by the Axis player (as it happened in real life), a free “Beute” reinforcement battalion, filled with Soviet tanks and equipment, will appear.

The Axis player’s strategy will focus on holding back the Soviet forces besieging Riga long enough for the 3. Panzerarmee attacking from the west to reach them. Army Group Center’s armored and mechanized formations enjoy a massive qualitative superiority. However, they lack infantry, and as they have to advance through less-than-ideal terrain (including urban areas and against fortified units), the tanks are in danger of losing the advantage of their ranged firepower and speed.

Time plays in favor of the Allied player: the longer they hold the Axis offensive back in the west, and the more armored units they destroy or neutralize, the more chance there will be for the 5th Tank Army to become deployable as reinforcements. However, it’s not just about riding out the attack waves, their real objective remains Riga. Not only would it be a major coup for the Red Army if they can overcome Riga’s defenders in a bloody battle, but at the same time, they can also cut off Army Group North reinforcements destined to be deployed later during the campaign.

[h2]What can you expect from Steel Division 2: Burning Baltics?[/h2] Steel Division 2: Burning Baltics is the latest in-depth History Expansion. It will feature:

  • 1 massive new Army General campaign set in the Baltics during Operation Doppelkopf, allowing you to take command of either the attacking Axis 3. Panzerarmee or the defending Allied 1st Baltic Front.
  • 8 new Divisions, playable solo, coop, or in multiplayer, including 6 which took part during Doppelkopf and 2 divisions from Army Group North’s theater of operations.
  • 120+ new units, including a variety of new models such as Aufklärungspanzer 38(t) recon tank, Ar 196 A-3 floatplane, Soviet MT-13 160mm super-heavy mortar and the BS-3 100mm heavy AT gun.
  • 2 new Nations: Lithuania (Axis) and Estonia (Allies) and 2 new Aces.


Be sure to check out various Versus articles that detail a pair of new Divisions each:



[h2]See you next week[/h2]
Once more, we bid you adieu! Until next week, commander.

If you want to reach out to us, you can do this through our Steam forums and Eugen forums, or check our (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.