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Steel Division 2 - Blog Post - DLC Tribute to D-Day Reveal !



Hello commanders!

We have a surprise announcement for you today. As (we hope) you know, in a month, almost to the day from now, we will be celebrating the 76th anniversary of the Normandy landings.

We wanted to do something special with this year’s D-Day commemorations and take the opportunity to deliver upon a long-enduring community request. Without further ado…

On June 6th precisely, we will release a new DLC called “Tribute to D-Day” featuring 6 iconic divisions from the battle of Normandy, brought over from Steel Division: Normandy 44 to Steel Division 2.

Who, what, where? Want to know more? Keep on reading!

Do tell me more!

Six divisions, three per side. Which ones will be featured in this brand-spanking-new DLC you shall shrewdly ask? Let’s start with the Allies.



[h2]INDIANHEAD[/h2]
The first one to be featured in the “Tribute to D-Day” DLC is the US 2nd Infantry Division “Indianhead”. Although the division didn’t take part in the D-Day landing itself, only coming ashore on D+1, it can hardly be considered a shirker. Immediately thrown into combat in “hedgerow hell” around Saint-Lô, the 2nd ID clashed with some of the most formidable opponents the Allies faced in Normandy: the elite German paratroopers from 3. Fallschirmjäger-Division.

For two months, Indianhead soldiers fought close quarters in the Normandy bocage, forced to develop new tactics and even equipment to beat a ferocious opponent. After the fall of Saint-Lô, Indianhead was to adapt to another grueling type of warfare when the division was sent to fight street by street for the liberation of the harbor of Brest.

[h2]RED DEVILS[/h2]
The second battlegroup to be featured is the British 6th Airborne Division. Aside from small groups of Jedburghs and pathfinders, it was the first major unit to hit the ground in Normandy when Major Howard’s commando company landed by gliders near Pegasus Bridge at Bénouville.

The rest of the division touched down shortly afterward, isolated east of the river Orne where its mission was to hold a bridgehead for British and Canadian armored troops to exploit once they got off the beach. And despite counter-attacks by 21. Panzer and other German units, the Red Devils held their bridgehead for over a week.

[h2]WINGED HUSSARS[/h2]
The last (and certainly not least) Allied division featured is the 1 Dywizja Pancerna, also known as the Polish 1st Armored Division. Put ashore in early August, it had its baptism of fire only a week later in Operation Totalize. Here the Poles faced off against the best German armored division in Normandy, 12. SS-Panzer.

Nonetheless, the Winged Hussars kept up the attack in the follow-up Operation Tractable and managed to seize the city of Chambois and the Mont Ormel, therefore effectively closing the Falaise Pocket. In this position, the 1 Pancera had to bear the brunt of all the German soldiers scrambling to break out. It was a fight to the death, with few if any prisoners made during the two days of heavy combat. The Winged Hussars played a pivotal role in the capture of more than 50.000 men left in the pocket.

We are not finished yet. Let’s take a look at what the Axis bring to the table.



[h2]IRON FIST[/h2]
The first German division is the 17. SS-Panzergrenadier-Division “Götz von Berlichingen”. Named after a Swabian medieval knight equipped with a prosthetic arm, which also gave the unit its distinctive coat of arms, it was the only Wehrmacht mechanized infantry division to fight in Normandy. Counting on a sizable amount of pressed “Volksdeutsche” (ethnic Germans from Czechoslovakia, Romania and France), as well as being generally inexperienced and lacking motor transport, not much was expected from this formation.

And yet, the 17. SS-Panzergrenadier-Division proved a formidable opponent, making the most from the combination of hedgerows and its command of brand-new, low-profile StuGs. The division played a significant role in preventing the Americans from capturing Saint-Lô, but was almost wiped out when the Allies later unleashed Operation Cobra.

[h2]GREEN DEVILS[/h2]
The next division to be featured in the “Tribute to D-Day” is the 3. Fallschirmjäger-Division, without a doubt the best infantry formation facing the Allies in Normandy. The Grüne Teufel (Green Devils) were considered elite, and in the cramped Norman bocage around Saint-Lô, the German paratroopers thrived. They turned the hedgerow-ringed fields into natural fortresses. Here the Americans always found the paratroopers ready to engage them in close combat, where their large number of automatic weapons often made the Germans prevail.

Even after Operation Cobra smashed the front, the 3. Fallschirmjäger-Division held its positions for three days, before retreating under pressure. After two weeks on the run, the remains of the division and many others were trapped in the Falaise Pocket. When it came to breaking out, the 3. Fallschirmjäger-Division hadn’t lost its fangs and formed the spearhead, allowing many of their desperate comrades to escape and evade capture.

[h2]BABY DIVISION[/h2]
The final division we are going to feature is maybe the best and most powerful fighting formation fielded by the Third Reich - all fronts considered - during the summer of 1944. The 12. SS-Panzerdivision “Hitlerjugend”. Formed from teenagers from the Hitler Youth organization and led by an experienced cadre of officers and NCOs, this formidable unit combined fanaticism with proven combat experience.

The division became the scourge of the Canadian troops during the Normandy campaign. For every British-Canadian offensive, there was a 12. SS-Panzer counter-attack and no Allied victory came at an easy price. Even in the end, when trapped in the Falaise Pocket, 12. SS-Panzer’s units were still deemed combat-capable enough to lead the second, armored thrust breaking out of the pocket, alongside 3. Fallschirmjäger.



That’s all?

To recap, the upcoming “Tribute to D-Day” DLC will release on June 6th and will be made available for $16,99 / €16,99.

Mind you, this DLC is not the third and final History DLC part of our Steel Division 2 History Pass. We are still working on this expansion, and hope to reveal more of this unrelated DLC in the near future!

If you haven’t, do get your hands on the History Pass! It’s a steal and gives owners access to all the three history DLC planned for Steel Division 2. The History Pass includes The Fate of Finland expansion and The Death on the Vistula expansion.

We’d love to know what you think! Don’t hesitate to check out our Steam forums and Eugen forums, or our social channels (Facebook and Twitter). You can also join us on our Discord server or Reddit page.

See you on the battlefield, commander!

Steel Division 2 - Blog Post - Urban Maps



Hello there!

As promised in the blog post last week, today we are going to take a closer look at the planned urban maps for Steel Division 2. Hoorah!

Urban maps, what’s the deal?


We have been toying with the idea to include a different style of urban maps in Steel Division 2 for some time now. Implementing new maps is not nearly as easy as it looks, though. There are a lot of things to consider, from the buildings to add, their destruction levels and the cover they provide, to recreating a built-up layout that is not only logical but also fun to play.



There are a couple of other considerations. As Steel Division 2 takes place on the Eastern Front, towns and cities have a different make-up from those urban counterparts in Western Europe. They were smaller, with fewer inhabitants, and less densely built.



We get our inspiration by looking at maps and photos from World War II to get an idea of how towns were structured. Of course, most cities have a more or less defined center, but we are particularly interested in the whole picture: the road network, the type and size of buildings, how far does a city stretch out for, and more. For instance, we did some research into Wolomin, located close to Warsaw. A substantial battle was fought between the Wehrmacht and the Red Army in the Soviet advance on the Polish capital during the later stages of Operation Bagration.

Designing urban maps


What’s the aim of making urban maps? We wanted an urban environment where the foot soldier truly shines: they can vault from one point to the next, moving through and across difficult terrain with relative ease. The buildings provide cover. Even when blown up and lying in the rubble, squads are still protected to a certain extent. The short sightlines allow for ambushes, and especially vehicles and tanks, with their limited visibility, are vulnerable in the close confines of a city.



From a design point of view, this is great, but with Steel Division 2 we still want to allow for certain types of long-distance combat, specifically on the flanks. That’s why we made sure that there are open spaces to conquer and control.

Our idea was to create a mix of urban terrain, not only featuring “big city” type of closely spaced structures but also a “semi-urban” environment, where there will be more space between buildings and homes. Currently, in Steel Division 2 we have so-called neutral combat zones, forest areas, and maps containing spots of dense urban areas (Minsk, Orsha). We want to add this new type of semi-urban map to the mix. Not only in the Skirmish mode (online or single player) but also in our Army General campaigns.



Some concluding thoughts


We can tell you that we are working on several maps where cities or towns take center place. Furthermore, we are thinking very hard about the feasibility to make an urban map for the Steel Division 2 online 10v10 mode! More details about this later.

https://store.steampowered.com/app/988171/Steel_Division_2__History_Pass/

If you haven’t, get the History Pass now! It gives owners access to all the three history DLC planned for Steel Division 2. The History Pass includes today’s The Fate of Finland expansion and The Death on the Vistula expansion. And the third expansion? Well, we hope to lift a tip of the veil of what’s coming next for Steel Division 2 soon!

Don’t hesitate to check out our Steam forums and Eugen forums, or our social channels (Facebook and Twitter). You can also join us on our [https://discord.gg/TEeBArm]Discord server or Reddit page. Discord especially is a great place to find other Steel Division 2 players to kick off an online or coop match!

See you on the battlefield, commander!

Steel Division 2 - Blog Post - Post Destruction Mode Article


[h2]Thank you for playing the new Destruction Mode - and a small tease of what’s coming to Steel Division 2!
[/h2]
Good day to you, commander!

Today’s post will be a bit shorter, as we are coming hot off the press after the successful release of the
new Destruction mode.

We wanted to give you a quick update to let you know we are working on several hotfixes for Steel Division 2, which we hope to roll out in the not-too-distant future.

The new Destruction Mode is downloadable as a Free Reinforcement Pack, available to all Steel Division 2 owners.

Your feedback makes a better SD2


Before we continue: thanks for trying out the new mode and blowing up units in the name of fun! That’s how we like it. We find that the Destruction mode is popular and doing well.



Of course, there is always room for improvement, and we are using these days to collect all your feedback and suggestions. One of the things you are asking for is the ability to play the new mode on a 10v10 map. We love the idea, and we have made it a high priority on our to-do list.

Keep sending us your notes, thoughts, and recommendations. We wouldn’t be halfway where we are right now if it wasn’t for you, the players, and your significant help.

Oh Eugen, stop being a tease!


We don’t want to leave you unsatisfied. To lift a tip on what we are working on...drumroll maestro… dedicated urban maps!



That’s right, we are busy creating several levels featuring built-up areas. Now, this is easier said than done; making new maps is a complex undertaking, especially when implementing a new environment with houses and buildings in close proximity.

Also, we are not going to recreate something like the inner city of devastated Berlin, with large avenues and big, destroyed structures. Instead, our new maps will reflect the cities and towns found in Poland and Belorussia during World War II: more spread-out, less densely built-up than comparable places in Western Europe.

We hope to share some more exciting details in next week’s post!

See you on the battlefield!


That’s it for this week. We are going to let you get back to playing Steel Division 2.

Don’t hesitate to check out our Steam forums and Eugen forums, or our social channels (Facebook and Twitter). You can also join us on our Discord server or Reddit page. Discord especially is a great place to find other Steel Division 2 players to kick off an online or coop match!

See you on the battlefield, commander!

Steel Division 2 - Destruction Mode Out Now



Hello commander,

We are happy to share with you the news that the new Destruction Mode for Steel Division 2 is available now!

For those of you who don’t know, the new Destruction mode brings a completely new battlefield experience, awarding points for destroying enemy units. We have updated 10 maps to use the Destruction mode, including new side-reinforcement paths, a new layout of objectives that provide income, and more!



That’s not all: together with today’s roll-out of the Destruction mode, we have also launched a new update for Steel Division 2 bringing a host of improvements and fixes to our game.

We have listened to a lot of your feedback, especially with regard to the new Fate of Finland History DLC. For instance, the new patch has increased the aggressiveness of the Soviet AI in the strategic Army General campaign significantly. Be prepared for a tough fight!

What is Destruction Mode?


Destruction mode has been with us for quite some time now, making its first, glorious appearance in our golden oldie RTS R.U.S.E. The idea behind the mode is simple: blow up things, get points for it. The player with the most points after a set amount of time wins! We have tweaked Destruction mode over time, and the latest incarnation, the Steel Division 2 version, you can play now by downloading the free Reinforcement Pack.

Destruction mode plays a bit different compared to a standard Conquest or Breakthrough game in Steel Division 2.

  • Destroy enemy units and get Victory Points for the destroyed unit’s purchase value. Reach the Victory Point limit set in the lobby to win a game!
  • Objectives on the maps now provide your income. All battlegroups feature the same default income rate. Control all objectives for a Sudden Death win!
  • Ten updated Steel Division 2 maps featuring not only a new layout of objectives but also side-entry reinforcement points. Each side controls half of the map at the start of a Destruction game.
  • Each Destruction mode map can also be played in Meeting Engagement and Closer Combat variant.




If you want to get to know a bit more about Destruction mode, don’t hesitate to check out this blog postdetailing some of the mode’s new features and mechanics.

Enough for today - get playing!


Don’t hesitate to check out our Steam forums and Eugen forums, or our social channels (Facebook and Twitter). You can also join us on our Discord server or Reddit page. Discord especially is a great place to find other Steel Division 2 players to kick off an online or coop match!

See you on the battlefield, commander!

Steel Division 2 - Blog Post - Destruction Mode Coming Soon



Hey there!

We hope you are doing well. Today’s post will be a bit shorter as we are very busy manhandling a hot-hot-heat update for Steel Division 2 out of the door. That’s right: it’s the new (and updated) Destruction Mode!

We are launching the mode as a free Reinforcement Pack. Due to the last-minute testing and bug hunting (go get ‘em, boys!), we hope to deliver the pack to you as soon as possible, either before the end of this week or at the very beginning of next week.

Destruction mode, come again?




We have talked about the glorious return of the Destruction mode not once, but twice already. The first post can be viewed here. If you want to read about the updated mode in great detail, scoot on over to a more recent blog post here.

You will read what makes the new Destruction game mode tick, understand that all battlegroups will feature the same income rate, find out we have upgraded ten maps, and that, for instance, side-entry reinforcement paths now play a significant role. Not only that, but the cherry on the cake is a great tactical view of the Destruction-updated Orsha North map.



What else is happening?


Of course, the imminent deployment of the Destruction mode is not the only thing we are currently working on. As a matter of fact, the Eugen magicians are waving their magic wands furiously to put the finishing touches on some very exciting new stuff. We can’t lift the veil just yet, but when we do - and this should not be in the too-distant-future - we have no doubt you’ll like it!

Next week, another post!


That’s it for this week. Don’t hesitate to check out our Steam forums and Eugen forums, or our social channels (Facebook and Twitter). You can also join us on our [https://discord.gg/TEeBArm]Discord server or Reddit page. Discord especially is a great place to find other Steel Division 2 players to kick off an online or coop match!

See you on the battlefield, commander!